ActionScript 2.0 :: Bring The Image Into Focus Once Loaded?
Feb 18, 2003I want to preload, and possibly use a transition to bring the image into focus once loaded.. I assume I use the same idea as a preloader for a movie
View 14 RepliesI want to preload, and possibly use a transition to bring the image into focus once loaded.. I assume I use the same idea as a preloader for a movie
View 14 Repliesbring my correct uiloader/swf to the front/into focus when the relevant list item is triggered? This is my code at the moment
Code: Select allimport fl.containers.UILoader;
import fl.controls.List;
var list1:List = new List();[code]........
What's the best way to bring in an image with transparency in Flash CS4?I have a logo in Photoshop that looks great on a black background. But when I bring it in as a GIF or PNG in Flash, the edges get really jagged.Is there a preferred way to import this so the edges are smooth?
View 2 RepliesI have thumbnails that load from an XML file, the thumbs are positioned horizontally across a containing MC.
They are spaced so they overlap, and I want the thumb that is MOUSE_OVER to come to the top
ActionScript Code:
var thumbCon:MovieClip = new MovieClip();
var leftGutter:Number=30;
[Code]....
I am just new to Flash CS4, recently trying to add a slide show in my webpage, with the function of click on any of the images in the slide show, that will bring me to another webpage. The flash file will be inside a html pages manage by Adobe Contribute.
I have already build a one layer with 10 images slide show, but have no idea to add the function of clicking on any images to bring to another website, can anyone give me a hand on this.
I've been scouring the internet for the past hour or so in search of how to do this. It's very simple, but every example seem to want me to bring a loaded movie clip, or trace mouse position. I don't need that! Basically I have a button that when clicked comes to the front (using behaviours), moves to a new position, scales and then I want every other button behind it to blur. Obviously I want them to blur gradually to keep the flow going. Here's my current code so you can see where its going:
[Code]...
I have a main Flash file with 2 buttons at the top and depending on which button is clicked, I load an external swf onto the stage below the button area. However, focus is not set to the newly loaded swf file. How can I set focus to it?
View 2 RepliesI have a movieclip "box" with "txt" text field in it. I would like to set the focus of the text field when it is loaded(on runtime).
View 3 Replies[Code]...
when i have this line active(the red one) it gives me automatic focus, so no clicking to be able to detect key input so i got that going for me which is nice BUT when i have it active(not commented out) i get this big yellow line which goes away when i click it(seeBelow)
Does anyone know how to do this in AS3?
View 3 Repliescan I set the keyboard focus for a TLFTextField? I tried stage.focus = myTLF but there is no cursor...
View 2 RepliesSome images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
View 2 RepliesI have a TextField called textField on the first frame of the main timeline, and this simple code.
Code:
import flash.events.KeyboardEvent;
import flash.events.FocusEvent;
[code]......
How should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
I've having a weird issue with images being cut off when i load them into flash... I'd like to load in a "strip" that i made in photoshop. This strip can be as long on a 3600+ pixels wide. I'm completely confused on this as i made a file successfully loading a strip image in and it works great. So, i COPY the file and change the image to a new on...and it gets cut off. Same code, same everything, but EVERY (including the one that successfully loads) gets cut off in any new file i make. I DON'T think it's the code as it's worked once, but something with settings maybe?
View 1 RepliesThe images only loads into the last MC, how to make it load into each MC?
private function imageHandler():void {
imageBox=new MovieClip();
imageBox.graphics.lineStyle(5, 0xFFFFFF);
imageBox.graphics.beginFill(0xFF0000);
[Code].....
i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie
is that possible?
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.
I have created some movie clips dynamically using createEmptyMovieClip. Then I am loading images into the clips using the MovieClipLoader. In the onLoadComplete of the loader I am trying to position the clips based on the _width and _height.
I would think that since the clips are loaded as indicated by the OnLoadComplete firing they would have a _width, but it comes up as 0. What gives?
I have a simple gallery where I'm loading thumbnails from an XML file.
The thumbnails are loaded into a containing MC (thumbCon), I want to be able to space the thumbs using the width of the thumbs.
How do I capture the width of the loaded thumbs?[code]...
img_mc.loadMove("xxx.jpg",0); i want the pic auto fit to img_mc width an height how can i do using as2??
View 1 RepliesI need some help with the actionscript 2, needed to link my xml loaded image to url. This is what I have in my xml file, for the image I need to link to a url:
<image imageUrl="_sustainable_small_1.jpg" />
I am not sure how to add the link tag, in the xml, correctly. Also, I do not know the AS needed, for the .fla file.
I prepared a galley for my client that should load an external image, re-size it and appear while it fades in smoothly from alpha 0 to 100 (motion tween).
The thing is that it looks like the re-size interferes with the fade in action (motion tween from alpha 0 to 100) and as a result, it stuck in the middle of the fade in action. If I load it directly to a single key frame (without any motion) it works properly.
I have attached the code I am using below and attached the FLA so you can see it in your own eyes (change the fla.txt to fla.fla so you can open it with you flash app)
ActionScript Code:
//
//set stage for FBF
var loader2:MovieClipLoader = new MovieClipLoader();
[code]...
I am new to Flash and am trying to make a page that has a fullscreen image gallery with individual thumbs along the bottom. I can more or less figure this out using some templates,but I need to do this for over 50 different projects, each with anywhere from 1-100 images.Is it possible to make more of a container that dynamically loads from a folder of images rather than have to make each one by hand?
View 1 RepliesIs possible somohow use externaly loaded image in more than in one mc? I thik without loadMovie action again.
View 8 Replies