I have a series of previously created rectangles, all with a lineStyle(stoke), but later, when in the program, I highlight them via colorTranform with MOUSE_OVER, and and return the color back to its previous state with MOUSE_OUT, and try to re-apply the lineStyle, it returns the color, but not the lineStyle.
Here is my code:
function highlightSquare(e:MouseEvent) {
if (building == true) {
transform1.color = 0x00CCFF;
var temp1 = e.currentTarget;
temp1.transform.colorTransform = transform1;
[Code] .....
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package { import flash.display.*; public class ScrollBar extends Sprite {[code].....
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package { import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut
PHP Code:
[Code]...
The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.
Well i've used flash a bit but i never really messed with sounds. I want to make kind of a drum tool fun thing that can play sounds, so i need to know how to make a sound play when you press a letter or buton on keyboard
So I like the whole convert stroke to fill option in the Modify menu, but what if I want to apply a stroke to a fill?
In other words, if I created a circle, then delete the stroke, is there any way to the regenerate the stroke? I mean, if I press A I can see the contours of the fill - can I just turn that into a stroke? In the properties menu, if I click on stroke (which as its colour has the white box with a red diagonal line) it's all greyed out. Am I missing something obvious?
I'm trying to create a simple coloring book app and I've got it mostly working based on tutorials and code I've found on the web. I'm using an array for my color swatches and I'm trying to add a stroke but it's not working. The markers in the array are based on a symbol called "Colours".[code]
How do I add a stroke to text in Flex 4? Specifically I'd like to add it to a Label (the text will change in it).
The closest solution suggested has been to add a drop shadow filter as shown below. I've added a rectangle with a stroke for comparison. If the stroke weight is between 2 to 3 it's acceptable. If it's above or below that then it's too blurry or rough. In my case I need to support 2 to 6 weight.
A follow up question would be is it possible to create a stroke filter through Pixel Bender.
<s:VGroup> <s:Label text="Select an example on the left. Right-click to view source." color="#FF8C00" top="10" left="10"
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
I'm having a hard time with strokes. First I selected a stroke and the properties panel would not let me change it's thickness. How to add a stroke to an object. We used to have a tool that allowed us to apply a stroke to an object. That is gone now. How we attach a line to an object now?? It looks like Adobe has changed Flash CS4 to be more like Photoshop. It is about as intuitive as a tax form.
So we're sitting here at the studio trying to figure out how to use the pen tool without a stroke. We do most of the work in Illustrator, then paste it in Flash. Unfortunately, some objects sometimes disappear while breaking the object down, which means that we have to do some actual touchup work in Flash.
Apparently you can add stroke to text dynamically. Therefore how can I produce a score text with stroke around the numbers. Would I have to create the ten numbers in photoshop or in flash breaking apart and using the ink bottle and simply call them as required. ie: 10 seconds calls in the 1 and the 0 shape mimicking a real timer. Adds more for the cpu to do but looks wonderful. What do angry birds or anything similar do.
I was wondering how I can add stroke to my images, I want tohave a white border (3 pixel) around my images and I am calling myimages from a image folder with a TXT or XML file. Is there a wayto add the stroke to them using AS3 so it automatically applies thestroke to all my images?
how can I assign the stroke to my LineSeries, programmatically in Actionscript ?<mx:LineSeries stroke="{new Stroke(0xCC33CC, 2)}"/>How is it in Actionscript? LineSeries.stroke doesn't exist
Is there an easy way to add a stroke to a geometric shape other than a modified glow filter? Say you draw a series of points and fill it in so you have a star pattern, how would you go about adding a 1px or 2px stroke to it?
As the title says. How do I add a stroke or outline to the images loaded by my XML? I need to create a hover state and selected state. So when I rollover my images there is a blue stroke that goes around the image. I created a new movieClip called newHover and I thought I could add it using my loaders mouseout and mouseover events but the loader class doesn't support do that.Maybe adding a movieClip that has the stroke isn't the way to work this. how to accomplish this.
ActionScript Code: //floor color1 var cityPic:Dictionary = new Dictionary();
I have a Shape object called myShape which contains exactly one rectangle.Is there a way to know the stroke and fill styles of myShape? I want to get the fill color, fill alpha, stroke color, stroke alpha and stroke thickness of the rectangle in myShape.
I would like to know if there is a way of maintain the stroke size whilst resizing my object with actionscript.I have an object that imported from Illustrator with a 7pt stroke and would like that stroke to maintain its aspect even when resized to 10%
Is there a way to draw a line with graphics.lineTo() that is thinner than 1point? According to the documentation the thinnest lineStyle possible should be 0 but I cannot see any difference between a 0 stroke and a 1 stroke?
I have set up the the user clicks a key and gives me the output of what they clicked however how do I put it into a dynamic text field.I am having trouble with the AS3 code for it.Here is what I have so far.
package AS { import flash.display.MovieClip; import flash.display.DisplayObject;[code].....