How do I store data (ie username and email from a form)?I would like to store the values of variables in a simple textfile.Is this possible in flash or do you have to send the data to a database.Also what would be the best database to use to store simple information as in the example above.
I have heard that there are ways that Flash can create an external XML file. Most of my searches have revealed that this can be done using PHP for server side solutions. However, I am wondering if there are other ways that this can be done on a local maching, using the XML resolver for example. There doesn't seem to be much information about this out there.
We're working on a project right now where our animator is creating animations in Flash (the tool in which he's most comfortable) which we need to export for our application. He's using separate sprites (for a person, we'd use eyes, mouth, hair, feet, etc.) and transforming them appropriately. So, if his head is rocking back and forth, one frame might be normal, one might be rotated 20°, another normal, and another -20°, and so on.
What we need is to export all of the sprites used in the animation, along with the transform data for each object in each frame. Unfortunately, the animation is being done in Actionscript, which complicates things somewhat, and because we're using sprite components that we use in multiple places, we want each component of the animation exported separately. As long as we can get it into some kind of more easily parse-able format, we should be fine, but we're not familiar enough with Flash, in a technical sense, to know where to start looking. Solutions in Python would be preferred, since that's the language we're all working in.
I have a AS3 script that parses the iTunes Library XML file and converts it into something better looking and usable. The script works good and the nicely formed xml is traced out in the output window. But i would like to export it to an independent XML file instead of the output window.
I wondering if with flash would be able to load in an external jpg file and then export the pixel data into a php application to rebuild the image?My concern is when an application loads an external resource it is just that, external and not local and therefore when I come to grab the pixel data will it grab the external resource in this case the image I've placed inside a movie clip?
creating a simple paint application in Flash. My issue however, is being able to export the image from Flash and either uploading it to a server, or saving to desktop. I have Flash CS3, and a PHP server.I've looked around at bitmap exporters and such but I was wondering if there was anything already out there, such as source code? It's a personal project aimed primarily at kids
I have a movie that uses a couple audio files. When I run this as a swf, everything plays fine...Except at the end.I have a frame that says thankyou.play(). That is tied to a mediaDisplay component. When I put a trade for thankyou.onSoundComplete....Nothing happens.So with the Flash still working fine for the most part, I export the movie as a Quicktime movie. It plays the intro audio but never moves forward from there.The background noise is gone.
So for some weird reason i've run into a bug today. I'm trying to export a FLA in CS5 to SWC but click the "export to SWC" setting in the publish settings. my problem is for whatever reason it's not exporting the swc file.
I'm having a really weird problem exporting a library asset (movieclip) to a swc file. This should be really simple to do... The strange thing is, if I do not include the outside code in my project, when I try to export the asset as a swc, it will give me errors, but it will also create the file with no problem. If I include the outside code and export the library asset as a swc, it compiles with no errors but it NEVER WRITES THE FILE! This makes absolutely no sense whatsoever. Has anyone else run into this problem and if so, how did you fix it? If I repeat the same process in windows I do not see the same issue, it creates the swc without any hesitation. Is there a weird setting in Mac OSX that I need to change maybe?
I want to create a screensaver, animating in Flash, I was wondering if there is a way to export .scr format straight from flash, or need I use software like "Flash ScreenSaver Master "
I am having trouble exporting my animations created in Flash CS5 (or Macromedia flash 5, or CS3) to .MOV files. I'm having these issues on different platforms (mac and pc) and different operating systems (XP and win 7) - I only get error messages and out of memory errors, even on the fastest computer I have with 4gig of RAM working on a 2mg Flash file. I just want to convert my Flash files to a format that can play on Youtube and standard DVD players. Also I've tried many converters (flash to video) - not all free (Moyea, Roxio, iWisoft, Winfx Video Converter, Amor, E.M. Magic, etc, etc) - nothing works. The main problems are either the sound is not synched, the playback is choppy, and the quality is awful. I think my only hope of getting a good video is starting with a good .MOV file exported from Flash. [URL]..
I am trying to export a .swf to mpg/avi or any other easily viewable and distributable format.It has worked in the past but the .swf we are currently trying to export has more advanced filters and masks.
I'm working in Flash CS3 and until this point I've had no problems. I put together a test movie and after testing it, exported it as both a .swf and within an html file. Testing locally, the html works fine. However, when I put in the external URL that points to the same file, the .swf fails to load. Changing the path to point to the .swf itself, I'm told the page cannot be found. Did I miss something in the exporting process? No other movie published so far from this configuration has behaved in this manner.
i need a good way to export swf to video, prefareable (.flv, .mov) When i use Flash standart export movie method (export to .mov) i get a 450 Mbyte file from my 2,5 Mbyte swf. I need it to be about 10-25 Mbyte.
In my .swf there is allready a .flv with sound and some more timeline animation I added. I allready tried to import the .swf to After Effects and re-export it from there to .flv but importing the .swf results into an empty timeline with 0 frames.
I know flash CS5 has the ability to export .mov files. I was wondering it was possible to create a interface where a user could open a swf and export it as a .mov file.
I�ve built a flash aplication for web, in AS2. now the client wants some modifications, and one of them is to export a MC as JPG. is it possible to make it in AS2 or I will have to make all over again in AS3?
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
I'm having trouble exporting my flash movie to quicktime. I receive the error: The installed version of Quicktime does not support this type of Macromedia Flash movie. Quicktime requires Macromedia Flash version 5 or before. Please select "Version: Flash player 5" in the Flash tab of the Publish Settings dialog. I've tried changing the settings to every Flash versions 1 - 5, none of which seems to resolve the problem. I continue to get the same error message when I try to publish. I'm using Flash 8 and Quicktime version 7.7.5.
I have an issue concearning existing file formats for export in Flash CS4. According to the user's manual in Italian I have found, [URL] available formts include EPS and AI. As far as AI is concerned, I have this option but exported AI files are hard to open in Illustrator, since a number of problems appear. If I separate all groups in Flash and then export to AI format, Illustrator finally opens the AI file, but changing the colours and the shape of my design.
Moreover, no dialogue box for Illustrator version options appear when I choose AI for export, as is described in the support page. As to EPS file format, it is not in the export file dialogue box, the formats I have are JPG, PNG, GIF, EMF, WMF, BMP. My point is that I draw in Flash, then I need to export the designs in Illustrator for print optimization, but the content changes dramatically, if I actually can open the files.
I'm trying to export a fla file to a mov file in Flash CS4. My fla file is 152 mb. It is a 5 minute presentation I created with a 39 second f4v file (video clip) in the file. I go to Export / Export Movie. I select Quicktime (mov). I keep the default settings and it starts to cycle through. It gets about half way and I get a message "The export operation failed because it ran out of memory" I'm running this on a Mac Pro, System 10.5.8. I have 4 GB of memory. My HD is 232 GB with 155 GB available.
I have been useing fonts like A.C.M.E secret agent, Crashlanding, Feast of flesh, mouth breather and so on.When i export the project all the text becomes Times new roman on other computers but mine. Or let me re phrase that to make sure there is no confusion.When the project is viewed on my computer the font looks fine but when viewed on any other computer the font is Times new roman and the sizes are completely messed up.
I upgraded from Flash CS3 to CS5. I am surprised to find I cannot export Flash graphics to a ".ai" format. Does anyone know of a way in CS5 to get Flash vectors to Illustrator?
I've read various online docs but am still unclear on exporting to video format in my particular circumstances.
My flash file contains only one frame, with an flv component, a movie clip and as3 code prompting various animations based on the cue points contained in the flv file.
I've tried exporting to .mov using both export options ( "when last frame is reached" and "setting duration of the flv video" ) and in both cases the export is not successful.
My question is: Given my particular setup - is this actually possible ?
Is there a way of exporting an FLA file to a human-readable format, so that different revisions of a file can be compared?
I found a script for exporting to XML here (post 6):[URL] -- but it doesn't work as advertised - e.g. it doesn't export any details of items in the library.
I'm making a game in flash, and I want to have a whole bunch of different rooms that I can make and delete with code. Ordinarily I'd just use something like:
var room:Sprite = new room1(); game.main.addChild(room);
but I'd have to export every room for actionscript. Is there a way to get them made just being symbols? If nothing else, I could layer all the rooms on top of each other in one symbol and set all but one invisible, but I'd prefer doing it this way with getDefinitionByName().
I was wondering if anyone know how I could output content from Joomla as XML which I can then use in Flash? I would like to be able to use Joomla as the backend CMS and a Flash frontend which pulls and article's content from the CMS and outputs it as XML. Something like this: [URL]
Every method I have tried so far to export my flash file as a workable AVI or MOV is by creating the entire animation on the main timeline.This means every animation, every tiny bit is edited and altered on the Parent time line, and looping animations will have to be painstakingly copied and pasted for the duration of the loop.Surely there must be a way to save the movie to include all the sub timelines? I think to the very simplethat video is everywhere - even on youtube! you can't say that has been copied and pasted for each loop?
I had imported some sound files into an fla (CS5) and then i accidentally deleted the files.So those sounds are present as symbols in the fla. How do i export/extract those files from the symbols?