ActionScript 2.0 :: Dectect Loaded Movieclips On Stage?
Jan 15, 2009
how to dectect if all the desired movieclips have been loaded onto the stage.
For example I have externally loaded 6 movieclips onto the stage as a result of a click action. What I want to do is when all 6 movieclips have been loaded onto the stage I want to the then load a movieclip that says, "Congratulations, you have completed the course." But I don't know how to detect if all 6 movieclips have been loaded or not.
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code: myVars = new LoadVars() // Load the vars from the external Php file myVars.load("Select.php") myVars.onLoad = function(success) { // Split the variables [Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
I have 2 swf files. One is loaded and loading an externally loaded swf into it.Here is the code in the first loaded swf: #1
var logo:Loader = new Loader(); logo.load(new URLRequest("images/Logo.png")); logo.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadLogo); function LoadLogo(e:Event):void
[code]....
EDIT:I am having major SANDBOX issues now when I make the clip load from an external URL. I am also coding for an ANDROID using FLASH CS5.5. Its not allowing me to use Security.allowDomain("*");
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code: stop(); var myLoader:Loader = new Loader();[code].............
I'm loading an external swf that is a button to close other loaded movies. I want it to stay above all the other movies at all times so that the user has a way to close them and go back to the main stage. There are buttons on the stage that load external movies and the close button movie loads automatically. All of the movies load in fine but once I load in a movie from a dynamically created movieclip button on the stage, it covers up the close button movie.The following code is where I dynamically load movies from the dynamic movieclip buttons and then after that is where I load in the external swf for the close button.
//Dynamically assign external movies to load from //the dynamic buttons for (j=1; j<holderArray.length; j++) {
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
My main File loads an external swf in a movieClip.Once loaded, it needs to know what language is set by the main movie (a variable on the root of the main movie)What is the location of the main movie, seen from the movie clip I just loaded?[code]
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
I am using the following code to goto a frame when two movie clips come into contact. I will post the .fla in a second. But, I have a trashcan (object), and a skateboard (container), which i want to decrease the score and show the frames in the framename sketchy.
My problem is that I have a container, which gets different movieclips loaded into it by linkage. I want to use the container as the skateboard, alowing whatever is currently in the container to be what is coming into contact with the trashcan.
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
I'm having a hard time trying to accomplish this. I want to have several different movieclips on the stage, either added there when making the fla or dinamically created through AS3 and I want them to be controlled by a certain function. I read the blue circle tutorials on this site but I'm not sure I got it right I have done something similar to this (not posting the real thing because it's not in English and too long):
public class blabla private var variable1 private var variable2
[Code].....
I'm not sure what to do to have the function work with different movieclips using different arguments. I could change this for an instance name, for example, but then I would have to do a function for each mc and that wouldn't make any sense. It would be cool if I could give the instance name as an argument but I don't think that's possible.
I've not touched AS2 since AS3 appeared, but circumstances brought me back to using AS2,Is there way to invoke the functions/methods in a loaded movieclip? I know you can do that in AS3 by invoking the Loader object's content's function, but I haven't been able to do that successfully in AS2. I'm currently using the AS2 MovieClipLoader object, like so (snippet):[code]as set up, I intended the target movieclip's function 'invokeInternal Function' to run, but it doesn't seem to be doing it although the SWF itself loads successfully.
I'm trying to simply access anything inside this loaded SWF and all I get is 'null'.
I have code in the parent SWF that needs to tell the child SWF movieclip what to do but nothing works. This was a piee of cake in AS2 and I can't seem to get anything to crossover in AS3.
Here's my code:
import com.greensock.TweenMax; import flash.display.MovieClip; var myLoader:Loader = new Loader();
[Code]......
panel2 traces null and all the clips loaded within pull up undefined property errors.
I'm loading content swfs into an Air App. The swfs are loaded into the non-app sandbox, and any communication is via the parent/child sandbox bridge. The swfs have timeline code. This code executes fine. The swfs also have mcs on the timeline - any code inside these mcs, or any child mcs of these mcs, is ignored. Simple traces do not execute below the top level timeline of the loaded swfs. I have tried naming the child mcs. I have tried exporting them in the library. Neither makes any difference. When I run the swf standalone, I see my diagnostic traces. When I load the swf, I only see the traces for the top level timeline.
I have code that loads an external .swf files into my main.swf. Each of the external .swf files has a close out button. When that button is clicked, it calls a function that supplies close out animations for the movie clips for any .swf that is loaded. All code is in main.swf. There is no code in the external.swf(s)
Each external .swf has it's own set of movie clips. The "closeCurrentSWF" function has animations for movie clips that are within .swf files that may not even be loaded, yet I get NO errors when this function is called...which is great!! I'm so stoked this works, why flash isn't throwing me an error...
Code: //Load External SWF// var _swfContainer:Loader = new Loader() _swfContainer.contentLoaderInfo.addEventListener(Event.COMPLETE, finishedLoading); stage.addChild(_swfContainer); var _externalMovie:MovieClip; function loadSWF(nameOfSWF:String){ [Code] .....
I am a newbie to AS 2.0..I only have basic actionscript 2.0 knowledge."I have one main .swf file and several external .swfs which I am loading through this code.[code]Now my problem is that I would like to access one "close_mc movieclip" in ourGroup.swf ...so that clicking that clip, I can exit the externally loaded .swf from the main .swf file."
How does one control a loaded movieclip? After a series of SWFs are loaded they play automatically. I want them to play from the beginning each time they're displayed.
I want to play various sound objects a certain amount of times when the playhead reaches a certain frame and then stop playing (even if the playhead reaches the same frame again).
I hope someone will be kind enough to help me solve this problems I'm having controlling each sound.
Setup Details I'm using the load movie method to load another SWF (welcome.swf) file into a movieclip in the _root SWF timeline (main.swf), and using separate movieclips in the _root SWF as holders for each sound object i declare like so:
welcome.swf (its FLA file holds all the sound files in the library with linkage id's as per the following actionscript located as a frame action in frame 1:
Let's say I have a movieclip in my SWF's library, and its linkage is set to "MyClip" and it's set to export.
I can add it to the stage by saying "addChild (new MyClip as MovieClip)"
Now let's say I load a SWF as a loader object, and that loaded SWF has a similarly linked movieclip. How do I reference the linked movieclip in the loaded SWF?
I am having a newbie problem here. I am loading an external SWF with embedded movieclips (all clips are set to export in the original file). However, I can't figure out how to access those embedded clips in my new, parent, flash file. Here is my code:
Code: var container:MovieClip=new MovieClip() var house_Loader:Loader = new Loader();
I'm working with a script that loads from an XML some jpgs, these ones once loaded move to their positions.
[Code]....
the problem is that i would like put all these movies well aligned in rows and columns, i've seen it's possible to do this with a nested for.. loop, something like this
I have one MC on stage with instance name "box". That MC duplicates by using this script: Code: duplicateMovieClip (box, newname="box2", this.getNextHighestDepth()); box2._x = xPoz; box2._y = yPoz; So the new MC is now called "box2".
Inside original MC "box", I have one button. After click on that button, I need to know on which MC I clicked. box, or box2. I tried to use: Code: trace (this._name); But, that get me only instance name of the button.
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code