ActionScript 2.0 :: Externally Control An Xml Photogallery?

Nov 19, 2007

i have a MC that load another MCwith an XML photogallery and i was wondering how could i control externally this gallery.Basically if i want different button of the MC to control the MC with the xml photogallery , example i want button 3 to load the xternal gallery.swf and to load image 2 from the xml...i know is confusing and i am not even sure if it can be done.

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ActionScript 3.0 :: Call A Function Back In The PhotoGallery Class To Start Setting Up The PhotoGallery

Mar 18, 2011

I am developing a photo gallery using an XML file as the structure. As the document class I have a class called PhotoGallery:-

[Code]...

Once the parsing is finished here I want to call a function back in the PhotoGallery class to start setting up the PhotoGallery. Is this possible, or am I even going about this in the right way? I am not sure I am using classes in the correct

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ActionScript 1/2 :: Control An Externally Loaded SWF?

Jul 26, 2009

I'm working on an flash movie and the interface is a small town (simiar to "doritos.com" and "comcasttown.com") if you reference both the doritos and comcast sites their little movie runs smoothly. I have several elements in the town. For example, one of the elements is an airplane hangar. When you rollover the hanger, I created a movie, the doors open and an airplane flies out of the hangar. I have several little movies throughout the interactive such as this. I created the hangar animation as a seperate swf file. In my main movie I created a button, on rollover it loads the hangar swf into an empty movieclip. When I publish and view the swf it plays slow and choppy. First, is it possible to write actionscript to load the external swf ,but it stops on the first frame of the animation and when you rollover it continues to play.To put it all in a nutshell, I want to create several buttons throughout the movie with loadmovie functions, once the swf movies are loaded I want them to stop on the first frame of the animation and when you rollover loaded swf movie I want it to continue to play the animation. Should actionscript be applied to the swf movies first and preloaded into the main movie. And what will make the movies run smoothly once it's published and viewed in a browser.Also if this makes a difference, I created the animations in after effects, exported them as FLVs imported them into flash and exported them as swf. Again it runs really slow and choppy

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ActionScript 2.0 :: Control Look Of Externally Loaded Text?

Nov 14, 2009

I am using Flash CS3. I have a dynamic text box that scrolls text loaded from an external txt file (made in Notepad).

I was wondering if there is a way that I could better control the style (color, font size, bold, paragraph breaks, etc) of the text?? I know that in flash I can specify the font type, size and alignment. But I want to also make some parts of the text BOLD and DIFFERENT COLORS. Perhaps I can use html tags within Notepad to do this?? If so, HOW??...beacuse I have tryed and it didn't work....the tags just showed up in the flash file along with the text, it didn't read them as html (and yes, I set my dynamic text box to render html).[code]...

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ActionScript 3.0 :: Control Root With An Externally Loaded Swf?

Jul 26, 2010

Can I control my main timeline with an externally loaded swf?

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ActionScript 2.0 :: Control Playback Of Externally Loaded SWF?

Aug 18, 2006

i am loading external swf's inside a movieclip...is it possible to control the playback of the externally loaded swf, i mean i want to play and pause that swf file within the main movie..

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ActionScript 2.0 :: Control The Playback Of An Externally Loaded .swf?

Jun 8, 2007

Is there a way to control the playback of an externally loaded .swf?

I'm using the MovieClipLoader class to bring an external .swf into my "main nav" .swf, and I would like to allow the user to pause and resume playback of the external .swf.

How might I accomplish this?

here's what I have so far:

Code:

this.createEmptyMovieClip("mcHolder", this.getNextHighestDepth());
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[Code].....

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ActionScript 3.0 :: Control The Timeline Of Externally Loaded Swfs?

Jul 25, 2011

I am trying to load multiple swfs (one at a time) using one loader and pause/play the loaded swfs using a button.  I have gotten the swfs to pause/play, but all except for one will delete itself upon resuming.  I made the loaded swfs in Captivate.  Each Captivate swf is made up of multiple Flash swfs, each on its own slide.  When the swfs delete, they only delete the currently playing slide's swf and then the next slide's swf will appear and play when the timeline advances to it (but will also delete if paused/resumed), but the playbar will show that the swf has been successfully paused and restarted and will continue along with no swf showing.
 
Here is a short version of my code (becuase the original has 8 swfs to choose from):
 
function(){return A.apply(null,[this].concat($A(arguments)))}//HERE STARTS THE ATTACHMENT BUTTONS REFERENCING FROM THE mainMC
var ansaldoButton:DisplayObject =

[Code].....

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ActionScript 3.0 :: Timeline Control Of Externally Loaded Swfs?

Nov 2, 2009

I have a set of SWFs loaded, and have successfully added them to the stage, and can assign basic methods ( gotoAndPlay(), stop() etc..) based on MouseEvents. I can't quite figure out, however, how to assign methods based on frame number or label, triggered by labels on the currently playing SWF timeline. So, for example: externally loaded swf starts playing, and a listener is set up to listen for a "stop" label, which would activate stop();I can obviously just drop a stop(); in the timeline of the loaded swf, but I am really trying to banish all code from timelines, period.

I could set up a frame-based listener to decide if a label exists at the current frame, and then to evaluate if that frame label == "stop"... but that seems pretty messy, and because it has to run at every frame, CPU heavy...So - the question is really about listeners, I guess. What event would I listen for? Something like a MouseEvent - but ... a LabelEvent instead Obviously - this doesn't exist, but something like it would be perfect. tions scattered here and there isn't that big of a deal

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ActionScript 3.0 :: Two Externally Loaded SWFs Timeline Control

May 7, 2009

I was trying to get two swfs loaded into a main swf to control each others timelines. This is what I've tried out:

Code:
Select allpackage{
import flash.display.MovieClip;
import flash.display.Loader;
import flash.events.*;
import flash.net.URLRequest;
import fl.transitions.easing.*;
import caurina.transitions.Tweener;
public class LoadTest extends MovieClip{
[Code] .....

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ActionScript 2.0 :: GotoAndPlay Won't Control Externally Loaded Swf Animation?

Apr 5, 2005

I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.

Here is the main movie I'm talking about:

>>Main Movie<<

The vulture animation when you click the email button is the external swf file. I would like to make it where they can't keep reloading the animation (which works with the if statement, but I also need it so you can press the email button again after the animation is done to cause the vulture animation and email link to work again.

Here's the code in the email button:

Code:
on (release) {
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[Code]....

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ActionScript 2.0 :: GotoAndPlay Won't Control Externally Loaded Swf Animation

Apr 5, 2005

I have my main movie that has a container movieclip called vulture_container_mc. That container MC loads "vulture_mc.swf" into it. There is a button on the main movie that loads that swf into the container MC. I did the if statement in the beginning so the person couldn't keep reloading the animation when you click on the button over and over. It works so they can't do that, but now they can only press the button once, after that one time the button doesn't work.

Here is the main movie I'm talking about:

>>Main Movie<<

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Here's the code in the email button:

Code:
on (release) {
if (vultureClicked == 0) {
loadMovie("vulture_mc.swf", "_root.vulture_container_mc");

[Code].....

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Actionscript 3 :: Externally Loaded Swf To Control Stage And MovieClips And Their Children?

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I have 2 swf files. One is loaded and loading an externally loaded swf into it.Here is the code in the first loaded swf: #1

var logo:Loader = new Loader();
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[code]....

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ActionScript 3.0 :: Control Of Externally Loaded Child Movieclip Timeline From Parent?

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PHP Code:
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ActionScript 2.0 :: Photogallery: Get Big Pic To Have URL?

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(symbol on layer in Scene 1)
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[code]....

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ActionScript 2.0 :: Photogallery XML With HTMLtags?

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I'm building a photo gallery with XML and Flash. But want the XML data file to include HTML tags. Like <br> or <font> tags

current XML data (partial)
<gallery>
<image title="KYOTO was the title of Roland's photo exhibition at the Gallery of the

[code].....

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ActionScript 2.0 :: Looking For Tween Photogallery?

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I stumbled across a website one time that had source files for AS tweening. I can't remember what it was and, of course, i can't find it again.

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IDE :: Add A Stop Button To The First Photogallery?

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add a stop button to the first photogallery?

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ActionScript 3.0 :: Free Download Ref Of 3D PhotoGallery?

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Can u give me some  free download ref of 3D photoGallery.

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Professional :: Create Photogallery In Flash?

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stop();btn1.addEventListener(MouseEvent.CLICK,play1);function play1(event:MouseEvent):void{gotoAndStop ("fl1")}btn2.addEventListener(MouseEvent.CLICK,play2);function[code]...

This is the code I've got from net 2 create photogallery in flash using ActionScript3.0. but I don't have that version on my pc. I've  macromedia flash 8.So,I've used the same code in macromedia flash8.but it has given me errors like mouseevnt can't be loaded.

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ActionScript 3.0 ::approch To Make A Three Photogallery?

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I am new in as3, I am trying to build a photo gallery , can anyone tell me what it the best approach to make a photo gallery with three different categories let say:

1-cats
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3-human

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I am teaching my slef and I am pretty confused, by the way I just realized that controlling external swf files is kinda hard you can't easily tell them gotoandplay , I ma struggling with it for 3 days, but yet I am not sure it's the best way?

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ActionScript 3.0 :: Photogallery W/ Loading Thumbnails?

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Not sure how it works, but the kind of gallery I'm looking to put together is similar to the one found in the portfolio on this site:Im not sure but I understand that while the thumbnail loads it's also loading its cooresponding image into the gallery as well. Just curious how they are creating that loader, where you see the picture while it's loading.

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ActionScript 2.0 :: Loading XML Photogallery Into Level?

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The trouble is that when I click in the button in the first film, the "main.swf", the "album.swf" is loaded into level 10, but the images and description does not load. Seems to be here some parsing problem between flash and xml, but I can't solve it.

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ActionScript 2.0 :: Create A Timer For My Photogallery?

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How would I go about creating a timer for my photogallery?

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ActionScript 2.0 :: *XML Photogallery* Resizing The Images?

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how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want tobut don't feel like checking out the tutorial,me know and I will fish out whatever code I think this solution would concern.

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ActionScript 2.0 :: Editing The Script In Photogallery?

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How can I edit the script here to resize the image's height and width if it is bigger than the stage's height and width? I tried to do so my self, but it wouldn't work.

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ActionScript 2.0 :: Photogallery Background Color?

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Code:
<pic>
<image>http://www.kirupa.com/developer/mx2004/pg/kresge.jpg</image>
<caption>Kresge</caption>[code]....

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ActionScript 2.0 :: Modifying PhotoGallery From Kirupa?

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Trying to get my head around all of the variables, functions, etc. Anyway, I want to modify the Kirupa photo gallery AS <http:[url].... to have my movie go to another movie or scene after the images have been viewed one time instead of playing through the array over and over. Printing out the AS and going through my references I am getting an understanding of what things are doing.

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ActionScript 3.0 :: Error #2044 In A Small PhotoGallery

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Im doing a small PhotoGallery but it throws me an:

Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.

The code in really simple but I really don�t know what this error means o what is the reason because it pop ups.

Code:

var photoRequest:URLRequest = new URLRequest()
var photoLoader:Loader = new Loader();
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[Code]....

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ActionScript 3.0 :: Fit A Pre-built Photogallery In A 800x600 Area?

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I've downloaded a prebuilt gallery .fla (570x350) from this lesson I don't understand where to fix it to adapt on my site.I've copy the fotograms and the AS3 code from the original file and paste on the mine(I've used only 10images), it works, but I don't know where I can fix this problems:1) the gallery is over the menu and I would like to fit in the center2) if I click on the image (randomly) the result is the same, I've the pic over the menu, and I would like to center

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