ActionScript 2.0 :: Five3D - Attach Or Load MovieClip Possible?
Jan 15, 2010
If it's possible with five3d to "attach" or load a movie clip / image in the sprite we created?
This bit of following code comes from [URL] in the as2 package as a demo...
Code:
Select all// We import the classes needed.
import five3D.display.Scene;
import five3D.display.Sprite;
import five3D.utils.Drawing;
[Code] .....
I am making a site and have a component on the stage that is put there dynamicly through AS 2.0. When I F5 or Ctrl F5 it seems that the actionscript is read allover again?Only the script that is situated in the specific label. What if I have script in that label that creates a news reader. I f12 and the news reader is there I jump to another label with the menu. when i jump back to the home label the news reader does not appear on the stage. after a f5 or ctrl f5 it does.Do I have to attach the movieClip in each label to assure a the dynm-movieClip script is on stage for the ctrl f5 issue?
Im trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.
A can't seem to get this creating movieclip thing, or attach movieclip. What I want is when a certain button is pressed, a MC in the library is created on the work area, at the mouse location and will continue to follow the mouse untill it is clicked. Once clicked, it stops dragging, but if clicked again, another MC on the screen will gotoAndStop(2); and so on. I have most of the script idea down. But I can't seem to get the create new MC to work.
Has anyone worked with the five3D video3D class.I have started to work with it but when I put a video on the stage and then remove it and add another video the new video is been created to the old videos width and height. Its the strangest thing and I can't seem to find the answer to why this would happen.I first thought it might be a memory issue but I have nulled all the references and its still not working correctly.
create a reflection of the rounder corners rectangle. I realized thet there in no beginGradientFill method in Graphics3D and the gradientHorizontalPlain creates a basic rectangle without rounded corners. Also, I doesn't look like I can use masks in 3D (at least I failed trying it).All I could do is just create a semi-transparent rectangle under, but with no reflection (fading out) effect:[URL]
I made some banners with Five3d that I am trying to load as external SWF's into another movie. I setup the classes, etc... however when I test the movie it always says "Call to a possibly undefined method... etc, etc" -- (which is making reference to the Five3d external AS file I used for my banners)...
I am new and still learning about Five3d, is there something else required to load Five3d projects as external movies?
I've seen today this website. [URL]..It's really simple but it's really great. Can you guys please tell me if the use papervision or five3d for the main cubes of the menu? also because the font optimization is really great so i don't know what library they have used...
I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
How do I attach a Movieclip to another movieclip then use it as a hitzone?
I want to attach mEnemyIdle to a movieclip from a class which I am call this. I want the movieclip to update its _x _y _rotation based of its parent and I want to use it as a hitzone for this.
I want to create a card flip effect where I have a card front image, and a card back image. Is there a way to do it so that I have two images in 3d space, one in front of the other, and just rotate their container? If not, how can I achieve this? Also, while i'm using Five3D, i can probably figure out how to convert it if anyone has an example in another library such as papervision3D.
I've had great success with loadMovie and loadMovieNum, but occasionally I see something in the posts about attachMovie. Is there a difference between attach and load, or is one left over from a previous verion of Flash?
how to atach my duplicated movieclip into another movieclip?
example, i have this cart and i'm going to buy an item. i can duplicate the item and put it in the cart. if i move the cart, the item is still insdie the cart...
Now my problem is that I would like to add a 2pixel line to the right side of my loadBar_mc and make it sit to the right of the loadBar MC all the way until it completes the fill/load. Obviously I cant just add the shape to the loadBar_mc because that will resize.No sure on where to go from here.I have a file here:[URL]
I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4. can u pls help me on this.
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this using flash cs4 ?
I have a shell.swf and at run time i am attaching a template.swf. In template.swf file have mcMenu Movieclip.I am unable to access the or attach the movieclip at run time getting this error (1180: Call to a possibly undefined method mcMenu.)that movieclip is not available on the stage.... it is in the library of template.swf file.
I have a bunch of Bitmaps stored in the library and I want to display some of them on the stage via actionscript. All I need is to attach each of them to a MovieClip and use addChild() on the stage. Also I want to be able change the attached bitmaps dynamically.
First post here. I have a list of images preloaded through an XML file, and in order to store them in my animation, I had to load each of them into a separate MovieClip. Now I want to pick one of them at random, show it onscreen, remove it and show another one, etc. In order to do that, I created an empty MovieClip on the stage and moved it around, giving it the animation I wanted, and now I was wondering how to "attach" one of the image-containing-MovieClips to it, so that it moves along with it.
None of the methods that I've seen in AS 2.0 seem to work. Normally I'd use attachMovie(), but I understand that it only works with MovieClips that are in the Library, while mine are dynamically created from the preloaded images.
I am new to flash and have recently just created a gallery. I have a scrolling gallery with thumbs and then some bigger images on top. What I am having trouble with is I would like to have a button attached to the stage that can be clicked to take you away from the gallery which is all implemented in actionscript 2 via an xml file.How can I attach a button that does that which is visible above the layer of the gallery so it is possible to see it and click it.
I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4.
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this using flash cs4?
EDIT: revised question. how do I do this when I have loaded an external swf into my main movie. I use this method to load library assets from the external swf files library.Code: Select allvar LibraryAsset_Class:Class
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this ??