ActionScript 2.0 :: Attach A New Movie For Each Child Node
May 21, 2009
I'm trying to attach a new movie for each child node.I'm trying to add a thumbnail, description and a link to a .flv that I can load to a movie player.
Here is the code:
Code:
var video_xml = new XML();
video_xml.load("video.xml");
video_xml.ignoreWhite = true;
[code]....
When I preview the movie an empty container appears with none of the xml data.
How do you get the value of a child node in an array titled "entries"? I used to do this in AS2, and now I'm trying in AS3. To top it off, I'm forced to use an XML format I'm unfamiliar with. So I'm not sure how to access these nodes in AS3. An example of the XML is;
I am trying to create a text node within a child node: user_xml.firstChild.appendChild( user_xml.createTextNode("<![CDATA[------]]>") ); But when I trace this I get: user_xml = <UserDetails><![CDATA[------]]></UserDetails> Which is not what I need. What I need returning is: user_xml = <UserDetails><![CDATA[------]]></UserDetails>
new to as4, trying to figure out how to filter xml by its child node's attribute. Something like the following. [code[The goal is to get a list of LEVEL1 and LEVEL2 that contain SAMPLE with class ="C1". Something like the following as a resulting XMLList.[code]
First post here. I have a list of images preloaded through an XML file, and in order to store them in my animation, I had to load each of them into a separate MovieClip. Now I want to pick one of them at random, show it onscreen, remove it and show another one, etc. In order to do that, I created an empty MovieClip on the stage and moved it around, giving it the animation I wanted, and now I was wondering how to "attach" one of the image-containing-MovieClips to it, so that it moves along with it.
None of the methods that I've seen in AS 2.0 seem to work. Normally I'd use attachMovie(), but I understand that it only works with MovieClips that are in the Library, while mine are dynamically created from the preloaded images.
I am currently developing a dynamic LineChart in FLEX 4.I am implementing a Tree control next to my LineChart, which will filter the LineChart dataprovider and lineseries. The tree control has several branches and ultimately 5 children (leaf nodes) at the bottom of the last branch.I need the leaf node/children to be displayed as checkboxes inside the tree control.As I understand,this will require overrides in the TreeItemRenderer class.This is where I am a little confused on how to implement that.Currently I can distinguish between leaf and branches using this code, in my main MXML component.I added this because it may be helpful to some beginning FLEXdevelopers, such as myself, who cannot easily find this functionality documented well:
private function treeClick(e:ListEvent):void { _selectedItem = Tree(e.currentTarget).selectedItem; if(mainTree.dataDescriptor.isBranch(_selectedItem)) {[code].....
I am looking at the TreeItemRenderer override class from the following example here: In the example, they override the "createChildden" super function to add checkboxes to the tree control.My question is, can I override the createChildren function directly in my MXML component, and not have to use an entire class file to override this functionality? Must I re-invent the wheel to do this?Also, how can I distinguish that my treeItem is a leaf node and not a parent, in the override function? I only want to add checkboxes to the leaf nodes, how can I differentiate? The following example adds checkboxes to all branches and leaf nodes, but I want to add checkboxes only to leaf node/children. How would you approach that?
override protected function createChildren( ): void { super.createChildren( );[code]............
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
I have an AdvancedDataGrid tree with a ArrayCollection as its dataprovider. Now, for instance, i drag a leaf from one node to another node. To catch the event I'm adding a Listener to dragComplete.
[Code]...
My Problem: I want to know the new node where the leaf was dropped. Actually i would have expected that in the event there is a property like dropParent. This is not the case.
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
I thought this was going to be easy! I would like to search an XML file for a particular data set i.e. set of nodes depending on a passed variable. However, storing a subset of my XML file via Code:var gallery = this.firstChild; and then searching 'gallery' as you would an array-using a for()-doesn't work since this.firstChild isn't returning an array
I am building a flash image gallery which calls on xml to load the images and captions - so far so good... My problem is that I want the top node to tell the flash movie to go to a specific frame...
can anyone explain me that what are the things new in ActionScript 3.0 and give me the links where this thing explained in detail.How to createEmptyMovieClip and how to attach movie Clip?
I �m just starting to migrate from AS 2 to AS 3 and i have a problem with the addchild function�.I have a movieclip with the Mascot class and i�m trying to add it to the stage using a class file��but it doesn�t do anything�I have no idea how to load this movieclip using a class file even though it works in the actions bar[code]...
i am trying to create a basic game and am having a problem. I'm using swfmill and mtasc (but I doubt that has much impact) and am using ActionScript 2. At the moment I am attempting to add a load of tiles to a set and then move that set of tiles about the screen in one go. The problem I am having is that I can not figure out the best way of linking the set (which is created on the fly) to the _root movie and so it doesn't draw.
I could potentially be doing everything wrong as I have only just started to learn how to use this language. This is basically what I do:
I create a 'Main' class that extends MovieClip and add a new clip of this class to the library.
I also create a 'TileSet' class that also extends MovieClip. This class calls attachMovie (on 'this') to add a number of tile MovieClips from the library to this TileSet.
I create a 'TileSet' within 'Main' (like var myTileSet:TileSet=new TileSet();), so that the Main class can play with the tileset.
When running I see nothing. As I said befor I believe this is due to TileSet not being attached to Main or _root. As a test I changed the TileSet's attachMovie (that attaches the tiles) to be called on '_root' rather than 'this'. This change makes the tiles show when run, but means that I can not move all the tiles by simply moving the TileSet.
I think I could probably add the TileSet into the library and 'place' it (swfmill method to put the clip into the stage), but I would prefer to do it on the fly in pure ActionScript as I think this will be useful later on too.
Thats the first time i am using this forum so I'am a newbie. For first I must say that my english is the worst on earth. Therefore a you understood me.My problem is: made the Attach Movie Clip with XML Load and it wondered me, because it worked. But now I make Hover Captions inside the first Attach Movie Clip, also with an attach movie function, Now I have the problem how to get the data from the xml file into the 2. attach movie.for the 1. path (into the first attach movie) the code looks like this._root["neuesMC"+i].xmlPfad = xmlDatei[i].attributes.namen;
I followed the tutorial about multi-dimensional arrays and attachmovie. I would like to create a similar one but I want to add setInterval so that the attached movies appear in an order with some time delay. Instead of the loop used in the tutorial I used setInterval and clearinterval. However, all the attached movie clips' _x and_y positions are the same and I can't send the information in the array to the attached movie clips. When I trace() the text boxes it returns undefined.
how to move attach movie. What I wanna to do, I wanna attache movie clip to the stage(grey) and then i wanna attache another movie clip in to the stage( red) and another( blue). I wanna move just red and blue movie clip(axis:y) like they grow on grey movie clip.
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach after 2 second mc2 attach --> remove mc1 after 2 second