ActionScript 2.0 :: Listener.onResize
Jul 8, 2003
Within flash 8 i'm working the folowing website:[URL] The centered MC size changes when clicked a button.I published the movie as a 100% x 100% with a noscale option. I want to add a movieclip in my main timeline wich must go automatically to the left of the users screen. if you got 1024x 768 and even when someone got a nice 30" screen from with a resolution from 2560x1600. yesterday i posted a thread and i've got the next code wich did not work in my movie. the next code i placed in my main timeline:
[AS]
listener.onResize = function ()
{
menuMc._x = menuMc._y = 0;
[code]...
I tried several things today but nothing works. i tried different publish settings. the listener option was new for me and i tried to find out what it does.do i need to add a line like addListener? or do i need to name the function?
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Jul 10, 2007
I've made a flash file which contains the following:backgroundMC (consist of vector art made in illustrator and imported)holderMC (loads an external swf which contains my game)I want the background to scale when the Stage get resized so I used the following code as everyone else does:
ActionScript Code:
Stage.scaleMode = "noScale";
Stage.align = "LT";[code]....
Then if I resize my window the backgroundMC doesn't, because the listener isn't active anymore... Is there a way to resolve this? .I want my Stage to resize the backgroundMC, but without causing my game.swf (which is dynamicly loaded) to run slow...
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Jun 12, 2011
I'm trying to make a menu that resizes its size when browser is scaled. I've been able to do that, but I can't get the position of the text inside the menu bar to change position when resize.this is the code:
Stage.align="TL";
Stage.scaleMode = "noScale";
bar1._x = 114;
bar1._width = Stage.width-228;
[code]....
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Apr 4, 2010
ive tried not using swfobject and static embedding in swfobject, and the flash itself in IE was buggy in both cases (size and position of movie clips and text inside the flash). using dynamic embedding in swfobject fixed this, however, now the size and position of the whole flash object is buggy, not the individual elements inside the flash.funny as it may sound i consider this an improvement,especially since most of the advice i am getting out there is that no matter the case i should be using dynamic embedding with swfobject always.the page consists of three divs,a content div, and a banner and menu div in which there is flash content dynamically embedded to stretch to 100% of the divs width and height,and the divs themselves are programmed to maintain the correct aspect ratio no matter how the window is stretched with the doResize function in the dimentionator.js file,which is called when the window loads and whenever the window is resized.
this works fine in all browsers except IE. in IE, when the window loads, it doesn't resize, it just shows the banner maximized for some reason. you have to actually click and drag the bottom right corner of IE to resize it manually and then see it proportion correctly. and, if you do it to quickly, the flash doesn't have time to catch up and it will be bigger or smaller than it needs to be. finally, if you maximize or minimize the window the size is what it should have been before you pressed the button.so all of those problems could be fixed the divs are resized when the window is idle right? i have tried making a timer to call the doResize function every 5 seconds, and actually increasing and decreeing the size of the divs by one pixel every five seconds, but the flash stayed the same size. i am sure that the functions were actually called, and the divs themselves resized, but the flash stayed the same size.heres the site, check out dimentionator.js (you can see it and all the rest of the stuff i used in this site by going up a directory)
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Mar 27, 2007
I have the following and have managed to be able to use onResize to resize just my mc 'mcl',it currently fits horizontally but not vertically, so it's stretching, I want to stretch 100% on the left and right hand side but in proportion
Code:
var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth());
var myLoader = new MovieClipLoader();
[code].....
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Jan 16, 2010
I have a an swf, called 'controls' that I created with flash cs4. I upload the controls.swf to my web server. I create an application in flex and it loads the external swf controls into itself. So far I can manipulate the controls.swf via my flex app. I created a class in my external swf, but I need to add some onResize event/check to my scroll bar. For example, if my scrollbar size increases/decreases, I want it to change variable values. Is there some movieClip.onResize event?
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May 4, 2010
There seems to be just one problem I cant get around. Its a full screen flash site so when the browser gets resized, it looks all weird until you refresh the browser. I think it would be too hard to make a function to reposition all of my movieclips when the onResize event gets triggered so I figured it may just be easier to restart the flash movie from the start when it gets triggered, how could I refresh the movie, or possibly even refresh the browser? here is the site so you can see what I am talkin about [URL]
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Jan 19, 2009
I am trying to get the loaded movie "GB.swf" to scale/change width and height onResize. And yes I do want to be loading into a level, not into a mc, with loadMovieNum. Here is the code:
stop();
var depth = 5, x = ((Stage.width/10)*2)+10, y = 160;
var widthscale = ((Stage.width/10)*6)-20;
var heightscale = (Stage.height-170);
_root.onEnterFrame = function() {
this["_level"+depth]._x = x;
this["_level"+depth]._y = y;
[Code] .....
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Dec 19, 2008
So, I have my fullscreen working, selecting a rectangle to scale to. and everything is good there,.. the issue is that the I have an onresize event, that positions the entire sprite... so.. when it goes into fullscreen, it obviously fires the resize event, which inconveniently slides my content to the right, as it tries to recenter the content. any way I can make it so it doesn't fire the resize event.
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May 16, 2007
how I can make a 95% black MC cover everything on the website page (full screen onResize) so I can present an externally loaded image by itself? I have seen this done before in a few flash portfolio websites but I can't seem to find the solution on any previous thread. I may have missed some threads. is there an actionscript that can do all of the above without having to resize an MC?
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Feb 9, 2007
Stage.broadcastMessage("onResize") doesn't seem to work. I have a lot of classes that add new content to the stage at runtime and would like to be able to call all the different onResize functions in various classes that listen for a stage resize so things get positioned correctly. Do I need to do some plumbing or is there a way to tell the Stage to broadcast a message?
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Feb 4, 2009
this is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
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Apr 13, 2009
Line 1 Frame 1:
[Code]...
I am trying to trace the results of my listener when the browser is resized...no avail. Are you able to see what I am doing wrong?
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Feb 11, 2008
I am having a weird problem with scope/reference. I am using a loop to preload a number of thumbs in one go, I am creating a different listener for each one on the fly and then passing event handlers for each one of them. This should not be difficult using a loop, but somehow I cannot access the the parent object on my listener and therefore I can't do much with my thumbs after they are loaded.Here is the relevant segment of my code. myThumb_mc is a temporary variable that does not exist when the loop finishes, you can copy and paste this code to test it though. It should work to that extent. (you'll need an image1.jpg to be in the same directory)
Code:
var myThumb_mc = _root.createEmptyMovieClip("myThumb_mc", _root.getNextHighestDepth());
myThumb_mc.clipLoader = new MovieClipLoader();
myThumb_mc.clipLoader.loadClip("image1.jpg",myThumb_mc);[code].....
The code above works, but it does not look nice and it cannot be the right way of doing this. Long question short, how can I access the parent of a listener from a listener object? ._parent does not work.
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Mar 13, 2010
This is something that tugs at my mind a lot so I figured I'd ask the community. If I have a class called MyParentWidget and it contains an instance of MyChildWidget with an instance name of myChildWidget then I will often do something like this:
[Code]....
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May 2, 2010
Quick question, can an object get the same event listener applied more than once? For instance if I have myObj.addEventListener() and then later in my application I apply the same exact listener on the object again does the listener get applied on the object thus increasing memory consumption? or does it get re-written over?
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May 27, 2007
I am trying to add a key listener. I'm pretty sure this was working recently, but now it isn't, and can't figure out what is preventing it... I am saving in Flash 6.
var myListener:Object = new Object();
myListener.onKeyDown = function()
{
[code]....
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Jun 18, 2008
I tried to add a listener but nothing happens....I mean nothing happens.
keyListener.onKeyDown = function() {
if (Key.isDown(Key.TAB)) {
if(des.text != "FRED"){[code]...
We want to set focus in atext field then when the user presses the Tab key we want to see what's in the field and move on the timeline.When I put the code above into a new file it works fine but if I put it into my course file or even bring it in using a loadmovie it doesn't work anymore.If I use a simple on realease key = tab on a button it works in a new file, but not in my course file.
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Oct 23, 2009
I am trying to get this simple event listener to work.
function moveBoarder(boarder:MovieClip, movement:Number, rotationAmt:Number):void
{
boarder.y -= movement;
boarder.rotation += rotationAmt;
[code]...
understand this error message "ArgumentError: Error #1063: Argument count mismatch on making_modular_fla::MainTimeline/moveBoarder(). Expected 3, got 1."
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Mar 9, 2010
I want to add a key listener to my stage, but from an object 2 depths below the stage. How would I do this?
I thought about adding the listener from my doc class, but the listener function is in the object that is two depths below the stage, which would mean I would have to pass the key values to the next movie clip, then when that one is loaded, pass it to the one with the listener function. It seems very complicated, is there an easier way which keeps with the principle of OOP?
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Aug 2, 2010
I've nearly finished doing an AS3 game in which you should move a frog in X axis in order to catch the flies that fall down.
But each time I press in a button which leads you to "play again"
I got a function which gets called twice and affects the gameplay [code]...
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Mar 31, 2009
How can I tell what listeners are active in a file during build in the flash environment?
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Sep 25, 2009
[Code]....
I have created a listener. I want to call this listener on click on the button. As like my_btn.onRelease = function(){//call this listener on click on the button.}
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Dec 17, 2009
i've a problem with the DOUBLE CLICK EVENT. I have a foregrounded MC, named AA(activeArea),who stands like a "event captor" covering the whole stage area, so i used it for manage every event in my swf.The problems starts when i add a listener to the MC which stands on the background, under the AA. It doesn't "listen" anything.
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Mar 22, 2009
I have a timeline with some button (and movieclip) that will appear later ...what is the best way to add listener to them? I can't do it in the first frame because the buttons don't' exist yet... Is it a good practice to add the listener when flash put the buttons on the screen or is there a better way yo handle this situation?
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Jul 14, 2009
I'm not getting any errors. I've been over this code again and again. I based this on an exercise from Lynda.com. The code includes listeners for mouseup but the dragged object doesn't stop dragging when at mouse-up as directed. Also, the dragged object doesn't return to original position as directed.
Here is the main .as file:
Code:
private function checkTarget(event:MouseEvent):void
{
if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece))
{
[code]....
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Dec 8, 2009
I'm trying to add an event listener to my flash file using actionscript 2.0. what i'm tryin to do is this.
[Code]...
so whenever the user put the mouse over the stage the timeline should stop playing and onRollOut the timeline should continue.
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Jul 27, 2010
I have a document class called "RheDocClass.as". This document class instantiates a class called "LiquidGui.as".What I want to do is have the LiquidGui class listen for stage RESIZE events and the act on those events. But when I try to add a stage listener to the LiquidGui constructor I get errors. ( the error depends on how I experiment with the syntax) So I have put the listener in the RheDocClass instead, and then pass the stage properties to the LiquidGui class. But, I'd really like to keep the stage resizing code all in the LiquidGui class so that I can reuse it with other projects.how I can attach a listener to the stage from the LiquidGui class?
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Oct 17, 2010
I can't make this code work in Flash CS4, it keeps saying that the listener parameter can't be null or that the index is invalid.
ActionScript Code:
addEventListener(Event.ENTER_FRAME,f_entraframe);
function f_entraframe(event:Event):void[code].....
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Feb 15, 2005
I've got a shell movie clip which loads some other clips. In one of the sub clips, I have a key listener. Inbetween loading of the sub clips, I have it removing the key listener and the movie clip.
But the function that was attached to the key listener is persistant, even after the sub clip has been deleted, and I've attempted to remove the key listener from the main shell. What ends up happening is the second time you load the sub clip, it runs the function *twice*, or three times, or as many times as you click the link to load it.
When i run the shell movie, it shows trace actions from the sub clip even after it's been removed!
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