ActionScript 2.0 :: CacheAsBitmap + Mask, Bizzarre Behavior?
Mar 3, 2010
In the root of my swf i have 2 mc files "menu" and "mask". Mask has inside a vector gradient, while menu is a vertical scroll-able menu, then the mask makes a fading effect on top/bottom. The code:
Code:
stop();
_root.menu_mask.cacheAsBitmap = true;
_root.menu.cacheAsBitmap = true;
_root.menu.setMask (menu_mask);
Inside the menu i have, on first frame, the code for scrolling ( and some functions cause the buttons are duplicated from info on a xml file). The code:
Code:
stop();
var yPos = -23;[code].......
The Problem: If i Scroll the buttons all way up, the mask transparency parts looks like to move right (not the whole mask, just the transparency points). If i set no transparency for the mask, this problem doesn't show up.
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Aug 19, 2009
Start a fresh AS2 document using its default publish settings. Draw a circle on the stage and convert it to a movieclip. Name it for example "my_mc". Apply a motion tween to it from left of the stage on frame 1 to right of the stage on frame 20. Test it and the circle moves from left to right.
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Aug 6, 2011
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Jan 4, 2008
CacheAsBitmap stores a raster copy of a movieclip in memory to use. If that movieclip is rotated or scaled, the performance gain is lost as it must re-cache the new movieclip. I assume this also applies to a movieclip that has a constantly repeating internal timeline, even if that movieclip isn't rotating or being scaled. However, do additional frames (that aren't being used) affect this?I have a 'player' movieclip. This movieclip consists of about ten frames, each its own animation. Idle stance, walking, jumping, all the standard stuff. THe movieclip remains stopped on frame 1 (idle stance) for most of the game. Right now the Idle stance is an animation, so to use cacheAsBitmap I need to stop the idle animation. That's fine, but does the additional content in the movieclip interfere with this? If I go from a walking animation back to the idle stance will it re-cache the idle stance for me?
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Mar 15, 2010
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Mar 8, 2011
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[Code]...
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[code].....
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[Code]....
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[Code]...
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