ActionScript 2.0 :: Button Movement With Inertia
May 21, 2004how could i modify this script so that it has inertia, and so that i can movie diagonally? is there a better way of doing mc movement with keypresses?[code]
View 1 Replieshow could i modify this script so that it has inertia, and so that i can movie diagonally? is there a better way of doing mc movement with keypresses?[code]
View 1 Replieshow could i modify this script so that it has inertia, and so that i can movie diagonally? is there a better way of doing mc movement with keypresses?
on (keyPress "<Left>") {
currentX = this._x;
this._x = currentX - 2;[code].....
I've been trying to make a scroller, but the movieclip IS the scroller (if that makes sense?)So I have a movieclip that's, say, 1920 wide, and the stage just resizes to the browser, and when you drag the movieclip it scrolls. I have this semi-working but it's quite buggy on resize, and i also want inertia on the movieclip when it moves.
View 9 Repliesi've spent lots of hours looking up the internet trying many techniques but nothing do.i just want to add inertia to my car.
var car:Car = new Car(); var power = 10; addChild(car); car.x = 470; car.y = 200; var dx = 0; var dy = 0;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyhandler); function keyhandler(event:KeyboardEvent):void {
switch(event.keyCode)[code].............
know the AS for making scrollbars with the enertia effect on them, i have seen them in a few places,
View 6 RepliesI'm trying to achieve a fairly simple effect--a dragging a MC with inertia.
Specifically, I'm trying to get this to happen:
1. When you click with the mouse on the MC (not the entire stage), the MC gets dragged along.
2. When you let go of the mouse button, the MC keeps going with inertia (slowly comes to a stop) that depends on the speed with which the MC was dragged and in the same direction. The MC shouldn't change directions if the unpressed mouse is moved around.
3. The dragging is constricted to the X axis.
You know the effect when you drag an object and then when you let go it continues to move but slowing down. I'd like to do this to my movieclips can someone show me how?
View 1 Replieshow to make a scrolling text box with inertia...I know there are many out there but the problem is the only ones I can find have inertia applied after you lift your finger off the button...which leads to jerky movement if you are scrolling a small section. The desired effect is like the scrolling text boxes used in www.fontsforflash.com.(they have developed a component...not good if you want to customize the look of the scroll bar) [URL].... provides an open source version of this movie clip but it again is not so easily customizable.There has got to be someone talented enough to do this and provide a tutorial for the rest of us..
View 3 RepliesI want to imitate the iPhone scroll behavior in a Flash app I am developing. The idea is to enable drag-drop with a certain amount of inertia/deceleration (you know, when you drop something while your cursor is still moving and the thing would continue moving for a moment and then stop).
View 1 RepliesI need to add inertia (gradual slowing down of the clip before it comes to a stop) to the following code :
up.onRollOver = function () {
_parent.pages.onEnterFrame = function(){
_parent.pages._y -= 3;[code]....
This code is a looped onRollOver, sa long as the mouse cursor is within "up", the movieClip moves up 3 pix at a time. I need it to slow down simulating inertia when the cursor is removed.I know a code that usually works.
f=0.3;
xdest = 300;
onEnterFrame = function () {[code].....
Does anybody know how I could make a MC keep moving a certain amount when I let go after dragging it. I want the distance it goes to be based upon how quick I moved the mouse before I let it go.
View 3 RepliesWhen you click and drag with the mouse, it gets dragged along, constrained to the x axis (left and right only).When the mouse button is the released the object keeps going at that speed and direction, the slows to a stop. If the unpressed mouse is the moved, the object DOES NOT change direction to follow the mouse.The object does not respond to or in any way follow the unpressed mouse; all it does it come to a stop when the mouse is released, as described above.
View 2 RepliesThe tutorial located at [URL] can it be done with video?
View 14 RepliesI've got a clip which gets multiple clips attached dynamically.I'd like to make it scroll up or down based on user mousing over it and mouse position. I want it to ease and to increase in speed if the user mouses further up or down.[code]
View 3 RepliesI made a code which is supposed to move an object (Character) to the location of a button (1). I tested it, and it won't work.[code]I've attached the code directly to the button, but I just can't figure out what is wrong. Does anyone know?
View 21 RepliesI want to create a program that has a button that when clicked, moves a BOX +1 on either the x or y axis each time the BUTTON is pressed. I know how to make the button and the the BOX, but I am unsure of how to perform the Loop statement and the animating the position statement. I thought it might work something like where the Position of the BOX would increase by +1 each time the button was pressed.
View 3 Repliesall the tutorials for movement in actionscript seem to use the onclipeven(on enter) as well as only refer to movie clips. so this is what i want to do in the simplest sense.RedButton is starts at position RedA. If you click it on position RedA, it moves to position B. If you click it on Position B, it moves to Position C. If you click on position C, it goes back to B.
I basically want a 7 buttons to move around using actionscript. They each have a their own "home" spot as well as 2 "shared" spots where the active button will sit. i tried a simple function similar to:
red_btn.onPress = function (){
if (this._x = 360)//at active
{[code]....
So theres obviously a huge mistake in my logic because it doesnt work at all, not the mention i dont get any movement, just kinda...teleporting buttons, which is not what i want.
I am new to AS but trying to control my MC to move up and down. It's working but I want it to stop at a point so it doesn't go to high and stop at a point where it doesn't go too low.
I got this so far
moveUp.onPress = function() {
gtr_MC.onEnterFrame = function() {
this._y -= 1; };};
moveUp.onRelease = function() {
delete gtr_MC.onEnterFrame;
[Code] .....
i am working on this page: [URL] each button in the grid on the right will open up a project on the left where the news is now. however i would like to make it so that the buttons move left and right depending on how much space each project takes up (so no matter how much space the project being viewed takes, the buttons are always right next to it).
i figure what i will have to do is program each button so that when it is clicked it makes all the other buttons slide to a defined spot. i just dont know how to do that... also, ideally i would like so that each button slides into place one at a time for example: [URL]
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
View 2 RepliesI've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
[Code]....
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;
[code]....
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
View 3 RepliesI have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
I have a project in flash. The most simple part of the animation renders horribly. I am trying to get the animation of the year 2009 in letters that occupy most of the 500x500px screen to go from left to right. No extra movement. no twisting. nothing special. just sliding left to right. I tried making the file a bitmap, vector art, creating the actual image in flash. Everything comes in with lines through them in some places that come and go away as the image progresses through the screen. It also looks like the image stumbles a little but then keeps going, if you are really lucky, you'll be able to see a few lines running through the letters, but they dissapear right away. The is nothing interfering with the timeline, I have tried setting the fps rate from 12 to 30 to 60 to 120. It gets better but does not eliminate the problem. I tried reducing the image size down to small letter less then 1/5 of the screen, but still the problem persists. I really need the letters to be large on the screen and flow across smoothly. I also tried importing the file as a whole 2009, tried importing numbers seperatly 2, 0, 0, 9 and have them float, i tried making an object in flash that is not a number - but just a rectangle, it has the same problem.I also tried animating it in different ways - creating a starting keyframe and the last keyframe and creating a motion tween between them (the normal regular way). I tried placing a few keyframes in the middle and linking them all. I tried creating keyframes for every frame within the animation, which actually made it run the smoothest.
The file I included has just the 2 moving across the page at 120 fps, with a keyframe in every frame of the animation. I am starting to think that the rendering in not the issue of flash but rather of the lcd screen's refresh rate, video card and ram, as well as other mechanical factors. However the not-so-technical-clients need to be satisfied .
[Code]...
following codes are for making a "circle" move along all four edgesof the screen...but some codes are missing..please add some more codes so that my circle(MC) finish its journey..1..go right..2 go down..3 go left and finally go up...to where it first started...
onClipEvent (load) {
this._x = 10;
this._y = 10;
[Code].....
How to do the movement like at the following site [URL]
View 7 RepliesI'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in
function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
i have a lateral and a backside pic of a car (i have Attached), and i would like to know if it is posible to try to simulate a movement of the car, turning until to see its back side.
View 3 Replies