Actionscript :: Dynamically Generate Variables In It?
Nov 12, 2009I have a for loop in action script which I'm trying to use to dynamically create variable.[code]...
View 2 RepliesI have a for loop in action script which I'm trying to use to dynamically create variable.[code]...
View 2 RepliesI was just curious and wanted to know whether its possible to generated swf files using c#, php or java. I know it can be done in c++, however I am not comfortable with it. swf I plan to generate would be mostly using flash drawing api or images.
View 1 RepliesI have a script that parses some complex XML. When the XML element is of a certain type, it generates a comboBox using the XML element's children to populate the box. I then want to check all of the values of the all the generated ComboBoxes against their correct answers (which is also info stored in the XML file). When creating the ComboBoxes, I added an "id" property. However, it seems that I cannot them use:
dynamicQuestion.id.selectedItem.labelField
to check the answers. However, I am able to get the labelField if I know the variable name used to create the ComboBox.
dynamicQuestion.selectedItem.labelField
This indicates (to me) that I need to dynamically generate the variable name as I'm creating new instances of the ComboBox. But how do I dynamically generate a variable name? If I use
var thisBox:String = "box"+boxCount;
var newBox:ComboBox = thisBox as ComboBox;
I get an implicit coercion error. I also tried changing the creation statement to a function that accepted an argument, "thisBox," but this didn't work either. Conceptually, this seems quite simple, but I'm having a hard time putting it to practice. It seems that the comboBox's id is what is generated by created the box using script (e.g., var thisBox). How do I dynamically generate this name?
I have this code (for now, but there will be much more eventListeners) and i want to generate them dynamically.
Code:
s1.addEventListener(MouseEvent.CLICK, function1);
s2.addEventListener(MouseEvent.CLICK, function1);
[code]........
I'm making a game and I an in-game editor that is able to create entities on the fly (rather than hard coding them). I'm using a component-aggregation model, so my entities are nothing but a list of components.
What would be the best way to obtain or generate a list of components? I really don't want to have to manually add entries for all possible components in some giant registerAllComponents() method or something.
I was thinking maybe somehow with reflection via either the knowledge that all components inherit from the base Component class, or possibly via custom metatags but I haven't been able to find ways to get a list of all classes that derive from a class or all classes that have custom metatags.
I'm using a compination of actionscript's getPixel and php's imagecreatetruecolor and imagesetpixel to generate a png image of an swf movie inside a browser. At the moment it will output a 72 dpi image at the same resolution as the swf movie, but I've been asked about the possibility of generating a 300 dpi image instead.
View 4 RepliesI have tried using the FBML to display the flash statically. it is simple.and I have used the FBJS to dynamically display normal content.So, how to use FBJS to create the tag for displaying Flash?I have tried setInnerXHTML but doesn't seems working.
View 1 RepliesI am trying to dynamically generate xml using php and passing the xml file to flash, so my flash movie can use the information generated from php. Everything works fine when I test the movie locally. However, when I put my flash movie on the server, it doesn't load anything.[code]
View 2 RepliesI am trying to write a script that dynamically lays out images in rows of 3. I've written the following script to test out my idea, but it isn't working. in this script, the height is being determined too. I've attached the .fla too,
[Code]...
The main thing that intrigues me about the project is that it can create FLV thumbnails on the fly using the VideoThumb.as file included in the project download. Unfortunately, the project was made to be used on Flash Communication Server, and I am using Progressive FLVs on my site. I have been trying to figure out how to convert the VideoThumb.as file to work with progressive FLV instead of streamed FLV. I must say that I'm quite surprised no one has done this yet, as I think it would be a valuable contribution to the Flash FLV community.Anyways, as far as the code in the VideoThumb.as file, the main part I don't understand is this snippet...ok, so it's a pretty big snippet
Code:
// str is the suggested string to render from the tree (based on the node)
// node is the entire XMLNode for the row
[code].....
I am trying to generate this line of code dynamically...
movieclip.somefunction = b2._x;
and below is what I'm using...
movieclip.somefunction = ("b" + thisnum + "._x");
and I am storing a variable called thisnum. My line of code seems to return the correct value when I 'trace' it, but will not call the function correctly.
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
View 1 RepliesI am trying to generate variable names dynamically to get the X coordinate for many MovieClips on my stage.
This sort of works:
stop();
var End_X_mcArm01_Dot0:Array = [];
for (var Four_counter:int=1; Four_counter<=1; Four_counter++)
{
[Code].....
It stores the X coordinate in the variable End_X_mcArm01_Dot0[Four_counter] which is great. But I want to store these values for use later in my FLA.
If you turn the comment off on the second trace it errors although it appears to have created a variable called "End_X_mcArm01_Dot01".
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
View 2 Repliesbasically i have to generate some movieclips dynamically and then eidt their content...
Code:
for(j=4;j>=0; j--){
var mc = _root.bottom.panel.duplicateMovieClip("copy"+j, j);
if (j===(4)) {posit=50;
[Code]....
how i can acces the generated clips... i tried _root.bottom. "copy"+j).company._visible=false; and does not work...
I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.
View 3 RepliesI'm trying to create math tutorials using Flash and would like to generate math typesets dynamically using LaTex or comparable system. How do I go about doing this?
View 1 RepliesWorking on a website that has an image of a sticky note which will change text somewhat frequently (every month or so) as new "todo" items are created on it. Font I'm currently using is not Web Safe and the text is slightly angled to match the skew of the sticky note as well. Now I'm a pragmatist, and in situations like this I would normally cede defeat and opt for something more CSS/HTML practical. But no more! I'm falling a bit behind on what's going on with HTML5, CSS3, PNG graphics, Flash (ugh), and/or any other rich visuals. I'm decent with PHP/CSS/JS (jquery), have dabbled in Flash/actionscript too. My question is: what tools/method should I be looking at here? EDIT: I've switched to Comic Sans MS/Cursive -- pragmatism is fighting back furiously.
View 4 RepliesIn my Flex application I am able to read the variables using something like /flexapp.html?name=josh with no problems. However, this is because I go into the URL and type in the variables by hand. Is there anyway in the code to dynamically append the variable part "?name=josh" ? For example, like retrieving the url and then adding that and then pointing to it?
View 2 RepliesI need to make new sprites on-the-fly within a for loop, and this code does not work:
Code:
for(var i:int = 0; i<5; i++) {
var this['menuBtn'+i] = new Sprite();
[code].....
Is it possible to assign variables dynamically to URLVariables?
View 6 RepliesI'm working on a project that requires me to load variables into my movie dynamically.I've gotten to the point where I get the variables loaded into flash. But then I cannot use them dynamically once inside flash. I understand code pretty well But I am relatively new to actionscript. The variables have to be used dynamically because I'll never know how many variables there will be. Could be 1 could be zero, could even be 1000.So say my loaded variable var.txt had this line in it.
Code:
File1=Pages/PageData/Page1/Downloads/SomeTextFile.rar&File2=Pages/PageData/Page1/Downloads/SomeTextFile1.rar&File3=Pages/PageData/Page1/Downloads/SomeTextFile10.rar&File4=Pages/PageDat
[code].....
Is it possible to dynamically name a variable? Like set a certain string as a variable name wouldn't think so but just in case.
View 2 RepliesI have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
var my_fmt:TextFormat = new TextFormat();
my_fmt.bold = false;
my_fmt.font = "Arial";
[Code]....
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage).
i'm loading several sound files, and want to error check each load. however, instead programming each one with their own complete/error functions, i would like them to all use the same complete/error handler functions.
a successfully loaded sound should create a new sound channel variable, while an unsuccessfully loaded sound will produce a simple trace with the name of the sound that failed to load. however, in order to do this, i need to dynamically create variables, which i haven't yet figured out how to do.
here's my code for my complete and error functions:
function soundLoadedOK(e:Event):void
{
//EX: Sound named "explosion" will create Sound Channel named "explosionChannel"
var String(e.currentTarget.name + "Channel"):SoundChannel = new SoundChannel();
[Code].....
I've automated a lot of my script, but cannot automate the very beginning where one sets the variables. I have the following script that I'd like to put in a "for" loop :
private var aliPlane1:Plane3D;
private var aliPlane2:Plane3D;
private var aliPlane3:Plane3D;
[code]......
My problem is the following:I've been working with Flash CS4, and have written a script which creates a dynamic menu based on an array variable. The array variable needs to be located in a separate .as file so that I can use a bash script to create the array on the fly, based on files found in a specific folder. It's taken me weeks of writing both the bash and actionscript to make everything work smoothly. Everything works except for one small thing: when I update the file containing the array, the menu in the .swf fails to update with it. In order to update the menu, I'm forced to re-publish from within Flash itself.
Previously I had used the "include" function to place the array within my script, but I then tried bringing it in with a package as a global variable. Neither method worked. It seems that the file is included during the publishing (that's probably common knowledge). So I'm wondering if there's a way to include the array, or build the array, in such a way that will allow the .swf to update with a simple refresh of the web page.
ActionScript Code:
Package containing array:
package {
[code]....
Still learning how to use for loops, I want to set a huge range of Boolean Variable to false. like:
var met0:Boolean = false;
var met1:Boolean = false;
var met2:Boolean = false;
etc... etc...
how can I dynamically name variables inside a for loop and set its data type? I know how to with movieclips but can't get it to work with variables
I have a number of 'TweenField' instances created in a for loop. The problem is that each time the loop increments, the 'myTweenField' variable has the same name, so I don't know how they can be referenced individually from elsewhere in the script. How can I rewrite it so that each instance has a unique name, and how would I then reference it from outside the loop?
Code:
package
{
[code].....
In the following code I would like to be able to change which object the code affects depending on which parameter name is passed to it:
Code:
EventCentral.getInstance().addEventListener(ProjectEvent.SOME_EVENT, handleSomeEvent);
function handleSomeEvent($event:ProjectEvent):void
[Code].....
I could write it all out with ifs and else ifs for each parameter but this code is already part of quite a large structure and it would be more elegant to be able to do it with re-usable code.
I'm trying to do it is particularly idiomatic to actionscript anyway