ActionScript 2.0 :: Write A If Statement That Will GotoAndPlay According To That Variable?
Sep 22, 2005
In my movie I load a swf to a movieclip with this code
PHP Code:
_root.ImageViewer.loadMovie("deneme.swf");
Now can I do this? before calling the swf named deneme. When I press a button If I attain a number to a global variable with this code
PHP Code: on (release) {_global.myVar = 5;gotoAndPlay("CloseUpAnimation");}
Can I read this variable from the swf which I load into my movie?If I can read how can I write a If Statement that will gotoAndPlay according to that variable?
So I've defined my variable:_global.current = 1;And below i am accessing an MC called 'carousel_holder', which has an MC named 'bar' and inside this MC is a final MC named 'bar1'.So ive tested my path and can hard code it fine, so its not a paths issue but i think my syntax is incorrect:_root.carousel_holder+".bar"+current.gotoAndPlay(" start");
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example: if(bla == bla) { <------------how would I write another if statement here? }else if (bla == bla){ }
I would like some help on writing a piece of code.I need to write a function that if some movie clips are in some x and y value, then gotoAndPlay('end');
Code:
function gotoEnd() { if (tv_mc._x = 41.8; tv_mc._y = 157.3;) then gotoAndPlay('end'); }
if else statement I am trying to write for a gallery. I want to have it so if picture is on last one to go to first set on xml. Heres what I am writing it as:
Code: function nextImage() { if (p<(total-1)) { p++;
[code].....
I have it written on my next image function because many things refer to that so check here then proceed to first set if on last. The problem is it stays on 4 or last item in xml. Can someone hit me with some insight.
I am attempting to create what I call an 'On Air' rotator for a radio station. I would like to pull in an image file for each program when it is on air. I have the following AS 3 code that seems to work:
var now = new Date(); var day = now.getDay(); // Returns integer between 0 and 6 var hour = now.getHours(); // Returns integer between 0 and 23
[Code].....
The weekday programming is the same every day. We have some programs that are three hours in length. I would like to cut down on the number of statements I write. I am unsure how to combine the weekdays and have a range of hours in one conditional statement. Will the following work?
if (day >= 0 && day <= 4 && hour >= 6 && hour <= 10)
I'm attempting to express the condition "if the day is Monday through Friday and the hour 6 am to 10 am"
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
The gotoAndPlay option isn't kicking in here. The object "sam_MC" proceeds along the specified root. But when the if statement containing gotoAndPlay becomes true, sam_MC simply stops moving and no other action is taken. When sam_MC's x coordinate becomes less or greater than a specified amount, I want the flash movie to restart. My code is located on the first frame of a layer I have named "actions." Here it is.
I want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.
This may be an obvious search, but I'm not totally sure on the proper syntax... basically what I want to do is:
private function makeISchedule(data:Array, label:String = null):ArrayCollection{ var arr:ArrayCollection = new ArrayCollection; for (var i:int = 0; i<data.length; i++){
I am trying to go about a "smarter" way of setting up multi paged full flash sites. This has got to be something very simple that i can't seem to put my finger on.
I'm trying to create a variable called 'currentScen' that i can declare off the start and change depending on what page the viewer goes to in the site.
I could put a bunch of 'if' statements saying that 'if the current page is this page then do this, if it's this page do this' etc. for each individual page but i thought there must be an easier way.
I am trying to get the following to work:
Code:
// declaring what the starting page is var currentScen:String = "welcomeMovie"; //function fading in called page with animation used on the 'over' frame label function animateOn(page:String) {
Im working on a flash menu right now and I wan to create a dynamic gotoAndPlay. but I need to insert a variable into the target path right now here is what Im doing.
and right now Flash doesn know what to do with it... I would like to make this variable global also which is nothing more than throwing the _global command before my variable right?
Haven't touched Flash in years... trying to do something simple, but it isn't working well. Guess I'm REALLY rusty. I have a flash video with 3 button. Initially, I set a variable (frame 2)
Code: var x = 0; Then I have the 3 buttons. One of the buttons has the following code (the two other buttons have similar code, but set different variables)
I need to have one variable contain the name of another variable so I can write the actual value using either variable.
On my main timeline I have this code: var globalvariable = "blank"; On a movieclip I have this code: on (press) { var testsend = name._root.globalvariable; testsend = "IT WORKS!"; trace(_root.globalvariable); }
I'd like the trace to read "IT WORKS!" but it's always "blank". The reason for this is that I have a controls options page where users can change their key binding for the various controls of a game. There is a list of the actions in the game with a field for the currently assigned keyboard shortcut. When they press that field, it's a button that pops up a keyboard graphic which has buttons on it for every key. Clicking one of those buttons should assign that keyboard equivalent to the corresponding field.
So I want to have something like this actually work: Click the MoveFowards field and click "Spacebar" on the keyboard graphic and now _root.Moveforwards has a value of "Spacebar". Click the Jump field and click "Spacebar" on the keyboard graphic and now _root.Jump has a value of "Spacebar". Click the Shoot field and click "Spacebar" on the keyboard graphic and now _root.Shoot has a value of "Spacebar". So I need to pass the name of the variable to the keyboard graphic so that it outputs to the correct global variable and writes its output to the correct field.
I have set the variable in my page using <param name="flashvars" value="menustate=<?php $pagename; ?>"> which works perfectly fine when I use a dynamic textbox in flash with the var name menustate.
But I need to send a MC to frame 2 if 'menustate = 2'. Anyhow, I just want to know how to control a MC with an external var. I can't use loadVars () because this var is coming from any page, not just one.
What i am trying to attempt here is to make the variable equal to the name of an item in my library. (Im using this to use different ships in an old arcade-style vertical shooter). This is meant to make a ship appear on stage.
When <variable> is replaced with a library item (eg. mvcShip), it works fine, but if the variable is in place, i get a trace value of ship1 as "undefined", and the ship doesnt show up on the stage.
I have trouble with a script for my game project. I can't figure out what I'm doing wrong. This is the code I'm using:
[Code].....
Now, if the variable enemie_life drops to 0 (which I'm tracking with a dynamic text box) it just ignores frame 241 and continues with the second part of the code. There I have another problem: from my understanding (and the way I'd like it to be) it should give me a 3/1 chance to go to 126 and otherwise go to 181. The latter almost never happens. It seems more like a 100/1 chance (and I tried it often ...).
I currently have a flash video player and I want to add some code that will update a variable in an external .as or .txt file. I then want to be able to pull this variable into a different .swf when required.
My variable I want to create will be CurrentVideo and it needs to be a number e.g. _global.CurrentVideo = 2
var printImage1:MovieClip = new PrintImage1();var printImage2:MovieClip = new PrintImage2();var printImage3:MovieClip = new PrintImage3();var printImage4:MovieClip = new PrintImage4();var printImage5:MovieClip = new PrintImage5();var printImage6:MovieClip = new PrintImage6();
I tried everything I could think of but it still gives me compiling errors.
I have a movie clip on the main timeline that includes a button.When pressed, I want this button to conduct an if statement to check the contents of a textbox on the main timeline and if equal execute the statement.So far I have this but the text does not seem to 'read'. Do I need to pass the textbox contents into a string variable rather than read directly from what is in teh text?[code]
if I use in statement xml-child distinct of nameWin (summa, e. g.), it works good. But with nameWin, e4x compares local variable nameWin (which not interested for me at all at this time) with "necessary name" instead of compare item's nameWin with "necessary name".
i am trying to find out if it is possible to check on more than one variable in an if statement at a time as i am usure how, so is it possible in as2 to check on more than one varialble if answer is equal to the number 1 and answer is to the number two and also the number three perform a function
var answer1:Number =1; var answer2:Number =2; var answer3:Number =3; if(answer == 1 ) and answer == 2 and answer ==3); if(answer == 1 and answer == 2)
How can I test a undefined variablewith an if statement.all a this did not work and I don't want to define a value for this variable.name of the variable x.
When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10.[code]