ActionScript 2.0 :: Create A 1px Stroke Around The Thumbnails In Flash?

Apr 30, 2006

I want to create a 1px stroke around the thumbnails in flash with actionscript. after browsing a gallery , is it possible to hide the "next" button? The same in the begining, is it possible to hide the "previous" button on photo 1/10?

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You can easily set a stroke on a line series like this:

[Code]...

This will set alpha for the entire stroke to .8 But I want to be able to set a different alpha on the stoke for each plot based on something in the dataProvider. For example the yField in the lineSeries is "Apple" which is how it knows where to plot for the lineSeries. I want to be able to add something like alphaField which tells it what to set the stroke alpha for each plot.

[Code]...

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ActionScript 2.0 :: Create Thumbnails For A Pic Gallery

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This is question is a take off of my post in the Flash MX forum regarding creating thumbnails. I'm trying to create thumbnails for a pic gallery and would like to have an over-button state that will make my little thumbnail increase in size a little to indicate that this is the picture the viewer is going to view. I don't know how to go about making this button and I'm trying to figure out if there is a way through action script to do this. This way I don't have to make the over state a movie and increase the size manually...

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I need to create a rather detailed menu system that will load thumbnails of movie clips that I can then double-click on and it will load them into the display list of another movie clip.

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is there a way to create dynamic thumbnails taken from a streaming video?

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I found the tutorial on how to create a photo album with thumbnails using XML. However the only thing that i shows me is to create it with a scroller. I made some modifications to thinking I was going to be able to turn it into a grid but everything that I have tried is not working.[code]

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Kind of like this but instead of scrolling to mouse move, the user would have to click the arrows. And it would be vertical instead of horizontal: [URL]

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I'm trying to create the simple photo gallery with thumbnails which is in the tutorial Adding Thumbnails, but I'm having a bit of a problem. I've just done the Photo Gallery Using XML and Flash tutorial [URL] which worked perfectly . I've then gone on to the Adding Thumbnails tutorial, [URL] which follows on.I've been working my way throught the tutorial, but when I get to point ix. on page three, I don't get the thumbnails loading at all. I have checked, and double checked the code I have, and I've copied the code from the tutorial assuming that this is right, but nothing appears to work.I'm using Flash MX, not MX 2004.

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I'm trying to create an image gallery by toggling between different sets of thumbnails and thus loading the appropriate images.I've set up the first 9 okay and they all load at first but when I toggle back and forth in the toggleThumbnails function using addChild I can no longer load these same movieclips.I'm loading the same movieclip with their associated instance names? How come it no longer interacts with the thumbnails?

ActionScript Code:
import flash.events.MouseEvent;
var thumbnailSet = "setOne";[code].....

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I'm trying to create a simple slide gallery with one main canvas + thumbnails.Usually the main canvas has auto slide feature.Users can choose the picture on main canvas from thumbnails.When the mouse is over thumbnails I want Canvas to stop auto slide show until that mouse is outside of thumbnails.So I start creating this, and I finish coding for auto slide show and choosing picture from thumbnails. Now I need to code if the mouse is on the thumbnail then temporary stop auto slide show.I thought the right way is to write the code like this,[code]but when I do this, the timer won't stop.

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Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.

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ActionScript 3.0 :: Weird Yellow Stroke On Flash Buttons?

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I've got a complicated shape in a MovieClip.Runtime i want to change the stroke width of this Shape depending on a size ratio.

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Code:
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ActionScript 2.0 :: When Click The Link To A Gallery That Has A Lesser Number Of Thumbnails It Fills The Difference In Numbers In With Thumbnails From The Previous Gallery?

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I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.

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So I was messing around with JSFL, and I wanted to set the storke to None. That should be done like this:

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[Code].....

I get a solid storke with aRGB value: 00 00 00 00 (0 alpha, 0 red, 0 green, 0 blue). (Which normally is impossible using the color-toolbar)

If I execute that command once more, I get the right stroke color! (It also works if I have any normal solid color. If the stroke is a gradient or bitmap, nothing happens).

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I'm trying to create a simple coloring book app and I've got it mostly working based on tutorials and code I've found on the web. I'm using an array for my color swatches and I'm trying to add a stroke but it's not working. The markers in the array are based on a symbol called "Colours".[code]

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How do I add a stroke to text in Flex 4? Specifically I'd like to add it to a Label (the text will change in it).

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A follow up question would be is it possible to create a stroke filter through Pixel Bender.

<s:VGroup>
<s:Label text="Select an example on the left. Right-click to view source."
color="#FF8C00"
top="10" left="10"

[Code].....

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ActionScript 3.0 :: How To Add Stroke To Sprite

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I have a series of previously created rectangles, all with a lineStyle(stoke), but later, when in the program, I highlight them via colorTranform with MOUSE_OVER, and and return the color back to its previous state with MOUSE_OUT, and try to re-apply the lineStyle, it returns the color, but not the lineStyle.

Here is my code:
function highlightSquare(e:MouseEvent) {
if (building == true) {
transform1.color = 0x00CCFF;
var temp1 = e.currentTarget;
temp1.transform.colorTransform = transform1;
[Code] .....

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