ActionScript 2.0 :: Convert An Integer Value To Hex To Use With The SetRGB Thingy?
Apr 23, 2004
I need to convert an integer value to hex to use with the setRGB thingy. (I want a slide bar that controls the colour of a movie clip) I know that you can use parseInt to get an integer from a hex value but how do you do the opposite?
I have 40 movieclips, with the instance names p[1-40] (for example, p14 or p32). I want them all to do something in order, so I'm using a 'for' loop. In simplified psuedo-code, it looks like:
How do I convert an integer to a string value? This must be easy. "Ya guys in SO are da best at explaining." I'm still working on these dumb counters.
NEED TO JOIN THIS TOGETHER
//My counter project "sends to dynamic text field" var timer:Timer = new Timer(10); var count:int = 0; //start at -1 if you want the first decimal to be 0
I've got a .txt file hosted on a freewebs, which my actionscript gets some variables for (for easy updating of statistics).
I want to do be able to do math in actionscript with these numbers I'm calling up from the .txt file, but the problem is that when I call up the variables, they are recognized as a string, instead of integers.
How would I convert the string to an integer in actionscript, or write the number in the .txt so that it's recognized as an integer.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
All I need to do is be able to make information typed in by a user into a txt field to be sent to an email address to my choice when they hit a button. Sort of a comments box type thing, where the comments are sent instantly to an email address. Sounds simple i'm just having trouble doing it,
I am having troubles. I have 4 dynamic text fields. I need to populate them by picking a sentence from about 10 sentences. Each text box would need a different sentence which would "scramble" on load. How do I do it? Use an array?
I've been searching everywhere and I can't find a solution. I use swfobject and flashvars and whenever I use flashvars the dynamic text color won't change. If I put my variable inside the fla timeline, the text color changesHere is my setRGB code:
Code: var c:Color = new Color(button4.txt); c.setRGB(0xffffff);
i have a for loop to attach a movieclip X times, and an Array with several color codes to apply in the loop.everything works fine with the setRGB. the movies have an internal background movieclip that gets the color i want to apply.
the thing is the movieclip's loose the animation i created to that internal movie (the one who get's the color). they do not respond to gotoAndPlay, or gotoAndStop...i disabled the setRGB lines, and the movie's play fine now. does setRGB transform my movieclips to a bitmap or something? disabling every animation inside?
Is it possible to use setRGB inside a btn?I have a buttom that has a textfield and a background.I want to change only the color of the textfield!here is the code i`m using:
Code: function AbtnPress() { for (var i=1; i<8; i++) { var btn = _root.A["btnA0"+i];
I am using the most up to date version of SWFobject.When i use a simple rollOver and out state on my mc's .. I have been using setRGB to change the colour depicting the state.However since installing SWFobject - This setRGB property refuses to work.
Code: t.onRollOver = function() { col = new Color(this);[code]....
is how im doing it in flash - simple - but why is SWFO disabling it? .. is it something to do with the parameters?
I am trying to set up a dynamic flash movie so i can set the color of text with a dropshadow applied using setRGB.
Here is the code i am using to set the text color (simple setRGB call):
var my_color:Color = new Color(this.tagLine_txt); my_color.setRGB(tagLineColor);
Now here is the problem, setRGB automatically makes my dropshadow color the same as the fill color. The only solution i have found is to stack two identical text boxes on top of one another and then setting the dropshadow on the text behind to black to make it look proper.
I have tried using filter to set the dropshadow color as well with no luck:
// Makes the filter available to use in the Movie. import flash.filters.DropShadowFilter; // Creates a variable with info about the Filter settings
Code: onClipEvent(load){ _global.tinta=0xFF0000; tintb=0xFF0000; box = new Color("_root.boxy"); //This instance is named "boxy" } onClipEvent(enterFrame) { box.setRGB(tintb); //Turns it red } This works and makes the box red. However, if I change it so it's "box.setRGB(_global.tinta)", it turns it black. Even setting "tintb=_global.tinta" and using the "box.setRGB(tintb)" doesn't work any more. Why doesn't setRGB() like _global variables?
See, I have a Symbol- in's an animation of a "Cycler" (bicycle driver) seen from above and I want to use a function to duplicate it with actionscript as needed. So far so good, has been done before.
But in this Symbol I have "sub-Symbols" on the timeline (within the Cycler's animation)... how would I do it to use a setRGB on one of them for each duplicated driver individually? The way I tried it now (see attached files) makes the animation stop for the sub-Symbols I use setRGB on (in my example the shirt of the left Cycler and the helmet of the right Cycler).
Why does the animation stop? I had a similar problem before and I solved it by coloring a fixed simple square on a layer and the animation for the motion was really a mask, ontop of it... but why doesn't it work like this?
Feel free to test is yourself- I am open to suggestions. The Cyclers are called "Biker_1" and "Biker_2" and the sub-Symbols are called "Helm", "Koerper" and "Rumpf", for the Helmet, the Body and the "Rump" of the Cycler.
What is the equivalent alpha code to setRGB?Ps Im trying to change this code so it contorls the alpha of a movie clip instance name circle the code is bellow:
Normally, I'd just like to sort the array alphabetically using the name field, which is easy enough using the following code. However, I'd like to create a radio button called 'loadedRadioButton' and when it's click on, I'd like to sort the array on the loaded value first(any items with loaded=true should be at the top, sorted alphabetically), then afterwards, any other items with loaded=false, sorted alphabetically should follow afterwards, how can I do it?
i'm trying to add a preloader to my "thingy". But i think i do it wrong as i cannot see any text i should been seeing. when i trace it it does work as in the number sais 100 every time my code
I'm working on a game were your health variable will add 1 hp automatically every second if the health variable is not equal to 100. How would you do that?