ActionScript 2.0 :: GetURL Referring To An Anchor Name?
Jan 26, 2006
I'm using a little flashmovie as a button on a website, and I'm trying to link it to not only a certain page but also a specific place on that page. Right now I'm using the following code:
getURL("SS-nieuws-flash.htm#opendagen", "_self");
This only gets me to the right page, but not the right place on that page. Can this be done in Flash. I haven't been able to find any examples of it in the manual or on the web.
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Aug 19, 2009
I am trying to use anchor labels with a code like this[code]...
but this doesnt do anything, eventhough I have a anchor label named blue and can go directly to index.html#blue and it works. I was hoping to do this so that I can use the back button on the site.
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Nov 28, 2010
I'm trying to track a #anchor for example [URL] the anchor is being called by Flash AS2. how can i tell GA to track hits on this page? I tried the GETURL method in flash:
[Code]....
which apprently used to work, but since they've made changes this doesn't... during tests firefox navigated to a page with the url javascript:_gaq.push [URL] was strange. Do I need to even use flash to ask GA to track the anchor? Is there a way i can point GA to track all anchors that are part of my page?
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May 25, 2010
i'm a novice to ActionScript but from failed Google function searches, i think i've choosen an advanced i hope possible task: how to read then apply bezier, anchor point and handle positions to different anchor points. What i need to do is precisely align a rectangular closed bezier path with a randomly shaped closed bezier path, both with the same number of anchor points.
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Dec 21, 2006
This is my problem: I've got a couple of movieclips, when I click on them I want them to open the URL that I've typed in my XML-file.(The photos are thumbnails stored inside of the movieclips)Here's my XML:
Code:
<?xml version="1.0"?>
<select name="photos">
<option photo="film14" url =">[code]....
How do I refer to the url-code in the actionsscript?
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Feb 20, 2010
Now that I've set labels, I'm trying to create actionscript code to go to the labels. Here's an example of my code:
btn_me.addEventListener(MouseEvent.CLICK, gotome);
function gotome(event:MouseEvent):void{ gotoAndPlay(me);}
This code has been borrowed from the online video - Getting Started 18: Building an Application. Of course, in that video explicit frame numbers are used so the code looks like gotoAndPlay(15). I'd prefer to use labels for obvious reasons. My question - how do I tell Flash that 'me' is a label? I expect I need to use a special character and I've already tried gotoAndPlay(#me) but that gives me a Syntax error.
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Nov 23, 2009
i need to refere to a whole bunch of mc named a1, a2, a3, a4, a5 and var who:MovieClip="a"+3 dosnt work...
ActionScript Code:
import gs.TweenLite;
stop()[code].............
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Apr 12, 2010
I have a small Flash file where I control a ball.In ActionScript 2.0, I have it to where this ball moves around based on input from the Arrows on the keyboard. It also bounces off the edges.I added a new separate ball (not the same symbol) and I want to refer to the NEW ball's X and Y coordinates to see if I am running into the new ball. How do I refer to the other ball's (or any other object for that matter's) properties from within the ActionScript of the first object?
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Apr 17, 2003
say i have this code: blah = "123 + i" so blah is a variable right? so how would i refer to this variable? i want to be able to do: _root.blah.onPress = function () but this won't work beause you need an instance name instead, so how would you do this? thx, i hope you understood what i was saying
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Feb 7, 2006
Code:
var l = 2;
duplicateMovieClip(button, "button"+l, this.getNextHighestDepth());
[code].....
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Mar 31, 2006
im trying to, to make my MC have a rollover effect but my movie clip had been added by Action Script so this doesnt work
[Code]...
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Jan 29, 2008
How do you refer to the level one below the current level . I know _root refers to the bottom level, parent refers to one level above but I don't know what to use for one level below. Otherwise, is there a way to refer to a level by its name?
For my needs, I have a clip portfolio.swf that is loaded into a Base flash file. Within portfolio, is a loaded movie called Gallery.swf. Gallery contains a movieclip called Thumbnails which has buttons to load various image.swf files. Also within Gallery is an empty movieclip called "ContainerMC" which is where image.swf are loaded into when called upon by the thumbnail buttons. From within Thumbnails, I want to be able to refer to that movieclip "ContainerMC" which those selected image.swf files are loaded into. I can't use _root as that will refer to the base flash file. I can't use "this" as that refers to the Gallery file.
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Mar 15, 2009
I have created a loop to add my clips by class and give them a name
tempClip = new clientsThumbs[i]();
tempClip.x = xPos;
tempClip.y = yPos;
[Code]....
How do I reference my instances by name
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Sep 11, 2009
I am using anchor labels for a new site and it works good in firefox but in IE it is going though each anchor till it finds the correct one. You can see it going through the labels in the address bar and a clicking noise for each one, besides the fact its ugly it takes a while to go through them all. You can see it here -[URL]
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Jul 23, 2009
I'm trying to access an instance by using a variable but when I try to manipulate a property to the instance (by referring to it with a variable) it only recognizes it as a string... for instance... (pun intended??)
public var prevbutton:String = "btn1";
trace(["page"+prevbutton]);
// which traces - pagebtn1
trace(pagebtn1);
// which traces the instance class - [object btn1pageclass]
I want to call the instance by using a variable... how do I do this?
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Mar 4, 2010
I have an object that I add movieclips into when a user does something.
I'm trying to loop through the items in this object later and perform something when object.objectName = something, however I'm finding it hard to get the right code to use in place of the something.
code within a function that adds movieclip to object:
Code:
if (thisHImage==1) {
healthArray[healthIndex] = new mcCake();
}
[Code]...
when i trace(healthO.objectName) i get [object mcCake], but it won't enter the if statement,
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Jun 3, 2011
What I am basically trying to do is Like,the yellow boxes are dynamically made,with Actionscript Code: new Sprite(); inside that red and blue are also made with new sprite(); with instance names yellow1(red1,blue10),yellow2(red2,blue2) etc... How can I refer to yellow1.red1?Like,these are dynamically made,and i dont know the limit,like say it adds on with each click,It will make Actionscript Code: 'yellow'+i and red+i etc... How can I refer to the ith sprite when the user clicks?Suppose the user clicks yellow5,I want a reusable code that will refer to yellow5.red5
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Jul 8, 2009
I have a button located in a movieclip which I want in its overstate to gotoAndStop a particular labeled frame located in a different movieclip. How do I go to a frame of "movieclip A" by interacting with an element of "movieclip B"? Must I sever the relationship between the button and the movieclip its in which I wouldn't want to do...?
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Oct 12, 2010
I have a button nested in a moveiclip within a larger flash file. I'm trying to have the button launch another swf file in a UILoader that is nested in the parent of this movieclipI thought that the following code would work to refer to a UILoader in a parent movieclip, but it didn't
archGallery.addEventListener(MouseEvent.CLICK, goArch)
function goArch(e:MouseEvent):void {
loadWindow.(this.parent).source = "archGlider.swf"
[code].....
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Oct 6, 2009
still cant get my head around this..iv created balls inside a function is there a way to reference them out side of the function? with addChild() do they get instance names?
ActionScript Code:
makeBalls();
function makeBalls() {
for (var i:int=0; i<10; i++) {[code]...........
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Jan 21, 2010
've been trying to figure out how to refer to the stage from a Sprite before it is added to the stage.
I'm working on a small program in which I plan to use external classes for each "window" that comes up. I've made the window classes extensions of Sprite. I'd like to make this window add itself to the stage when its constructor is called, and then just remove it from the window class when I'm finished with it. Is this a good idea? I'll post some of my code to show you what I mean.
This code doesn't work. I get the error "type was not found or was not a compile-time constant: Stage"
From my window class:
ActionScript Code:
public class PlayerSelectionWindow extends Sprite{
var stg:Stage;
[Code]....
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Dec 6, 2010
The constructor class has the following code:
Code:
//Phase 2: Parse XML Data
internal var xmlParse:ParseXMLData;
[Code]....
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Oct 27, 2006
altering values of movie clips (couldnt think of another way to put it)say i need to change the _x of movie clip ##_mc
# being variables
i would normally use:
tellTarget ("_root."+A+B+"_mc")
{
_x++;
}
since the i cant just say _root.G5_mc._x++; cuz i dont know if its G5_mc or G4_mc (follow? im horrible at explaining things!)is there any other way of doing this? or do i have to use tellTarget?
i tried:
"_root."+A+B+"_mc._x" += 1;
but it didnt like that too much
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Feb 5, 2009
I have found a tutorial which shows me how to create a class. It also shows me how to construct an object in the main code. What I want to do is to access a variable from the object that I made. Heres the code...This is the link to the tutorial:http:[url]....
Code:
package
{
public class Car [code]....
Then I use this code to construct the object, which in this case is a car (the code is in my main flash file):
Code:
var mycar:Car = new Car("Porche", 3.2, 4, "Normal doors");
I understand all of the code, but how do I reference a variable like the engine? I have tried lots of things like "trace(this[mycar] .engine)", "trace(mycar.engine) but nothing seems so work. I just get error messages of property undefined.
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Mar 15, 2009
I must be doing something very stupid here. I have a tab-based menu that has different states for different purposes. I store these states in an Array and have a function I can call when I need the menu to change, which works fine.
But what I cannot at all understand right now is how to access the elements inside the newly create tabs (to add EventListeners for example).
[Code]...
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Sep 10, 2009
I am using anchor labels for a new site and it works good in firefox but in IE it is going though each anchor till it finds the correct one.
You can see it going through the labels in the address bar and a clicking noise for each one, besides the fact its ugly it takes a while to go through them all. You can see it here - [URL]
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Sep 27, 2006
I understand that when applying html text to a textfield you can have an anchor tag call a specific function. however, is if you can call a function on rollover of the anchor tag?
Example:
Instead of this...
<a href='asfunction:_root.test'>Click here to call the test function</a>
I'd like this...
<a href='' onMouseOver='asfunction:_root.test'>Rollover here to call the test function</a>
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Jan 14, 2009
I have a movieclip on the stage in which I have some 90 movieclips also on the stage.
I created an array to hold the movieclips. But when I try to add eventlisteners to these movieclips by cycling through the array, I get a 1009 error ("Could not parse the XML. Error #1009: Cannot access a property or method of a null object reference.") Oddly, however, the application seems to work correctly, handling my listener events.
On the other hand, if I add eventlisteners for each movieclip individually, all works fine--no errors are thrown.
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Mar 2, 2010
I just started "coding" in AS3. By "coding", I actually mean trying around with features and generally trying to grasp the vast amount stuff you can do with this software of. I have some coding experience, however the way Flash likes to hide code snippets all over my project does tend to confuse me. Not knowing where I tried putting the code and/or rewrote some other stuff keeps me sorta busy.
Anyway, my issue is this:
Messing around with movieclips inside movieclips, I've keep encountering the error "1120: Access of undefined property onTimerComplete." I do realize that this error generally is caused by not having defined an instance correctly or not having it defined at all - an error beginners tend to make. Nonetheless, I'm not trying to refer to an instance/symbol, I am trying to call a function defined on the stage from within a movieclip that also is placed on the stage.
I've been reading huge amounts of text/articles and how-to 's, but they all seem to only touch the subject lightly or simply going in head-first - becoming far too complicated for me (a beginner) to grasp.
So, trying to sum my questions up into something that looks like a tl;dr:
- What's up with levels, "_root" and referring to functions like in the older versions of flash?
Flash tells me to use some display-package instead of _root, when I use that... (I do realize the article is from Flash 5.0)
- How do you refer to a function defined on the stage, from inside a movieclip? (The function is a timer, that is supposed to make the mother-movieclip continue to the next child-movieclip.)
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Nov 1, 2010
I'm using Flash Develop. Creating a new project creates a Main.as class. How do I refer to the instance of that class from a different file?
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