ActionScript 2.0 :: Fighting Game - Make One Punch Button?
Oct 19, 2004
im making a game for a site and i need to kno.. well, how do u make one punch button, but when ur facing the other way it punches that way...i think i need and if(frame=27) for example, but i dunno the code for the if frame is code
I want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.
how to make a fighting game in flash and i love it.but i was thinking about making my fighting game a game where you can select a character to play as. so i wanted to know if anyone knew a tutorial on how to make a character selection screen for a fighting game.
I'm currently working on a simple fighting game on Flash CS3, coded with Actionscript 2.0.I have the basic setup done, just need to make a few more features, including more playable characters, move combos, and a Mortal Kombat style fatality. What I've already done is a simple one round game, with just 4 moves, low kick, high kick, low punch, high punch, jump kick, jump punch, and guard.The combos are not complicated, just pressing two keys at the same time (e.g. instead of just a low kick, pressing low kick and high kick simultaneously will activate a certain combo, instead of just low kicking or high kicking)[code]If a certain key is pressed, it will play an animation of the assigned action, but how do I make it so if two keys are pressed at the same time, it will play an altogether different animation?A Mortal Kombat style, finishing Fatality.I thought I had this down before, I made a code where a certain key (reserved for the Fatality move) can only be pressed when the opponent�s health reaches a certain level, e.g.[code]
I am making a fighting game and I have made an attempt to make a kinda moving camera effect. Bascially two movieclips are inside a container movieclip. When one movieclip moves back the container scales down ( zooming out ) and when the two movieclips are close together the container mc zooms in. The containers _x is inbetween the two movieclips.
This is the best iv tried to explain it - sorry its probably hard to understand what im doing. Here is my attempt at doing it but its not very good i was wondering if anybody has got a better way of doing it.
how to make a load button for a game. What i mean by this is that there are games that go on for a long time and when you exit them and come back to the game the next day,you can load your previous progress.
Looking for any info on how to determine the overlap of two shapes created with AS3, and preform the usual shape manipulations on them, like combining the two shapes together to create a new shape, punching the overlapping shape out of the underlying shape, or creating the intersecting shape from the two objects.
I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.
var score:uint; //scoreCounter is the instance name of the dynamic text box function updateScore():void{ score += 10; scoreCounter.text = score.toString(); }
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
I am developing a ipad game using flash CS5. When I run it in flash or web browser, it run quite smoothly but when I published it into ipa file and run it on my own ipad, it became very very slow. Since my game has many stages and characters, the amount of symbols may up to more than 50. That makes the flash file more than 100mb (but the ipa is only 11mb) All of the symbols are exported in frame 1.
1)if I used preloader and exports the symbols in frame 2, will my game run more smoothly? is one preloader when the game is loaded enough? or it is need for every game scenes?
2)Is there any other technique that a big game developed in Flash has to follow in order can be run in low configurations devices?
3)Why many other big game can run so smoothly although it contains a lot more characters and background than mine?
I have to make a game in flash, and this game is the equivalent of 'Millionair' tv-game, so it's not so complicated and I have to give a badget to my Client.
I was wondering if it were possible to make an RTS game in flash, and if it was, are there any tutorial on that?You know, like get the more cash than the enemy, buy guys with it, and kill the enemy first?
Today I will show how to make your own cursor for your game. It's very simple. Draw your cursor and convert to symbol. On the Action Script bar write this code:
I've messed around a bit in Java and Visual Basic. For our class we've been assigned to make a flash game in groups, and our group has decided they want to do a base defense game. I've been looking hard for open source/tutorial versions of a simple base defense game, but all I've found are tower defense games.
I want to make a 3D Racing game, becuase i only see crappy overhead one's that are tooo simple to make. so I was wondering the best approach on how to do this. i was thinking of make the race track, as a animation then adding events so when arrow key is moved play event act but then how would the bike react at the same time?
so how would I go about making a DVD game like player 1 vs. player 2 or just player 1 solo in action script 3.0? i know 2.0 well enough and i know a little 3.0 but i am not an expert i am not looking for a complicated game just something simplistic with one question after another I just don't know how to make the options like a right answer a wrong answer and how that would effect scores. or how would i go about if player one got the question right it would go to the next question and if they got it wrong replay the question for player 2 and the points would reflect appropriately also how would i make a time limit for each question? I know you probably wont be able to answer all question I just wanted to convey what I am trying to do.
I wan't to know how to make a timebar for a game. Who knows how to do this? or is there a good tutorial for it?I want that the time stops at 1 minute (60 seconds). and the bar must go from te right (60 sec.) to left (0sec.)
is it possible to create a game without using onEnterFrame?I read that using onEnterFrame lags the game when there are too many codes running inside that particular function.is there any example of games that does not use onEnterFrame?
I am trying to create a memory game, where about five or six (doesn't matter how much) different colours com up and flash for a second and disappear in a random order.
Then the user has to try to match them again buy clicking on the colours that they have infront of them in the same sequence as the lights went.
Is there a way to make this game so it will tell you when you are wrong or right, and also is it possible to make the flashing colours random each time you play it?
want to make a game where if someone presses tab they go to a different frame. I have made many approaches to this. and btw im using AS2Here are my tries:
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.