ActionScript 2.0 :: Check All Tweens Have Stopped
May 2, 2007
Is there a simple way to check all tweens are complete? The tweens kicked off in the code below work great, but I have another sequence that needs to kick off only when all tweens are done.Alternatively, is there are smart way to time things to execute only after X number of seconds without having to attach code to the root onEnterFrame?[code]
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Sep 18, 2011
is there a way to check if a MC stopped playing?i have a MC on my stage and I guess I have to put some event on the last frame inside the MC. now I want that code to jump to frame X of the MAIN stage- not the MC itself. how do i do this?
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Sep 15, 2010
It seems i cant find a solution to this simple problem! All I want to check is when the mouse has stopped moving? I know you can check if it is moving (onMouseMove) but cant find a way to check to other way around?
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Mar 16, 2009
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
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Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
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Oct 2, 2009
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
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Jan 27, 2011
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
[Code]...
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Oct 26, 2009
All of a sudden I was working and Flash CS3 crashed. The Windows Vista pop up said Adobe Flash CS3 has stopped working. So I figured it does that once in a while. But, after restarting my computer I opened up Flash and went to create a new Flash File and the same thing happened. It was only when I went to create a new file or open a file is when it crashes. Flash opens up fine, but screws up when I try to do anything with regards to actually working with it. So after I re-installed CS3, still nothing. I need this program and would like it to work.
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Aug 8, 2011
I had a project which was successfully loading images from an XML file to make a Flash gallery. However, it seems to have suddenly stopped working. I've done troubleshooting and found that it is because the SWF is no longer loading the XML file. However, I had not messed with the SWF. I went into the FLA file and the code was the same. Here it is, for a reference.
[Code]...
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Aug 18, 2009
I have a movie clip within my flash movie, call it M1, that consists of an image fading in and out. I have actionscript attached to the movie clip that is supposed to play the clip when the mouse rolls over it, and stop when the mouse rolls off. This works perfectly.
I have other things going on in the timeline, and I want the flash movie to load with M1 stopped, and for M1 to never do anything unless the mouse rolls over it. So I have actionscript on various frames telling M1 to stop (to prevent it from playing when the timeline moves forward). The problem is that whenever the movie reaches one of these frames, M1 resets to its default state... still stopped but it jumps from whatever frame M1 was stopped at, to the first frame within M1.
Is there a way to have the movie clip (M1) default to being stopped, so that these timeline commands aren't necessary?
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Aug 27, 2009
Is it possible to continuously play an MC that is sitting inside another MC that is occasionally stopped?
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Aug 26, 2009
I have a movie in my library which I've assigned a class so I can attach it to the stage in my code. This movie has stop() markers along it.
I have it fade in and play when the user clicks a button and it stops when it hits a marker (stop()) Now I want it to fade back out once it stops.
Is there an eventlistener that I can put in to say the movie has stopped?
I tried putting a call to the fade out function (on main timeline) in the video with the stop()'s but knew it wouldn't work.
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Jan 10, 2010
I'm new to flash, knowing only a couple of commands such as stop(); and gotoAndPlay.
I'm creating a UI menu for the beginning of a flash project. On a few layers, I have objects and buttons while the "stop();" command is applied to the frame to keep them on the screen as a Title screen or menu-like idea.
My problem is that I would like a animation, or a movie clip, or something that is looping in the background for a more detailed menu screen.. However, I can't figure out how to run the animation while the current frame is stopped.
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Jun 11, 2010
[Code]....
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
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Feb 3, 2010
This is probably a simple thing, that I just cannot find the answer to.Basically I have designed an HTML based website.I want to incorporate a SWF element on the homepage, and am having problems doing so.In order to keep the file size of the swf I will be placing on my homepage to a minimum, I broke it down into a series of shorter scenes, that I plan on dynamically loading into my main file (which will hold all the AS) that will be placed on my site.
This is where I run into the problem.I have no trouble getting the first swf to load into my main file, but what I need to do is get the next swf to load and play after the first is done playing. So I am assuming I will need to find a script to unload the first movie, then load the second, and so on.Im actually not even sure if this is the right way to go about doing this.
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Dec 1, 2010
I'm trying to build a scene in which multiple instances of the same mc start at different intervals and continue to restart over and over again at different intervals. I'm trying to get the mc to start anywhere from 3 to 10 seconds after it last stopped. I used this as3 code inside th mc itself.
var randNum:Number;
randNum = Math.round(Math.random() *5 + 2*1000);
trace(randNum);
var timer:Timer = new Timer(randNum);
[code]...
The trace shows a random number is generated but it doesn't seem to effect the interval of the timer after the first run through. "Hello" shows up in the output window every second after the randNum is traced regardless of the randNum's value.
I've tried using timer.reset but that seems to do nothing at all or stops the repeat. Probably because I don't understand how to use either '.reset' or '.delay'. I looked them up in the documentation and still don't get how they are used or even if they are appropriate to this situation. Obviously, a lot I do not understand about as3.
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May 3, 2011
I embedded that (as a swf) in Captivate5 and published.It was working fine.... When I went into it today to modify some of the text it quit working. After long struggles and thne restoring the original version. I discovered that the original version was no longer working either. So sometime in the last couple of weeks this Flash AS3 file contained in Captivate5 has stopped working. The print function now produces a page that has a light gray box the size of the bounding rectangle of what is supposed to be the content (which is almost entirely text) The rest of the piece works fine and the printing function is as basic as it gets. All of what I am trying to print is contained in a single frame of a one frame movie clip:
function doPrintReport() { var myPrintJob:PrintJob = new PrintJob(); if (!myPrintJob.start()) { //printing canceled return; }else{ myPrintJob.addPage(this.report_mc); myPrintJob.send(); }}
And this was working just fine... a couple of weeks ago - Back on April 14th to be precise. This is currently living on my local IIS server on my Windows 7 64bit desktop. I have tried running it in Windows IE 8 and Firefox 3.6 - Again the original version was working and now is not.
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Oct 11, 2011
I have several event listeners configured to listen for a click event on a control.I don't know if this is a correct assumption, but I believe I have one configured to listen "first". After the first listener catches the event, it will pass control to the remaining listeners (if needed). This basically tells the user "you're trying to navigate somewhere, but you have unsaved changes, do you want to 1) save and continue 2) discard changes and continue 3) return and don't continue.Here's the sample code for setting up the listeners,[code]The call for dispatchEvent(unsavedEvent.clone()); doesn't seem to work (or at least the event is not being captured by continueOn) At first I tried redispatching the event without the clone() call, but that didn't work either.
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Mar 1, 2012
I have a flash app and I need to detect whether the streaming of data has stopped.
That means the connecton is still opened but the stream of data is cut of i.e no data in the pipe.
So I am asking which of these NetStatus events coresponds to this case?
NetStatus events from here [URL]
I have used the "NetStream.Play.Complete" event but it doesnt work i.e doesnt detect this event
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Apr 24, 2011
I'm fairly competent with AS2, and I've been using it to code an interface with in flash CS5 (I know, I need to embrace the AS3, but I don't have the time right now).Anyway, I hit a little snag. I've got a video container symbol, inside which there is a video player, which is animated with a fade in/ fade out animation on the frames of the video container. On the first frame of this symbol there is a "stop();".What I want to be able to do is use different buttons in different symbols and frames around the flash file to set variables, which the video container can then read and fade in appropriately.
I've already got the buttons to set the variables I want it to. Each button will set the contentPath of the actual flvplayer, and set a "vp" variable to 1(_global variable). In the video container's first frame, I've told it to gotoAndPlay frame 2 when _global.vp == 1 - However, the video container won't read the vp variable when it's been stopped.So what am I doing wrong? how am I supposed to get the video to fade in on the click of a button, which will also set the contentPath of the video?
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Oct 11, 2004
i am having trouble with my gotoAndPlay in my MC.i have An MC1 on main stage then inside it i have another MC2. Now on my MC1 i want wen it comes to frame 15 to go and play starting frame2 on MC2,so in MC1 frame 15 i put mc2.gotoAndPlay(2);But nothing happens.Oh yea MC1 has stop on the first frame.
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Nov 2, 2004
I followed the tutorial about gravity, with bouncing, and I wanted to figure out how to test when it has stopped bouncing.
What I am trying to get at is say I had the objet bounce from a point, then when it has stopped bouncing, move left or right. Think of a person dropped from a plane with a parachute. He has to wait until he is firmly on the ground before he can start moving...thats what I want to do.
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May 3, 2003
I'm making a slots... but i have a prob. If a stop my movie, I can't know on which frame my movie is stopped. Is there a syntax-code to give me the number of the frame a that moment?
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Aug 7, 2009
if i press right/left, he goes to the movement frame. i want him to go to the stopped frame when no key is down, but the frame shows him facing right.how can i make it 'remember' his direction?
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Sep 14, 2009
I have two scenes, my first scene is a intro animation with a enter button at the end, and my second scene is my website, my website worked fine until i added the scene in before it and now it dosent work?
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Jun 17, 2010
I am avid flash fan and presently working on an interactive project that's bound to be quite sizable. But whenever my fla file reaches about 3MB (which is just a fraction of the intended size of the project file), i get an error prompt that says "Flash CS3 has stopped working" when i try testing or publishing my movie. Initially, i thought it was a Vista issue but the same occurs on an XP run system too. I also used a 2Gb RAM system to no avail
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Nov 2, 2004
I followed the tutorial about gravity, with bouncing, and I wanted to figure out how to test when it has stopped bouncing.
What I am trying to get at is say I had the objet bounce from a point, then when it has stopped bouncing, move left or right. Think of a person dropped from a plane with a parachute. He has to wait until he is firmly on the ground before he can start moving...thats what I want to do.
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Nov 6, 2002
I'm tryin to create a button that sort of "rewinds" but it doesn't have to show the rewind- all i want it to do is jump back to the previous frame with a stop action on it. So kind of like a "back" or "previous" button.It's been a while since I have programmed a lot and I forget everything
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