ActionScript 2.0 :: Loadmovie - Goto A Specific Marker Within The External .swf
Sep 12, 2006
I am loading a external swf into a MC "m_loader" but i want to go to a specific marker within the external .swf (Marker "m1q1"), i can load the .SWF fine but how do i go to specific place currently using the following AS.
I'm making a training video and right now I have a container swf that loads external swf's In the container swf there is about 3 frames in the beginning and on the fourth frame you choose the section you want to go to next. The sections are just external swf's. To load the section / external swf I'm using:
I have run into a snag! I cant target a specific frame after loading swf file.I m creating a continuous slideshow with five separate swfs (movie01.swf , movie02.swf... etc) which load sequentially into one empty movieclip (named - mainMCholder) on the root timeline I control the loaded swfs with 2 buttons next and previous.These buttons simply move up or down a frame (nextFrame/prevFrame) .if I load movie02. swf into my empty movieclip and I m on frame 1 (of 10) and choose to back up to the end of movie01.swf (which would be frame 10 of movie01.swf),I end up on frame 1 of movie01.swf. Unsure why I cant move to last frame of a loaded movie?
//This is the code I've used loadMovie( movie01.swf, "mainMCholder"); mainMCholder.gotoAndPlay("lastframe");
I'm using Google Maps with Flex 3. I'm using custom markers (custom icons) to mark places on the map. It works fine. The problem is that in some cases, I don't need a custom icon, I need the standard marker.
For example, how would I set condition C's icon to the standard marker:
public function iconSetter():void { if (condition A blah blah){myIcon=star; myPointsBuilder(); return;} if (condition B blah blah){myIcon=circle; myPointsBuilder(); return;}
[Code].....
I don't know how to revert to the default marker where I wrote "STANDARD MARKER".
I am getting better at Flash 8, but I have a problem. I am in a Movie Clip, and when you press 'g' it returns you to the first scene, and I want it to go to the second scene. on(keyPress "g"){ _parent.gotoAndStop("Scene 2",7); } Is there a way you can do that?
i have, i have a problem with my code.i have a mc (button) that when you click on it should go to a specific frame (the option clicked) and then charge a movie.the button (mc) ist created by a duplicatemoviehere is the code
I need some actionscript which I can put into a movie and when that movie gets to a certain date i.e. my birthday the file redirects to my website. I would like the movie to always redirect to my site, even when that date has passed.
I have a time line with 2 frames only. On frame 1 I have a Movie Clip that contains a gallery and its called "gal1" on frame 2 I have another Movie clip called "gal2". Now I have 2 buttons to call each of these galleries which this code in them[code]...
But when I am in gal1 and I want to click on the second botton to call gal2 with the same exact code attached to button2, it doesn't work!
I need to make a function (inside Flash) that will let a swf find out what date it is (each time it is loaded from a server) and then - according to the date - display a frame designated to that date. Optionally, I could have the swf load another swf based on the date.Originally I had planned to make some php wrap-around that would do the loading of different swf's for me - but this is not an option since the swf may soon be uploaded to a server that I cannot feed with php-documents (I don't get access for that - swf only!)So now I must find a way to do this within the swf. But as of right now I am clueless.
One thing I did learn during my googling the past many hours is that the "Date class" in Actionscript is risky - in that it 'reads' what date the end user has on his/her machine. So in the event that some user has the date misconfigured that will screw up what my swf will display.Therefore I am hoping that I could somehow do a variation of php's "echo date" and get the date from the server - but inside Flash. And then have that bit of data call for a certain frame/scene/loaded swf.
I'm working on making a nitrogen tank that inflates a balloon a little bit more every time you click the tank. How do you set it up to go to a specific shape tween each time it is clicked, and then have it stop and make a reset button appear?
I know. This topic has been addressed several times in various posts. And I've read and tried all of them, however nothing seems to work. I'm not sure if due to the circumstances...I'll explain.
I have made 2 files: main.swf and products.swf. A button in main.swf has the following code:
on (release){ _root.loadMovie("products.swf"); }
This works great, but what I really want to do is go to frame label "Range" in products.swf. A note of explanation: I'm not trying to load products.swf into a container movieclip, I want to replace main.swf with products.swf and go to Range label.
I have a sliding menu, and need to loadMovies when specific clips are in specific positions. For gallery, for example, the code I'm using is: if (xTargetSLI = 350){ loadMovie ("gallery.swf", 1); } But with that code, gallery.swf loads by itself, regardless of the position of SLI.
Okay, I know. This topic has been addressed several times in various posts. And I've read and tried all of them, however nothing seems to work. I'm not sure if due to the ircumstances...I'll explain.I have made 2 files: main.swf and products.swf. A button in main.swf has the following code:
on (release){ _root.loadMovie("products.swf"); }
This works great, but what I really want to do is go to frame label "Range" in products.swf. A note of explanation: I'm not trying to load products.swf into a container movieclip, I want to replace main.swf with products.swf and go to Range label.
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
and when i click another button to go frame 1 from the same page at 10,, placed beside the loading external swf ,, it goes,, but the loaded external swf file is not going ,, or the external file not cleaning,, not removing. here is the CS3 flash sources,, and outputs [URL]
im trying to do is load an external swf file into a "base" file but play a certain frame number or label in the external file.I have a file called base.swf file which is level0In base.swf i have nothing but 1 frame with the following AS code:loadMovie("top.swf", 2);This works fine and loads and plays top.swf, but how can i load top.swf and play a certain frame label or number as soon as its loaded. Ive tried the following which does work but i hope it kinda explains what i want to do.
I am looking to load an external swf as an intro to a project I am working on. I want the external swf to trigger the main timeline to goto frame 3 when completed. What is the best way to achieve this?
but i just can't figure it out. I've made a website in flash, with a button. The purpose is when you click one button, a portfolio will open. This portfolio is xml driven and i've got the FLA file and the SWF file.
But.. when i put the portfolio FLA file in my website timeline it won't work, and when i try to use the SWF file instead and connect it to the button using AS2.. it won't work at all. The last option i used the following AS2 codes and put the code on the button frame.. that didn't work (not at the same time offcourse ):
[Code]...
This last code did work.. but for some strange reason this last code loaded the SWF again and again...
Is there someone who knows what i'm doing wrong? I just want that the portfolio opens when you click on the button.. and opens in a container with certains measures.
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
I need to create a button with script, on rollover load an external swf into movieclip in AS3. This was able to create this in AS2, but I need to create this in AS3
I need to do is load an external swf into a movieclip and make sure it stays within a certain size.
1. How do I make it a set size? Instead of it inheriting the root timeline height/widht. ie: my main movie is 900 x 900 the external swf is 700 x 500 and there are mouse moves that rely on the 700 x 500 boundaries.
2. How do I make this: loadMovie("external.swf", "load_mc"); utilize MovieClipLoader?
I am running into some real problems with importing a png and associating it with a movieclip.Basically I want an image (image1.png) to appear inside a blank movieclip on my stage called "image1". I need this to all run from the library and not from an external folder - thus this does not work for me : loadMovie ("image1. png", "ClickReveal.image1");Is this possible? Or do I absolutely have to run from an external folder or convert the png to a movieclip by hand and then use attachMovie? I am desperately trying to avoid those options.The reason is that I am building a template file here and the users need to be able to import their own images which may be called anything and need to pop into movieclips.
I have an external swf that I've placed in an empty movie clip using loadmovie into the main movie.
The swf shows and plays fine, however I have an interactive movie clip which does nothing when loaded into the main movie. (note: the loaded .swf is fine when tested outside of the main movie). How do I target the external .swfs interactive features after it has been loaded into the main timeline?
here's an example:
code in the external .swf-- on a movieclip, instance name: growObject onClipEvent (enterFrame) { if (_root.grow == 1 && this._xscale<300) {
[Code].....
I just need to figure out how to activate these instances while watching the external swf from my main movie timeline.