i've spent lots of hours looking up the internet trying many techniques but nothing do.i just want to add inertia to my car.
var car:Car = new Car(); var power = 10; addChild(car); car.x = 470; car.y = 200; var dx = 0; var dy = 0;
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyhandler); function keyhandler(event:KeyboardEvent):void {
switch(event.keyCode)[code].............
This code is a looped onRollOver, sa long as the mouse cursor is within "up", the movieClip moves up 3 pix at a time. I need it to slow down simulating inertia when the cursor is removed.I know a code that usually works.
f=0.3; xdest = 300; onEnterFrame = function () {[code].....
I've been trying to make a scroller, but the movieclip IS the scroller (if that makes sense?)So I have a movieclip that's, say, 1920 wide, and the stage just resizes to the browser, and when you drag the movieclip it scrolls. I have this semi-working but it's quite buggy on resize, and i also want inertia on the movieclip when it moves.
I'm trying to achieve a fairly simple effect--a dragging a MC with inertia.
Specifically, I'm trying to get this to happen:
1. When you click with the mouse on the MC (not the entire stage), the MC gets dragged along.
2. When you let go of the mouse button, the MC keeps going with inertia (slowly comes to a stop) that depends on the speed with which the MC was dragged and in the same direction. The MC shouldn't change directions if the unpressed mouse is moved around.
You know the effect when you drag an object and then when you let go it continues to move but slowing down. I'd like to do this to my movieclips can someone show me how?
how could i modify this script so that it has inertia, and so that i can movie diagonally? is there a better way of doing mc movement with keypresses?[code]
how to make a scrolling text box with inertia...I know there are many out there but the problem is the only ones I can find have inertia applied after you lift your finger off the button...which leads to jerky movement if you are scrolling a small section. The desired effect is like the scrolling text boxes used in www.fontsforflash.com.(they have developed a component...not good if you want to customize the look of the scroll bar) [URL].... provides an open source version of this movie clip but it again is not so easily customizable.There has got to be someone talented enough to do this and provide a tutorial for the rest of us..
I want to imitate the iPhone scroll behavior in a Flash app I am developing. The idea is to enable drag-drop with a certain amount of inertia/deceleration (you know, when you drop something while your cursor is still moving and the thing would continue moving for a moment and then stop).
Does anybody know how I could make a MC keep moving a certain amount when I let go after dragging it. I want the distance it goes to be based upon how quick I moved the mouse before I let it go.
When you click and drag with the mouse, it gets dragged along, constrained to the x axis (left and right only).When the mouse button is the released the object keeps going at that speed and direction, the slows to a stop. If the unpressed mouse is the moved, the object DOES NOT change direction to follow the mouse.The object does not respond to or in any way follow the unpressed mouse; all it does it come to a stop when the mouse is released, as described above.
I've got a clip which gets multiple clips attached dynamically.I'd like to make it scroll up or down based on user mousing over it and mouse position. I want it to ease and to increase in speed if the user mouses further up or down.[code]
I've stumbled across a very interesting tutorialBut, I've noticed a little detail. When you click on the big image of the finished example on the first page of tutorial, it acts like a link. When I have downloaded finished .fla source, links are nicely written in the images.xml file, but the links in the .fla file don't work.
As usual I click on the button and expect the actions palette to become active allowing me to add the code:
on (release) { getURL("http://www.linkgoeshere.com"); }
But in CS4 it isn't active when I click on the button. When I click on the button to assign an action it tells me "The current selection cannot have actions applied to it".
I have created a progress bar using AS2 before but I only vaggly remember how I know that it involes using some code that deals with percentages but other then that I don't remember how to do it and I really don't remember how to apply it to my my .swf. and have it appear in my HTML page.My flash file was created using AS2 in Flash CS3
I am using a Carousel i found online , everything is working fine and it also uses am XML file which contains the icons and the tooltip . If somebody could explain how i would add a hyperlink into the XML file , so each icon points to its desired location , my XML is as follows :
<menu_item name="Contact Me"> <img filename="contact.swf" title="Contact" thumbnail="sample_th.jpg" or_w="500" or_h="550"><![CDATA[This is a <font color='#999999'>TEST</font> get use to it.]]></img>
I am having problems with a flash template that I am redesigning. Currently when the movie loads it automatically starts a song in the background. When you click my music navigation link my music page comes up and there are a few links there that I want to add music to. I also need to stop that background music so the song from the link can play.
it is possible for me to add cut-out shapes onto Flash? I have cut them out in photoshop and pasted on a transparent background, but when I open them in Flash the background has changed to white.
I've struggled to get my animation working the way it is currently and now the functionality has been requested to change and quite frankly I just don't think I would be able to work it out as I'm not a Flash developer.[URL]It's a sliding image gallery. There are 13 images and when you roll your mouse over an image a set of filters are applied (to the movieclip wrapping the image) that gives it a glow/drop shadow effect.The images move based on the mouse position.
1. The animation still needs to move on the mouse position, but also the when the animation loads it should automatically move in one direction (images moving left across the stage) but when the user rolls their mouse over the animation then the mouse position takes control. Once the user rolls their mouse away from the animation then the images need to keep moving in the last direction (at a set speed)
2. When the user rolls their mouse over an image it needs to get bigger - but wont some of the images then overlap, so each movieclip would then have to dynamically move to the top of the stack to make sure they overlap the other images correctly
So I like the whole convert stroke to fill option in the Modify menu, but what if I want to apply a stroke to a fill?
In other words, if I created a circle, then delete the stroke, is there any way to the regenerate the stroke? I mean, if I press A I can see the contours of the fill - can I just turn that into a stroke? In the properties menu, if I click on stroke (which as its colour has the white box with a red diagonal line) it's all greyed out. Am I missing something obvious?
I'm making a sort of interactive graphic novel and was wondering how would I implement some sort of inventory system. Btw, I'm using Actionscript 2.0
----INVENTORY SYSTEM 001----
You see, I would like the ending screen to show a summary of what the player has done in the game.And certain points in the game would add certain 'items' into the inventory which will in turn affect what is displayed in the summary screen.The 'items' here being words or phrases.eg:
Quote: You _______ with the _______ and proceeded to _______. But you _______.
For example, if the player chooses Path A, summary screen will show: eg:
Quote: You stabbed the unicorn with the shark fin and proceeded to shag your mistress. But you ate a pecan pie.But if the player chooses Path B, the summary screen will instead show eg:
Quote: You stabbed the tree with the shark fin and proceeded to shag the corned beef. But you smashed a watermelon and caused a civil war.
----INVENTORY SYSTEM 002----
I think with a few modifications, this inventory system could also be used to affect the outcome of the movie depending on what item the player currently owns? Please enlighten me if this system is feasible.
The player is given a choice to pick up a spoon or a fork in the beginning of the game.The player is later faced with a soup crisis. If the player has previously picked up a spoon, the soup can be consumed. Otherwise, the soup is left well alone.