ActionScript 3.0 :: Referring To Nested Items?
Mar 15, 2009
I must be doing something very stupid here. I have a tab-based menu that has different states for different purposes. I store these states in an Array and have a function I can call when I need the menu to change, which works fine.
But what I cannot at all understand right now is how to access the elements inside the newly create tabs (to add EventListeners for example).
[Code]...
View 4 Replies
Similar Posts:
Jun 3, 2011
What I am basically trying to do is Like,the yellow boxes are dynamically made,with Actionscript Code: new Sprite(); inside that red and blue are also made with new sprite(); with instance names yellow1(red1,blue10),yellow2(red2,blue2) etc... How can I refer to yellow1.red1?Like,these are dynamically made,and i dont know the limit,like say it adds on with each click,It will make Actionscript Code: 'yellow'+i and red+i etc... How can I refer to the ith sprite when the user clicks?Suppose the user clicks yellow5,I want a reusable code that will refer to yellow5.red5
View 1 Replies
Apr 12, 2011
I have a nested movieclip, which I shall refer to as Menu.a.b This is passed to a MouseEvent function using e.currentTarget
I now need to run a command (indexOf) on Menu.a, however only have Menu.a.b saved. How can I refer to Menu.a as a function of Menu.a.b
I've tried Menu.a.b.parent, and that hasn't seemed to work, nor has a few other attempts involving the MC function.
View 2 Replies
Aug 17, 2010
I'm trying to create a nested list in Flex which will dynamically resize to display all children when the data provider changes.
Here's a simplified example which illustrates the problem:
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[Code].....
The list sizes remain static when items are added.
If I add variableRowHeight="true" to the outer list then the inner lists will correctly resize. But the outer list itself remains at a fixed size.
How can I have both lists resize automatically to display all children?
View 1 Replies
Jun 7, 2011
I have a data grid and there's a method attached to clicking on any item in a row of the grid.Now, some of the items in the table row are also buttons. Each of these are associated with a different action.We only want one of these actions to be performed.[code]we have currently a member variable to track which selection was made and to ignore the the contents of the other method (the else portion of the method resets this value).Now, if the methods just happen to execute in a different order (or at the same time), the behavior will be unpredictable.Is the member variable flag the way to do this (it smells so bad)?
View 1 Replies
Apr 29, 2010
[Code].....
//I want to access the button "myButton1" here. How would I do that? the example below does not work myButton1.label = "something else" I have created a set of x number of buttons with the code above and added them to the stage. My question is now do I access the button again if I want to change something like the label?
View 2 Replies
Mar 31, 2011
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
[Code]....
View 5 Replies
Feb 9, 2010
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
View 1 Replies
Aug 26, 2009
I would like to use the selectionMode=multiple described in the Flex docs, but with a few modifications:
1) I would like the box that the user drags over the graph to remain there until the user drags a new one.
2) In the top right corner of the box I want to display the sum of the items selected by that box.
View 1 Replies
Dec 1, 2009
How to make list items as tool tips for combo box items?
View 2 Replies
Aug 15, 2010
I'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
View 1 Replies
Feb 6, 2009
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
View 1 Replies
Dec 21, 2006
This is my problem: I've got a couple of movieclips, when I click on them I want them to open the URL that I've typed in my XML-file.(The photos are thumbnails stored inside of the movieclips)Here's my XML:
Code:
<?xml version="1.0"?>
<select name="photos">
<option photo="film14" url =">[code]....
How do I refer to the url-code in the actionsscript?
View 4 Replies
Feb 20, 2010
Now that I've set labels, I'm trying to create actionscript code to go to the labels. Here's an example of my code:
btn_me.addEventListener(MouseEvent.CLICK, gotome);
function gotome(event:MouseEvent):void{ gotoAndPlay(me);}
This code has been borrowed from the online video - Getting Started 18: Building an Application. Of course, in that video explicit frame numbers are used so the code looks like gotoAndPlay(15). I'd prefer to use labels for obvious reasons. My question - how do I tell Flash that 'me' is a label? I expect I need to use a special character and I've already tried gotoAndPlay(#me) but that gives me a Syntax error.
View 3 Replies
Nov 23, 2009
i need to refere to a whole bunch of mc named a1, a2, a3, a4, a5 and var who:MovieClip="a"+3 dosnt work...
ActionScript Code:
import gs.TweenLite;
stop()[code].............
View 1 Replies
Apr 12, 2010
I have a small Flash file where I control a ball.In ActionScript 2.0, I have it to where this ball moves around based on input from the Arrows on the keyboard. It also bounces off the edges.I added a new separate ball (not the same symbol) and I want to refer to the NEW ball's X and Y coordinates to see if I am running into the new ball. How do I refer to the other ball's (or any other object for that matter's) properties from within the ActionScript of the first object?
View 2 Replies
Apr 17, 2003
say i have this code: blah = "123 + i" so blah is a variable right? so how would i refer to this variable? i want to be able to do: _root.blah.onPress = function () but this won't work beause you need an instance name instead, so how would you do this? thx, i hope you understood what i was saying
View 9 Replies
Feb 7, 2006
Code:
var l = 2;
duplicateMovieClip(button, "button"+l, this.getNextHighestDepth());
[code].....
View 4 Replies
Mar 31, 2006
im trying to, to make my MC have a rollover effect but my movie clip had been added by Action Script so this doesnt work
[Code]...
View 5 Replies
Jan 29, 2008
How do you refer to the level one below the current level . I know _root refers to the bottom level, parent refers to one level above but I don't know what to use for one level below. Otherwise, is there a way to refer to a level by its name?
For my needs, I have a clip portfolio.swf that is loaded into a Base flash file. Within portfolio, is a loaded movie called Gallery.swf. Gallery contains a movieclip called Thumbnails which has buttons to load various image.swf files. Also within Gallery is an empty movieclip called "ContainerMC" which is where image.swf are loaded into when called upon by the thumbnail buttons. From within Thumbnails, I want to be able to refer to that movieclip "ContainerMC" which those selected image.swf files are loaded into. I can't use _root as that will refer to the base flash file. I can't use "this" as that refers to the Gallery file.
View 2 Replies
Mar 15, 2009
I have created a loop to add my clips by class and give them a name
tempClip = new clientsThumbs[i]();
tempClip.x = xPos;
tempClip.y = yPos;
[Code]....
How do I reference my instances by name
View 1 Replies
Jul 23, 2009
I'm trying to access an instance by using a variable but when I try to manipulate a property to the instance (by referring to it with a variable) it only recognizes it as a string... for instance... (pun intended??)
public var prevbutton:String = "btn1";
trace(["page"+prevbutton]);
// which traces - pagebtn1
trace(pagebtn1);
// which traces the instance class - [object btn1pageclass]
I want to call the instance by using a variable... how do I do this?
View 11 Replies
Mar 4, 2010
I have an object that I add movieclips into when a user does something.
I'm trying to loop through the items in this object later and perform something when object.objectName = something, however I'm finding it hard to get the right code to use in place of the something.
code within a function that adds movieclip to object:
Code:
if (thisHImage==1) {
healthArray[healthIndex] = new mcCake();
}
[Code]...
when i trace(healthO.objectName) i get [object mcCake], but it won't enter the if statement,
View 2 Replies
Jul 8, 2009
I have a button located in a movieclip which I want in its overstate to gotoAndStop a particular labeled frame located in a different movieclip. How do I go to a frame of "movieclip A" by interacting with an element of "movieclip B"? Must I sever the relationship between the button and the movieclip its in which I wouldn't want to do...?
View 3 Replies
Oct 12, 2010
I have a button nested in a moveiclip within a larger flash file. I'm trying to have the button launch another swf file in a UILoader that is nested in the parent of this movieclipI thought that the following code would work to refer to a UILoader in a parent movieclip, but it didn't
archGallery.addEventListener(MouseEvent.CLICK, goArch)
function goArch(e:MouseEvent):void {
loadWindow.(this.parent).source = "archGlider.swf"
[code].....
View 5 Replies
Oct 6, 2009
still cant get my head around this..iv created balls inside a function is there a way to reference them out side of the function? with addChild() do they get instance names?
ActionScript Code:
makeBalls();
function makeBalls() {
for (var i:int=0; i<10; i++) {[code]...........
View 1 Replies
Jan 21, 2010
've been trying to figure out how to refer to the stage from a Sprite before it is added to the stage.
I'm working on a small program in which I plan to use external classes for each "window" that comes up. I've made the window classes extensions of Sprite. I'd like to make this window add itself to the stage when its constructor is called, and then just remove it from the window class when I'm finished with it. Is this a good idea? I'll post some of my code to show you what I mean.
This code doesn't work. I get the error "type was not found or was not a compile-time constant: Stage"
From my window class:
ActionScript Code:
public class PlayerSelectionWindow extends Sprite{
var stg:Stage;
[Code]....
View 2 Replies
Dec 6, 2010
The constructor class has the following code:
Code:
//Phase 2: Parse XML Data
internal var xmlParse:ParseXMLData;
[Code]....
View 7 Replies
Jan 26, 2006
I'm using a little flashmovie as a button on a website, and I'm trying to link it to not only a certain page but also a specific place on that page. Right now I'm using the following code:
getURL("SS-nieuws-flash.htm#opendagen", "_self");
This only gets me to the right page, but not the right place on that page. Can this be done in Flash. I haven't been able to find any examples of it in the manual or on the web.
View 1 Replies
Oct 27, 2006
altering values of movie clips (couldnt think of another way to put it)say i need to change the _x of movie clip ##_mc
# being variables
i would normally use:
tellTarget ("_root."+A+B+"_mc")
{
_x++;
}
since the i cant just say _root.G5_mc._x++; cuz i dont know if its G5_mc or G4_mc (follow? im horrible at explaining things!)is there any other way of doing this? or do i have to use tellTarget?
i tried:
"_root."+A+B+"_mc._x" += 1;
but it didnt like that too much
View 5 Replies