I'm trying to make a flash game where people write small files, and they get included into the game. However, I need to use #include with a variable, but it won't let me (malformed). I need it to be a variable so the user can choose the file to be included. Anyways, how can I get around this? I need it so it will import the script and use it, if theres another way I'll be happy to hear.
I am trying to include a Variable from PHP which queries a database with a dynamic file..Obviously I have marked out passwords with "*"Here is My Php file to display the variables I need
[Code]...
What I need to do is have the flash file pull in videoid which is a string on a dynamic link from the page where the player resides. VideoID is dynamically created in the Mysql Database..how to get this dynamically into the flash file?
I am trying to go about a "smarter" way of setting up multi paged full flash sites. This has got to be something very simple that i can't seem to put my finger on.
I'm trying to create a variable called 'currentScen' that i can declare off the start and change depending on what page the viewer goes to in the site.
I could put a bunch of 'if' statements saying that 'if the current page is this page then do this, if it's this page do this' etc. for each individual page but i thought there must be an easier way.
I am trying to get the following to work:
Code:
// declaring what the starting page is var currentScen:String = "welcomeMovie"; //function fading in called page with animation used on the 'over' frame label function animateOn(page:String) {
Im working on a flash menu right now and I wan to create a dynamic gotoAndPlay. but I need to insert a variable into the target path right now here is what Im doing.
and right now Flash doesn know what to do with it... I would like to make this variable global also which is nothing more than throwing the _global command before my variable right?
Haven't touched Flash in years... trying to do something simple, but it isn't working well. Guess I'm REALLY rusty. I have a flash video with 3 button. Initially, I set a variable (frame 2)
Code: var x = 0; Then I have the 3 buttons. One of the buttons has the following code (the two other buttons have similar code, but set different variables)
So I've defined my variable:_global.current = 1;And below i am accessing an MC called 'carousel_holder', which has an MC named 'bar' and inside this MC is a final MC named 'bar1'.So ive tested my path and can hard code it fine, so its not a paths issue but i think my syntax is incorrect:_root.carousel_holder+".bar"+current.gotoAndPlay(" start");
I have set the variable in my page using <param name="flashvars" value="menustate=<?php $pagename; ?>"> which works perfectly fine when I use a dynamic textbox in flash with the var name menustate.
But I need to send a MC to frame 2 if 'menustate = 2'. Anyhow, I just want to know how to control a MC with an external var. I can't use loadVars () because this var is coming from any page, not just one.
In my movie I load a swf to a movieclip with this code
PHP Code:
_root.ImageViewer.loadMovie("deneme.swf");
Now can I do this? before calling the swf named deneme. When I press a button If I attain a number to a global variable with this code
PHP Code: on (release) {_global.myVar = 5;gotoAndPlay("CloseUpAnimation");}
Can I read this variable from the swf which I load into my movie?If I can read how can I write a If Statement that will gotoAndPlay according to that variable?
I have trouble with a script for my game project. I can't figure out what I'm doing wrong. This is the code I'm using:
[Code].....
Now, if the variable enemie_life drops to 0 (which I'm tracking with a dynamic text box) it just ignores frame 241 and continues with the second part of the code. There I have another problem: from my understanding (and the way I'd like it to be) it should give me a 3/1 chance to go to 126 and otherwise go to 181. The latter almost never happens. It seems more like a 100/1 chance (and I tried it often ...).
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
You know them flash decompilers - can they read your comments you leave in your code?Also, is there anyway to remove the comments if they can -- and can you somehow remove all whitespace and compact it so the swf runs faster, better, and is a smaller file?
I'm trying to recreate a modernized version of this tutorail here - but I'm having problems building building and referencing an SWC file for inclusion in my project in Flash Builder. Whenever I try to reference the SWC, flash says it's "not a compile time constant" - can anyone help me with the process of building a SWC (mainly, naming it so that Flash Builder can reference it) - and then, in Flash Builder, creating that reference to the SWC?
I'm trying to create an installer file for my AIR app. I export release build and include all my elements, i.e. assets, a 3rd party .exe file, etc. But my output says file is damaged. Is there s/thing about this .exe file that is doing this? Do I need to create a customer installer to handle running this?
I copied and changed the default (Flash Only) html publish file but when I publish my flash file, it doesnt create the AC_RunActiveContent.js file. How can I get Flash to include AC_RunActiveContent.js file when publishing?
All I want to do is include a "game" into a main swf. I'm learning AS3/Classes atm as well, usually I code on the timeline, anyway my Main.as document class looks like this: