ActionScript 3.0 :: Php Dynamically Generate Xml Passing To Flash
Nov 4, 2010
I am trying to dynamically generate xml using php and passing the xml file to flash, so my flash movie can use the information generated from php. Everything works fine when I test the movie locally. However, when I put my flash movie on the server, it doesn't load anything.[code]
I'm using a compination of actionscript's getPixel and php's imagecreatetruecolor and imagesetpixel to generate a png image of an swf movie inside a browser. At the moment it will output a 72 dpi image at the same resolution as the swf movie, but I've been asked about the possibility of generating a 300 dpi image instead.
I have tried using the FBML to display the flash statically. it is simple.and I have used the FBJS to dynamically display normal content.So, how to use FBJS to create the tag for displaying Flash?I have tried setInnerXHTML but doesn't seems working.
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
I'm trying to create math tutorials using Flash and would like to generate math typesets dynamically using LaTex or comparable system. How do I go about doing this?
I have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
[Code]...
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage). I am rather confused as to why it's not picking this up and am not sure how I set it to do so, i would be immensely grateful if someone could point me in the right direction?
I was just curious and wanted to know whether its possible to generated swf files using c#, php or java. I know it can be done in c++, however I am not comfortable with it. swf I plan to generate would be mostly using flash drawing api or images.
I have a script that parses some complex XML. When the XML element is of a certain type, it generates a comboBox using the XML element's children to populate the box. I then want to check all of the values of the all the generated ComboBoxes against their correct answers (which is also info stored in the XML file). When creating the ComboBoxes, I added an "id" property. However, it seems that I cannot them use:
dynamicQuestion.id.selectedItem.labelField
to check the answers. However, I am able to get the labelField if I know the variable name used to create the ComboBox.
dynamicQuestion.selectedItem.labelField
This indicates (to me) that I need to dynamically generate the variable name as I'm creating new instances of the ComboBox. But how do I dynamically generate a variable name? If I use
var thisBox:String = "box"+boxCount; var newBox:ComboBox = thisBox as ComboBox;
I get an implicit coercion error. I also tried changing the creation statement to a function that accepted an argument, "thisBox," but this didn't work either. Conceptually, this seems quite simple, but I'm having a hard time putting it to practice. It seems that the comboBox's id is what is generated by created the box using script (e.g., var thisBox). How do I dynamically generate this name?
I'm making a game and I an in-game editor that is able to create entities on the fly (rather than hard coding them). I'm using a component-aggregation model, so my entities are nothing but a list of components.
What would be the best way to obtain or generate a list of components? I really don't want to have to manually add entries for all possible components in some giant registerAllComponents() method or something.
I was thinking maybe somehow with reflection via either the knowledge that all components inherit from the base Component class, or possibly via custom metatags but I haven't been able to find ways to get a list of all classes that derive from a class or all classes that have custom metatags.
I am trying to write a script that dynamically lays out images in rows of 3. I've written the following script to test out my idea, but it isn't working. in this script, the height is being determined too. I've attached the .fla too,
The main thing that intrigues me about the project is that it can create FLV thumbnails on the fly using the VideoThumb.as file included in the project download. Unfortunately, the project was made to be used on Flash Communication Server, and I am using Progressive FLVs on my site. I have been trying to figure out how to convert the VideoThumb.as file to work with progressive FLV instead of streamed FLV. I must say that I'm quite surprised no one has done this yet, as I think it would be a valuable contribution to the Flash FLV community.Anyways, as far as the code in the VideoThumb.as file, the main part I don't understand is this snippet...ok, so it's a pretty big snippet
Code: // str is the suggested string to render from the tree (based on the node) // node is the entire XMLNode for the row
I am trying to generate this line of code dynamically...
movieclip.somefunction = b2._x;
and below is what I'm using...
movieclip.somefunction = ("b" + thisnum + "._x");
and I am storing a variable called thisnum. My line of code seems to return the correct value when I 'trace' it, but will not call the function correctly.
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
I have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
var my_fmt:TextFormat = new TextFormat(); my_fmt.bold = false; my_fmt.font = "Arial";
[Code]....
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage).
Working on a website that has an image of a sticky note which will change text somewhat frequently (every month or so) as new "todo" items are created on it. Font I'm currently using is not Web Safe and the text is slightly angled to match the skew of the sticky note as well. Now I'm a pragmatist, and in situations like this I would normally cede defeat and opt for something more CSS/HTML practical. But no more! I'm falling a bit behind on what's going on with HTML5, CSS3, PNG graphics, Flash (ugh), and/or any other rich visuals. I'm decent with PHP/CSS/JS (jquery), have dabbled in Flash/actionscript too. My question is: what tools/method should I be looking at here? EDIT: I've switched to Comic Sans MS/Cursive -- pragmatism is fighting back furiously.
I'm trying to define this function so I can pass the CardButtons sprite to the Add Cards function. It "works" but there's one problem: the CardButtons sprite used in the function is determined by the value of i at the time of the function call (or in other words, the value of i when I click the sprite).
I want the sprite passed to be literally the value of CardButtons[i] at the point when the function was defined.
I have a 16x16 grid of buttons, and want to add an event listener to each of them so when clicked it will return its unique grid position number (anything between 0-255);
What I have so far: public static const GRID_SIZE:Number = 16; private var i:int; private var j:int; // Constructor public function Grid() [Code] .....
Unfortunately every time the listener function is called by each button, it uses the last two values of i and j, which in this case return 255 for every button.
I am trying to create an image gallery similar to Androids "Gallery" where it is a horizontal scrolling list of images. I am doing this with an HBox and Bitmap objects wrapped in a UIComponent. The problem is I am trying to do this for mobile and having many full size images open in memory causes problems. I have been trying to have the images load right as they are scrolling into view and unload once they are out of view, but the loading/unloading while scrolling requires too much cpu and causes a very choppy and poor UI. What I am looking to do is be able to load several low quality versions of the images in memory so I dont have to do as much loading/unloading. I have tried decreasing the height/width but it dosnt seem to have an effect on memory usage.
is there any sample on using array bitmapdata to record video from webcam and generate flash movieclip file? i want to record sound as well without using red5/flash streaming server
i made a flash website and used flash to generate the html. in the html i put in keywords, description in the meta tags. but for some reason google is showing something else?
is it possible the description etc. is coming from somewhere inside flash that i cant see?
XFL's DOMBitmapItem tag has attribute itemID. What is safe way how to generate such an ID if I want to add new media items from external tool?The example of itemIDs looks like: