Actionscript 3 :: Externally Loaded Swf To Control Stage And MovieClips And Their Children?
Mar 10, 2012
I have 2 swf files. One is loaded and loading an externally loaded swf into it.Here is the code in the first loaded swf: #1
var logo:Loader = new Loader();
logo.load(new URLRequest("images/Logo.png"));
logo.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadLogo);
function LoadLogo(e:Event):void
[code]....
EDIT:I am having major SANDBOX issues now when I make the clip load from an external URL. I am also coding for an ANDROID using FLASH CS5.5. Its not allowing me to use Security.allowDomain("*");
I'm working on an flash movie and the interface is a small town (simiar to "doritos.com" and "comcasttown.com") if you reference both the doritos and comcast sites their little movie runs smoothly. I have several elements in the town. For example, one of the elements is an airplane hangar. When you rollover the hanger, I created a movie, the doors open and an airplane flies out of the hangar. I have several little movies throughout the interactive such as this. I created the hangar animation as a seperate swf file. In my main movie I created a button, on rollover it loads the hangar swf into an empty movieclip. When I publish and view the swf it plays slow and choppy. First, is it possible to write actionscript to load the external swf ,but it stops on the first frame of the animation and when you rollover it continues to play.To put it all in a nutshell, I want to create several buttons throughout the movie with loadmovie functions, once the swf movies are loaded I want them to stop on the first frame of the animation and when you rollover loaded swf movie I want it to continue to play the animation. Should actionscript be applied to the swf movies first and preloaded into the main movie. And what will make the movies run smoothly once it's published and viewed in a browser.Also if this makes a difference, I created the animations in after effects, exported them as FLVs imported them into flash and exported them as swf. Again it runs really slow and choppy
I am using Flash CS3. I have a dynamic text box that scrolls text loaded from an external txt file (made in Notepad).
I was wondering if there is a way that I could better control the style (color, font size, bold, paragraph breaks, etc) of the text?? I know that in flash I can specify the font type, size and alignment. But I want to also make some parts of the text BOLD and DIFFERENT COLORS. Perhaps I can use html tags within Notepad to do this?? If so, HOW??...beacuse I have tryed and it didn't work....the tags just showed up in the flash file along with the text, it didn't read them as html (and yes, I set my dynamic text box to render html).[code]...
i am loading external swf's inside a movieclip...is it possible to control the playback of the externally loaded swf, i mean i want to play and pause that swf file within the main movie..
Is there a way to control the playback of an externally loaded .swf?
I'm using the MovieClipLoader class to bring an external .swf into my "main nav" .swf, and I would like to allow the user to pause and resume playback of the external .swf.
How might I accomplish this?
here's what I have so far:
Code:
this.createEmptyMovieClip("mcHolder", this.getNextHighestDepth()); var mclLoader:MovieClipLoader = new MovieClipLoader(); var oListener:Object = new Object();
I am trying to load multiple swfs (one at a time) using one loader and pause/play the loaded swfs using a button. I have gotten the swfs to pause/play, but all except for one will delete itself upon resuming. I made the loaded swfs in Captivate. Each Captivate swf is made up of multiple Flash swfs, each on its own slide. When the swfs delete, they only delete the currently playing slide's swf and then the next slide's swf will appear and play when the timeline advances to it (but will also delete if paused/resumed), but the playbar will show that the swf has been successfully paused and restarted and will continue along with no swf showing.
Here is a short version of my code (becuase the original has 8 swfs to choose from):
function(){return A.apply(null,[this].concat($A(arguments)))}//HERE STARTS THE ATTACHMENT BUTTONS REFERENCING FROM THE mainMC var ansaldoButton:DisplayObject =
I have a set of SWFs loaded, and have successfully added them to the stage, and can assign basic methods ( gotoAndPlay(), stop() etc..) based on MouseEvents. I can't quite figure out, however, how to assign methods based on frame number or label, triggered by labels on the currently playing SWF timeline. So, for example: externally loaded swf starts playing, and a listener is set up to listen for a "stop" label, which would activate stop();I can obviously just drop a stop(); in the timeline of the loaded swf, but I am really trying to banish all code from timelines, period.
I could set up a frame-based listener to decide if a label exists at the current frame, and then to evaluate if that frame label == "stop"... but that seems pretty messy, and because it has to run at every frame, CPU heavy...So - the question is really about listeners, I guess. What event would I listen for? Something like a MouseEvent - but ... a LabelEvent instead Obviously - this doesn't exist, but something like it would be perfect. tions scattered here and there isn't that big of a deal
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code: on (release) { if (vultureClicked == 0) { loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.
Here is the main movie I'm talking about:
>>Main Movie<<
The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.
Here's the code in the email button:
Code: on (release) { if (vultureClicked == 0) { loadMovie("vulture_mc.swf", "_root.vulture_container_mc");
I am a newbie to AS 2.0..I only have basic actionscript 2.0 knowledge."I have one main .swf file and several external .swfs which I am loading through this code.[code]Now my problem is that I would like to access one "close_mc movieclip" in ourGroup.swf ...so that clicking that clip, I can exit the externally loaded .swf from the main .swf file."
I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:
PHP Code: public function loadMe(){ //var l:Loader = new Loader();
I am trying to create a graphical representation of the DisplayList of a flash site that is loading many external swfs. I want to be able to filter what is displayed (ie. Show only textfields, or show only images, or show only whatever). I have not been able to find a way to distinguish or select only the swfs. I would like this to be able to list ALL the swfs that are used in this projects and nothing else..
I am loading an SWF created in Flash CS4, using the 3d translation tool.The SWF is being loaded into an application being build in as3 in flex builder 3.I can manage to load the movie however the stage has disappeared. All of the objects that exceed the boundaries of the (banner) remain visible instead of being cropped by the stageI attempted to mask the swf before publishing which did not work, and I attempted to programmatically assign a mask once it was imported which also did not work.None of these options threw errors, in most cases they either had no effect whatsoever or the movie simply disappeareI've read numerous posts on this and the answers always seem to be vague.Based on my research I need to access the stage properties of the SWF being loaded, but am unsure how to go about it.Do I need to compile the movie, export a swc and add it to the build path for the project?Do I HAVE to use a document class for the SWF I want to load in order to access it?Do I need to add anything else to the source or build path for the project in Flex Builder?
I have a Flex project where I am loading in 3 external swf's. Each of these swf's represent their own projects, each with its own stage. In each of these sub-projects I reference their stage from within, but this does not work once they are loaded into the Main.
I eventually got the contents to display, realizing that stage will return null unless ADDED_TO_STAGE is complete in externally loaded swf's. Unfortunately the way I did it, I am now adding to the Main's stage instead of the swf's stage.
Code: public static var mainStage:Stage; public function Program() {
[Code].....
I assuming that even though i'm in Program.swf, this.stage is still referring to the parent swf?
Code: var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth()); var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this);[code]....
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'.Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
When using the Loader class to load an external SWF into another timeline and then displaying that SWF using addChild on the loader.content, one discovers to one's consternation that elements positioned off the stage of the external SWF are still displayed.To illustrate this with an example: suppose you have a 500x500 pixel "main" SWF, and it loads an external SWF at runtime and positions it in the center of the stage. And suppose that this external SWF's document properties set the stage width to 200 x 200 pixels. However, when authoring this external SWF, we draw a box that's 300 x 300 pixels, so part of this box is actually off-stage.
When you play the external SWF in the standalone Flash player, it is sized correctly at 200 x 200 pixels, and the rest of this box is cropped off.When you load this external SWF into the "main" SWF and use addChild() to put it on the stage, you will see the full 300 x 300 pixel boNow of course, we can simply solve the issue using a mask, but I'm wondering whether there's a more elegant solution that's built in, either to the MovieClip or the Loader or the LoaderInfo classes. Something that says "respect the document bounds of the original SWF" or "crop to stage dimensions".
I want to play various sound objects a certain amount of times when the playhead reaches a certain frame and then stop playing (even if the playhead reaches the same frame again).
I hope someone will be kind enough to help me solve this problems I'm having controlling each sound.
Setup Details I'm using the load movie method to load another SWF (welcome.swf) file into a movieclip in the _root SWF timeline (main.swf), and using separate movieclips in the _root SWF as holders for each sound object i declare like so:
welcome.swf (its FLA file holds all the sound files in the library with linkage id's as per the following actionscript located as a frame action in frame 1:
I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
how to dectect if all the desired movieclips have been loaded onto the stage.
For example I have externally loaded 6 movieclips onto the stage as a result of a click action. What I want to do is when all 6 movieclips have been loaded onto the stage I want to the then load a movieclip that says, "Congratulations, you have completed the course." But I don't know how to detect if all 6 movieclips have been loaded or not.
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code: myVars = new LoadVars() // Load the vars from the external Php file myVars.load("Select.php") myVars.onLoad = function(success) { // Split the variables [Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS
after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
i have a MC that load another MCwith an XML photogallery and i was wondering how could i control externally this gallery.Basically if i want different button of the MC to control the MC with the xml photogallery , example i want button 3 to load the xternal gallery.swf and to load image 2 from the xml...i know is confusing and i am not even sure if it can be done.
I receive the following warning, probably because I'm using a cast. How can I get all the children and play them then ?
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@28a63741 to flash.display.MovieClip. at cmTutorial_fla::welcomeBoard_1/myMethodName() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()