ActionScript 3.0 :: Use Papervision Or Five3d For The Main Cubes Of The Menu?

Jul 24, 2010

I've seen today this website. [URL]..It's really simple but it's really great. Can you guys please tell me if the use papervision or five3d for the main cubes of the menu? also because the font optimization is really great so i don't know what library they have used...

View 8 Replies


Similar Posts:


Actionscript 3 :: Load A Papervision/Flex Application (SWF) As A Material On A Papervision Plane?

Mar 24, 2011

I am trying to build a portfolio application similar to the used by Whitevoid. I am using Flex 4 and Papervision3D 2. I have everything working except for one issue. When I try to load an external SWF as a material on one of the planes, I can see any native Flex or Flash components in their correct positions, but the papervision objects are not being rendered properly. It looks like the viewport is not being set in the nested swf. I have posted my code for loading the swf below.

private function loadMovie(path:String=""):void
{
loader = new Loader();
request = new URLRequest(path);

[Code]....

Below I have posted two pictures. The first is a shot of the application running by itself. The second is the application as a MovieMaterial on a Plane. You can see how the button created as a spark object in the mxml stays in the correct position, but papervision sphere (which is rotating) is in the wrong location.

View 1 Replies

ActionScript 2.0 :: XML Drop Down Menu - Get The Submenus To Push The Rest Of The Main Menu Down On Rollover?

Mar 10, 2006

I have created an XML driven Drop Down menu using the kirupa tut by Senocular found here. I am trying to figure out how to get the submenus to push the rest of the main menu down on rollover kind of like this. Not sure where to start to get the AS to get the button created fromt he XML nodes to move down.I haven't changed the code found int he tut too much and the menu works fine except that the rollovers just go over the main menu.

View 1 Replies

ActionScript 3.0 :: Creating A Menu With Three Movieclip Buttons On A Main Menu?

Nov 12, 2008

I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.

View 4 Replies

ActionScript 2.0 :: Get The Sub Menu To Jump Back To The Main Menu?

Sep 8, 2002

I'm working on a web menu, that has sub menus. I'm currently trying to get the sub menu to jump back to the main menu if the mouse is no longer inside the submenu zone.

It works if I move the mouse quickly to another part of the Flash area, but if I quickly move it out of the Flash area and onto say the html document, it doesn't update fast enough, and thus still thinks the mouse is hovering over it.

I know I can simply update the movie frame rate which does work, but I was wondering if there is any way to get Flash to check to see if the mouse IS ACTUALLY ACTIVE over it, and if not close the submenu?

View 4 Replies

ActionScript 2.0 :: Add Sub Menu To The Main Menu - Url

Nov 17, 2009

i have template monster in flash an i customizing it i'm trying to add sub menu to the main menu i know how i can add it but my problem is how to direct the link in sub menu to page i want here's the fla file may be can find some [URL]

View 1 Replies

ActionScript 3.0 :: Has Anyone Worked With Five3D Video3D Class

Aug 22, 2009

Has anyone worked with the five3D video3D class.I have started to work with it but when I put a video on the stage and then remove it and add another video the new video is been created to the old videos width and height. Its the strangest thing and I can't seem to find the answer to why this would happen.I first thought it might be a memory issue but I have nulled all the references and its still not working correctly.

View 3 Replies

ActionScript 2.0 :: Five3D - Attach Or Load MovieClip Possible?

Jan 15, 2010

If it's possible with five3d to "attach" or load a movie clip / image in the sprite we created?
This bit of following code comes from [URL] in the as2 package as a demo...

Code:
Select all// We import the classes needed.
import five3D.display.Scene;
import five3D.display.Sprite;
import five3D.utils.Drawing;
[Code] .....

View 1 Replies

ActionScript 3.0 :: FIVe3D Reflection/gradient Effect?

Dec 21, 2009

create a reflection of the rounder corners rectangle. I realized thet there in no beginGradientFill method in Graphics3D and the gradientHorizontalPlain creates a basic rectangle without rounded corners. Also, I doesn't look like I can use masks in 3D (at least I failed trying it).All I could do is just create a semi-transparent rectangle under, but with no reflection (fading out) effect:[URL]

View 1 Replies

ActionScript 3.0 :: Loading Five3d Projects As External Movies?

Jul 30, 2009

I made some banners with Five3d that I am trying to load as external SWF's into another movie. I setup the classes, etc... however when I test the movie it always says "Call to a possibly undefined method... etc, etc" -- (which is making reference to the Five3d external AS file I used for my banners)...

I am new and still learning about Five3d, is there something else required to load Five3d projects as external movies?

View 0 Replies

Actionscript 3 :: Card Flip Effect With Five3D And TweenMax / TweenLite

Nov 21, 2011

I want to create a card flip effect where I have a card front image, and a card back image. Is there a way to do it so that I have two images in 3d space, one in front of the other, and just rotate their container? If not, how can I achieve this? Also, while i'm using Five3D, i can probably figure out how to convert it if anyone has an example in another library such as papervision3D.

View 2 Replies

ActionScript 2.0 :: Move Cubes On Stage Using Mouse?

Apr 26, 2007

My code below is used to move cubes on stage using mouse but sofar it simply isnt working. the code seems correct and ive spent days just trying to figure it out, but no luck So wondering, whether an outside view could spot the problem?

Code:
//connect, create a shared object, and connect it
stop();
user_nc = new NetConnection();

[Code].....

View 3 Replies

ActionScript 3.0 :: Multiple EventListeners, Modulus And Rotating Cubes?

Feb 23, 2011

I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here http:[url]....What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate.Time for the script:

To create I create the grid like this:
public function FlowerMenu(){
var rowY:Number = 0;[code]........

this works, but after about 4 or 5 cubes have started rotating theperformance drops considerably.

View 4 Replies

3D Cubes - Event Listeners And Multiple Rotating Boxes

Feb 22, 2011

I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash tutorial. I have set up listeners so when the mouse hovers over a cube it starts to rotate:
private function setUpListeners():void {
spBoard.addEventListener(MouseEvent.ROLL_OUT,boardOut);
}
That works fine.

To begin the rotation of the cube when the mouse passes over it I have used:
private function boardOut(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME,rotateSquare);
var i:int = 1;
function rotateSquare(e:Event) {
renderView(curTheta+i,curPhi+i);
i++;
}}

I can see why this would be inefficient, as it is running the loop every every frame, and for so many multiple cubes it just lags (very badly). I should clarify, I'm hoping for the rotation to continue indefinitely once the mouse moves off the cube. Here is how I am creating the cubes onto the "grid":

public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {
[Code] .....

View 2 Replies

ActionScript 3.0 :: Create 3d Graphics In Flash Like Cubes, Balls?

Jun 6, 2010

I was wondering which is the best way to create 3d graphics in flash like cubes, balls, a 3d cake or anything.

View 2 Replies

ActionScript 2.0 :: Collision Detection - Nine 3d Cubes Floating Around The Stage?

Nov 17, 2004

At the moment I have a flash movie which consists of nine 3d cubes floating around (but confined to) the stage. Whenever they collide with each other they should bounce off in opposite directions. It DOES do this but not every time! A lot of times the cubes will interact with each other in a movement I can only describe as a "judder". I've uploaded the flash file.

View 1 Replies

ActionScript 3.0 :: Add 5 Cubes Made From Container Movie Clips To The Stage?

Aug 21, 2011

I need to add 5 cubes made from container movie clips to the stage. So far I have added the container movie clips to the stage, given them instance names and then referenced them in code from there. e.g.

ActionScript Code:
cubes.cubef(cube0);
cubes.cubef(cube1);

[code]....

(cubes.cubef is the function for creating the cube from the container movie clip)So I was wandering if I could dynamically and add the clips to the stage from the library by just using code. I have tried this so far:

ActionScript Code:
for (var i:int = 0; i<5; i++) {
var cub:MovieClip = new cube_mc;

[code]....

From that code, I get this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at cubes$/traverseParents()
at cubes$/cubef()
at rota_fla::MainTimeline/frame1()

EDIT: I have solved this. I used an array for storing the instances then refer to it.

ActionScript Code:
var cubeArray:Array = new Array();
for (var i:int = 0; i<5; i++) {

[code]....

View 0 Replies

ActionScript 3.0 :: Flash Multiple EventListeners, Modulus And Rotating Cubes - Unable To Get Performance

Feb 23, 2011

I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here.What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate...

So to create the grid of cubes:

Code:
public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {

[code]....

So, this works, but after about 4 or 5 cubes have started rotating the performance drops considerably. I can imagine creating that many EventListeners isn't a good idea, but I can't see any other way of doing it.

View 3 Replies

ActionScript 2.0 :: Main Contents Change Size And The Menu Position According To The Size Of Main Contents?

Nov 10, 2003

i want to know how did the creator of otradesign accomplish the effect in his site like the menu and the main contents change size and the menu position according to the size of main contents.

View 5 Replies

ActionScript 3.0 :: How Do Main Menu's Work In OOP

Sep 19, 2011

Im making a OOP game. Using classes ect. But how does the main menu system work? Well Im not full OOP yet i guess. the player spawn point and level boundaries are all visually set up on frame one. But im unsure as how main menu sytems ever worked OOP or not.

View 3 Replies

ActionScript 3.0 :: Control Main Stage From MC Menu?

May 3, 2010

I want to have a hidden menu so I have put some buttons in a MC and added it to the main stage but I am having trouble controlling the stage with the buttons in the movie clip. I think I need to reference the main stage some how... parent or something like that but I'm not really sure and don't know where to put the code.

Code:
stop();
import flash.events.MouseEvent;

[code]....

View 2 Replies

ActionScript 3.0 :: Back To Main Menu Button

Jul 16, 2009

I'm working on a little project where I have a list of working text I converted to buttons and scituated vertically along the left hand side of the stage. Each button when pressed, triggers a different image with some text. This all works great. The problem is that I have a "Back to Main Menu" button located at teh bottom center of the stage. When depressed, I want this button to clear out the image and text on the stage and leave the user looking at just the original list of buttons along the left hand side of the stage.
 
I can easily get the main menu button to do this for my first image and text. Here's the code for that:
 
gbtext_btn.addEventListener(MouseEvent.CLICK, playGearbox);
menu_btn.addEventListener(MouseEvent.CLICK, stopGearbox);
function playGearbox(event:MouseEvent):void {    gearbox_mc.visible = true;   

[Code].....

View 1 Replies

Actionscript 3 :: Unload Content - Main Menu?

Mar 31, 2011

i am new to flash actionscript 3 and trying to learn. I have a made a simple menu that has "start game" option. When the uses preses "start game", i hide the menu and the game starts. Now if i want to go "quit" and go the menu screen, how can i do this? How do i erase/stop the game that the user just played?

View 1 Replies

ActionScript 3.0 :: Linking To Main Stage From Drop Down Menu MC?

Dec 4, 2009

I've tried everything within my knowledge, searched the related posts but still can't find anything that works, this is what i have

[Code]...
 
I've tried replace stage with _parent, and _root and so on but I'm just stumped, been tryin to get this workin for over a week on and off already, still notta

View 6 Replies

ActionScript 1/2 :: Adding Submenus To An Xml Driven Main Menu?

Sep 10, 2010

I have been following and bastardising a computer arts tutorial for a dynamic flash site, its a really good tutorial and I'd like to keep going with that format/style, but I'm pretty new to the whole scripting thing and am finding it a bit of a headache, so was wondering if any kind souls would help me work out how to add submenus to the code below.the main menu button is a movie file(btn_projects_main) consisting of a button (button) and a text box(txt) and is 3 frames long to allow for the different states: What I'm looking for is a set of sub menus which load horizontally below the main menu buttons, here is the code which has been altered slightly (thanks to Ned Murphy for his help and patience with that)

// Setup some initial variables
// Hide the button that will display a web link_root.theUrl._visible = 0;
// Hide the image icons in the project loader// The image icons are simply there to make

[code].......

View 4 Replies

ActionScript 2.0 :: Load External MAC(ish) X Menu Into The Main Movie?

Mar 2, 2003

loading external mac x menu into my main movie. My main movie contains emty mc named "container" to load external.swf's and another emty MC named "menu" to load external "menu.swf" the problem i have once i load menu.swf into a level of my main.swf then the menu functions won't work at all.

View 4 Replies

ActionScript 2.0 :: Image Zoom Menu On Main Stage

Jan 26, 2007

Any way to create 3 or 4 movieclips on the main stage then when there's a mouse over, the zoom to the foreground and play. They also need to be buttons as well that lead into sections.

View 1 Replies

ActionScript 2.0 :: Make Submenu Design Different To Main Menu?

Mar 7, 2007

url...I don't really know actionscript and I have two issues.Firstly, and most importantly, how can I make the submenu design different to the main menu? Specifically, I need the submenu items to have different y spacing, width, font heights & background. No probs doing a separate movieclip, but how do I assign a certain movieclip depending on whether it's a main menu or submenu item? Secondly, when the cursor moves off the movie, the last open submenu stays open! This happens in this site's example as well. It only closes when the cursor hits another main menu.

View 6 Replies

ActionScript 2.0 :: Way To Add 'onRollOver' / 'OnRollOut' Handler On Main Menu

Aug 11, 2008

When I click on Program (main menu), it expands the sub-menus.

1) Now I want that as soon as I click on the second Main Menu (Safety), it should collapse the other Main Menu that is already expanded or ("active").

2) Is there a way to add a "onRollOver" and "OnRollOut" handler on the Main Menus so that the user can mouseOver the cursor on the main menus to expand the sub-menus and to rollOut on the Main Menus to collapse the same.

View 2 Replies

ActionScript 3.0 :: AddChild - Insert A Menu In The Main Stage

Mar 13, 2009

I need to insert a menu in the main stage and I have three movieclips exported to ActionScript with their base classes.

[Code]...

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved