ActionScript 2.0 :: How To Ease Out Spinning Wheel
Aug 7, 2007
i've got a spinning wheel, similar to wheel of fortune, the only code left is how to ease out spinning the wheel? like fading out, i don't know the term. when you drag and rotate the wheel, it will continuously rotate until it fades out.
I am trying to make a spinning wheel and I've got it spinning fine, forum as well as a tutorial I found. Thing I could not make to work is hitTest. Actually I've got it to work but its reporting wrong details at times.
I am trying to create a spinning wheel with text on it. I have created the wheel and it is populating perfectly based on the colors that I supply to it. Now I am trying to add text to each of the parts of the wheel but am running into some problems. I cannot seem to get the text to display properly within each of the colors. I was hoping someone could help me get this to work properly. The place where I am trying to get the text to work is in the _drawSlice function. I am trying to figure out the logic to get it to work properly. Any help is appreciated. Here is my code:
I have a problem with this spinning wheel I'm working on. I have imported some png's to my library that I want to use in the wheel but they get very pixelated after the spin. Before it starts moving they look normal and sharp.
I remember seeing a tutorial on how to create the Apple/iPhone spinning wait wheel, but now I can't find it for the life of me. Anyone know what I'm talking about? It's the 12 grey bars that rotate clockwise. I'm thinking about implementing something like that before a video plays as it's loading.
I have researched all over and have found some that "kind of" work, but the coding always has issues with CS3 (my version). I am more proficient in AS2, but would be willing to try AS3 if that is the way to go.I need a script that will allow the user to use their mouse to drag a wheel that will slow down to a stop. Think "Wheel of Fortune" style. Where it stops will trigger an event.
I would like to be able to spin a wheel in flash, this wheel has 8 sections to it split up equally, it spins for a random amount of time, 3 - 7 seconds and then stops. the section which lands on the marker is the result and will take you to a specific frame. Also i would like it when it stops to gradually slow down however this is not vital.this code works for just rotating a wheel but i want to know how to randomly stop it and how to take it to another frame.
I've been in web development for years, but I never really ventured into Flash beyond simple tweens and so forth. Now I'm trying to broaden my horizons.Using code from a similar post, I've created a rough 'proof of concept' of a spinning window wheel.I tweaked the AS2 code a bit to work the way I'd like it to, but one thing is still tripping me up... How to get the wheel to stop in designated 'zones' so that answers will be clearly visible in the windows.To put it another way, I'd like this thing to work exactly as shown (randomly), but always stop exactly aligned on one of say 12 zones or slices of the circle
I have a wheel that the user can spin by flicking it with a mouse (think wheel of fortune). It needs to trigger an event once the spinning has finished depending on what section of the wheel it has landed on. I can get it to trigger an event but it triggers every time the wheel passes the hitTest object, not just when it is done. I've attached a sample of it.
I have a wheel that the user can spin by flicking it with a mouse (think wheel of fortune). It needs to trigger an event once the spinning has finished depending on what section of the wheel it has landed on. I can get it to trigger an event but it triggers every time the wheel passes the hitTest object, not just when it is done. I've attached a sample of it. All help is appreciated, as I am really pulling my hair out on this one.
I have a banner, and on this banner there are three wheels which spin continuously by way of motion tweens.What I want to do is have them stop spinning for a few seconds and then continue spinning, this process will be repeated every time.
So my question is: How would I accomplish this?I know I could just add a bunch of frames to stop the wheels from spinning, but I was wondering if there's a script that will do this without having to add frames.
Is there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
I have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.
I have been designing at a professional level for about 5 years now but I am new to flash. I've been tasked with creative a wheel of fortune game in flash, and I am trying to create a script that will make my wheel spin with a blur and then slowly decelerate to a random tile.
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height;[code]....
I'm trying to get a prototype working for a website.
What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.
Here is my code:
Code: Select all import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent;
My main objective is to emulate this scrolling effect seen such as the att phone. The effect of being able to click and drag to "spin" the phone and/or use a scrollbar to "spin" it. [URL]I have taken the time to take pictures of my object from many many angles so i thought to myself "i want to make a scroll bar and mouse events that will scroll through frames, since I can just put each angle in a frame and go from there"
What I have done is create a new actionscript 3 document, imported to stage my bitmap then converting it to movie clip, then i just apply the 3d spin motion preset.When i try the movie it spins ok apart from 1 frame where it looks like the bitmap moves to the left slightly.Do I need to delete frame 1 or the last frame perhaps
I'm having a strange issue with an incremental rotator. Using Tweener, i just want a square to rotate by 15 degrees each time the stage is clicked. This works perfectly until the rotation get larger than 200. At that point the square spins a full loop before landing on the correct location. All I'm looking for is to have it be +=15 from where it currently is.[code]
I've had a challenge that I cannot seem to figure out for the life of me right now. I have set up a mockup spinning carousel on this page here using Actionscript 2: [URL] What I would like however, is for the annimation to only be available when moused over on the .swf. When the mouse is not placed inside the flash file, the animation would then stop. Is this possible?
I am using ActionScript 2 and I'm trying to animate a spinning halo for the logo below.Does anyone know how I could do this? I have made circles spin before, which was easy, but as this is an oval it isn't working out for me.
So I'm designing a game for my flash class final, and I want to have my character spin based on mouse movements. So if I move the mouse to the left, character spins counterclockwise, to the right, clockwise. But I also need to have things spin with the character, like the gun he's holding. And if the gun shoots projectiles, how would I keep the direction of the projectiles constant with the character's direction? Also, I'm using wasd for walking, then the mouse for directional control, so how do I make it so W doesn't make the character go down in Y value, but it makes the character travel at a velocity in whatever direction it's facing (so if the character is facing like northeast, pressing W will make him walk northeast. Then pressing A facing the same direction would make him strafe northwest)?