ActionScript 2.0 :: Generate This Line Of Code Dynamically?
May 14, 2005
I am trying to generate this line of code dynamically...
movieclip.somefunction = b2._x;
and below is what I'm using...
movieclip.somefunction = ("b" + thisnum + "._x");
and I am storing a variable called thisnum. My line of code seems to return the correct value when I 'trace' it, but will not call the function correctly.
i verified kirupa's thumbnail generating tutorial i did it, but all the images are creating in a single row i need the 4th image to be placed down of the 1st image and 7th image to be place down of 4th image.
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// -------------------------------------------------------------------- public function submitForm() {
I have implemented a graph generator using flex. The user can edit his graph at any time. I want to save an image of this graph on the server without uploading it from the user PC. Is there a command line tool that can be used to start a flex program and pass some external parameters (file name) and store the file locally on the server ?
PS : I can convert my flex application to adobe air application if needed and use it from the server from command line
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
I have a situation where I need to generate SWF from the FLA that user uploads on to the server. We use python and bash scripts, and work on Ubuntu Server 10.04 (64bit), any help on how to generate the SWF would be a great help.
generate an FLV from Flash?I'm looking to create a slideshow builder that users can operate online, and then export their final creation (including audio) to a movie format (FLV I am guessing is the easiest).
I was just curious and wanted to know whether its possible to generated swf files using c#, php or java. I know it can be done in c++, however I am not comfortable with it. swf I plan to generate would be mostly using flash drawing api or images.
am interested in using adobe flash to generate a codeout of the infomation a user inputs generally the idea is this 1.User inputs infomation such as age etc 2. a code gets generated 3.this code links in with the infomation that is given and i can nowtype is flash able to do this and if so how would i goabout doing it, if not what other ways would there be able treate something like this
I have a script that parses some complex XML. When the XML element is of a certain type, it generates a comboBox using the XML element's children to populate the box. I then want to check all of the values of the all the generated ComboBoxes against their correct answers (which is also info stored in the XML file). When creating the ComboBoxes, I added an "id" property. However, it seems that I cannot them use:
dynamicQuestion.id.selectedItem.labelField
to check the answers. However, I am able to get the labelField if I know the variable name used to create the ComboBox.
dynamicQuestion.selectedItem.labelField
This indicates (to me) that I need to dynamically generate the variable name as I'm creating new instances of the ComboBox. But how do I dynamically generate a variable name? If I use
var thisBox:String = "box"+boxCount; var newBox:ComboBox = thisBox as ComboBox;
I get an implicit coercion error. I also tried changing the creation statement to a function that accepted an argument, "thisBox," but this didn't work either. Conceptually, this seems quite simple, but I'm having a hard time putting it to practice. It seems that the comboBox's id is what is generated by created the box using script (e.g., var thisBox). How do I dynamically generate this name?
So I have a simple game going now with a character running forward and I have to jump and duck under barriers. I was able to make it all work so that one of my three random barriers I made comes at a random time at you. However, I don't know how to make it so that multiple barriers come at you. I feel I need some sort of loop. How should I alter the code I have already? This is on one of the barrier moveclips, the first part sets the platform and position to come at you and the second part moves that part towards you. P.s. this is in cs4.
Following error is arising if I use NavigatorContent in Repeater. Is there a way to initialize image and lable on which I am encountering following error: Unable to generate initialization codewithin Repeater, due to id or databinding on a component that is not a visual child.
I'm making a game and I an in-game editor that is able to create entities on the fly (rather than hard coding them). I'm using a component-aggregation model, so my entities are nothing but a list of components.
What would be the best way to obtain or generate a list of components? I really don't want to have to manually add entries for all possible components in some giant registerAllComponents() method or something.
I was thinking maybe somehow with reflection via either the knowledge that all components inherit from the base Component class, or possibly via custom metatags but I haven't been able to find ways to get a list of all classes that derive from a class or all classes that have custom metatags.
I'm using a compination of actionscript's getPixel and php's imagecreatetruecolor and imagesetpixel to generate a png image of an swf movie inside a browser. At the moment it will output a 72 dpi image at the same resolution as the swf movie, but I've been asked about the possibility of generating a 300 dpi image instead.
I have tried using the FBML to display the flash statically. it is simple.and I have used the FBJS to dynamically display normal content.So, how to use FBJS to create the tag for displaying Flash?I have tried setInnerXHTML but doesn't seems working.
I am trying to dynamically generate xml using php and passing the xml file to flash, so my flash movie can use the information generated from php. Everything works fine when I test the movie locally. However, when I put my flash movie on the server, it doesn't load anything.[code]
I am trying to write a script that dynamically lays out images in rows of 3. I've written the following script to test out my idea, but it isn't working. in this script, the height is being determined too. I've attached the .fla too,
The main thing that intrigues me about the project is that it can create FLV thumbnails on the fly using the VideoThumb.as file included in the project download. Unfortunately, the project was made to be used on Flash Communication Server, and I am using Progressive FLVs on my site. I have been trying to figure out how to convert the VideoThumb.as file to work with progressive FLV instead of streamed FLV. I must say that I'm quite surprised no one has done this yet, as I think it would be a valuable contribution to the Flash FLV community.Anyways, as far as the code in the VideoThumb.as file, the main part I don't understand is this snippet...ok, so it's a pretty big snippet
Code: // str is the suggested string to render from the tree (based on the node) // node is the entire XMLNode for the row
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
I'm trying to generate an isometric grid via code using kirupa's tutorial but it's not quite working correctly as I'm trying to convert it. I am trying to generate a 5 x 5 grid with a unique coordinate to each square, but I can only get a row to form with the coordinates showing x = 5 and y = 5 for each square of the single row. There is also an unclickable square in the corner. Here is my code:
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
I'm trying to create math tutorials using Flash and would like to generate math typesets dynamically using LaTex or comparable system. How do I go about doing this?