ActionScript 2.0 :: Spinning Wheel With Designated Stopping Areas?
Feb 5, 2009
I've been in web development for years, but I never really ventured into Flash beyond simple tweens and so forth. Now I'm trying to broaden my horizons.Using code from a similar post, I've created a rough 'proof of concept' of a spinning window wheel.I tweaked the AS2 code a bit to work the way I'd like it to, but one thing is still tripping me up... How to get the wheel to stop in designated 'zones' so that answers will be clearly visible in the windows.To put it another way, I'd like this thing to work exactly as shown (randomly), but always stop exactly aligned on one of say 12 zones or slices of the circle
View 1 Replies
Similar Posts:
May 28, 2007
Okay, this drag and drop thing seems fairly doable, but I've never tackled it before..I have about six items that I want to be able to drag and drop into their designated areas.I would like whatever mc that is being dragged to be put on the highest level, so I will need the set depths thing to work out.Also, if you drag an MC and release it but it's not on the correct target, I would like it to animate back to it's original position. Could you point me in the right direction as to how to do this? Or help me out with any code or source files you might have?
View 1 Replies
Dec 7, 2010
I'm trying to make a car, and i can't get the wheels to spin.
View 1 Replies
Jan 28, 2010
I am trying to make a spinning wheel and I've got it spinning fine, forum as well as a tutorial I found. Thing I could not make to work is hitTest. Actually I've got it to work but its reporting wrong details at times.
[Code]...
View 1 Replies
Aug 7, 2007
i've got a spinning wheel, similar to wheel of fortune, the only code left is how to ease out spinning the wheel? like fading out, i don't know the term. when you drag and rotate the wheel, it will continuously rotate until it fades out.
View 3 Replies
Feb 12, 2011
I am creating a quiz game, there are 6 different quizzes. Which quiz is presented will be made by which segment a spinning wheel stops on.
I am reasonably confident I can create the spinning wheel and the quizzes, but how can where the wheel stops choose the quiz?
View 1 Replies
Aug 14, 2010
I am trying to create a spinning wheel with text on it. I have created the wheel and it is populating perfectly based on the colors that I supply to it. Now I am trying to add text to each of the parts of the wheel but am running into some problems. I cannot seem to get the text to display properly within each of the colors. I was hoping someone could help me get this to work properly. The place where I am trying to get the text to work is in the _drawSlice function. I am trying to figure out the logic to get it to work properly. Any help is appreciated. Here is my code:
package {
import flash.display.MovieClip;
import flash.display.Sprite;[code]..........
View 1 Replies
Nov 9, 2010
I need to create flash spinning wheel as given in tempate at following [URL]
View 1 Replies
Apr 16, 2012
I have a problem with this spinning wheel I'm working on. I have imported some png's to my library that I want to use in the wheel but they get very pixelated after the spin. Before it starts moving they look normal and sharp.
View 2 Replies
Jun 11, 2009
I remember seeing a tutorial on how to create the Apple/iPhone spinning wait wheel, but now I can't find it for the life of me. Anyone know what I'm talking about? It's the 12 grey bars that rotate clockwise. I'm thinking about implementing something like that before a video plays as it's loading.
View 1 Replies
Jan 24, 2011
I have researched all over and have found some that "kind of" work, but the coding always has issues with CS3 (my version). I am more proficient in AS2, but would be willing to try AS3 if that is the way to go.I need a script that will allow the user to use their mouse to drag a wheel that will slow down to a stop. Think "Wheel of Fortune" style. Where it stops will trigger an event.
View 4 Replies
Feb 3, 2012
I am trying to spin the wheel automatically with out mouse click.
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
txtCount.background=true;
var randomnumber:Number;
[Code] .....
Here is the sample file [URL] How to get the specified number which is available in mysql database instead of random no.
View 2 Replies
Mar 1, 2011
I would like to be able to spin a wheel in flash, this wheel has 8 sections to it split up equally, it spins for a random amount of time, 3 - 7 seconds and then stops. the section which lands on the marker is the result and will take you to a specific frame. Also i would like it when it stops to gradually slow down however this is not vital.this code works for just rotating a wheel but i want to know how to randomly stop it and how to take it to another frame.
onClipEvent (enterFrame){this.ang=ang+0.01;_alpha=190*Math.sin(this.ang)+190;_rotation++;_xscale=260*Math.sin(this.ang)+1900;}
View 10 Replies
Feb 12, 2011
I have a wheel that the user can spin by flicking it with a mouse (think wheel of fortune). It needs to trigger an event once the spinning has finished depending on what section of the wheel it has landed on. I can get it to trigger an event but it triggers every time the wheel passes the hitTest object, not just when it is done. I've attached a sample of it.
View 8 Replies
Feb 12, 2011
I have a wheel that the user can spin by flicking it with a mouse (think wheel of fortune). It needs to trigger an event once the spinning has finished depending on what section of the wheel it has landed on. I can get it to trigger an event but it triggers every time the wheel passes the hitTest object, not just when it is done. I've attached a sample of it. All help is appreciated, as I am really pulling my hair out on this one.
View 11 Replies
Aug 1, 2004
I have a banner, and on this banner there are three wheels which spin continuously by way of motion tweens.What I want to do is have them stop spinning for a few seconds and then continue spinning, this process will be repeated every time.
So my question is: How would I accomplish this?I know I could just add a bunch of frames to stop the wheels from spinning, but I was wondering if there's a script that will do this without having to add frames.
View 1 Replies
Sep 7, 2010
ive been trying to modify this text drag script to enable it to use the mouse wheel. ive managed to make it scroll with the mouse, but i cant seem to make it limit itself to the boundaries of the mask, like the dragger behaves. it just keeps scrolling upwards or downwards to infinity. i was thinking if there was a way to make it behave like the dragger.here is the script if u want to take a look. at the bottom i added the mousewheel listener and attached it to the dragger, and it works perfectly, but as i said, it doesnt stop like when you click it and drag it.
Code:
//code by Billy T
//set a variable
[code].....
View 2 Replies
Feb 2, 2006
ive been trying to modify this text drag script to enable it to use the mouse wheel. ive managed to make it scroll with the mouse, but i cant seem to make it limit itself to the boundaries of the mask, like the dragger behaves. it just keeps scrolling upwards or downwards to infinity. i was thinking if there was a way to make it behave like the dragger. here is the script if u want to take a look. at the bottom i added the mousewheel listener and attached it to the dragger, and it works perfectly, but as i said, it doesnt stop like when you click it and drag it.
[Code]...
View 10 Replies
Feb 4, 2009
I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:
Startup tween:
mWheelStartTween = new Tween(mcWheel, "rotation", Regular.easeIn, mcWheel.rotation, mcWheel.rotation+360, 2, true);
Looping tween:
mWheelLoopTween = new Tween(mcWheel, "rotation", None.easeNone, mcWheel.rotation, mcWheel.rotation+360, 1.5, true);
Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.
View 0 Replies
Feb 13, 2012
I have been designing at a professional level for about 5 years now but I am new to flash. I've been tasked with creative a wheel of fortune game in flash, and I am trying to create a script that will make my wheel spin with a blur and then slowly decelerate to a random tile.
[Code]...
View 2 Replies
Jun 14, 2009
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;[code]....
View 1 Replies
Oct 23, 2007
I need to create a "Wheel Of Fortune" style wheel, where if a person clicks a button it spins, slows down, and then stops at a random location.
View 2 Replies
Oct 26, 2010
I have created a series of buttons which are actually MCs in AS3. Each button when clicked goes to a particular frame (all good). The problem that occurs is when you click a button that is 'active' (ie click a button twice in a row)...Flash takes you to the next frame rather than keeping you on the designated frame.How can I stop this or disable the button whilst on its designated frame?[code]
View 1 Replies
Oct 4, 2005
I`m working on this script to use as menu:
[Code]...
I can`t figure out how to add the onclick function to the designated object. In the end I want to set a variable and a goto action to end up on the correct slide.
View 6 Replies
Jan 2, 2010
Basically its an onPress event handler on a movie clip that attaches another movie to it when pressed.The problem is, I only want the movie clip to be attached once in the designated x,y coordinates, no matter how many times the main object is pressed. I'm essentially trying to write my own FreeTransform script, that allows users to resize the object.
Below is the my source code:
ActionScript Code:
chair_mc.onPress = function() {
var bounds:Object = chair_mc.getBounds(this);
//
[code]...
View 5 Replies
Mar 22, 2010
i trying to find a way to have an exe time out and quit after say...ten minutes.
View 3 Replies
Oct 13, 2003
I am trying to make a script that will count up to the designated number...if the set number was 50 then you would see all the numbers 0 through 50...and to make things even more fun I also need it to be for currency so I need a decimile point i.e.. $50.00
View 1 Replies
Oct 3, 2002
I just recently visited the site for j records [URL]If you noticed everytime you click a button two of the MC's go to designated points from where ever they where previous.
View 14 Replies
Feb 16, 2006
i am making a scroller and need to have it so that when you hover on the up or down buttons, then it will keep moving the designated layer up or down. right now the event handler i am usiing (onRollOver) doesnt really work right because it only moves one pixel, then you need to roll off and roll back on.... i am thinking there must be some do... while statement for the rollover action but i cant find it...
View 7 Replies
Mar 20, 2011
I am creating an offline Flash Application which takes the user's photograph and stores it into a designated folder.My problem is how can i Store the photographs WITHOUT using any server side languages. (As its a standalone offline application).I know about the JPEGencoder classes and all.I can't use FileRefrence because it asks the user where he wants to store the image while i want to save the image in a pre-defined folder automatically.
View 2 Replies