ActionScript 2.0 :: Make A Class That Loads In Some External Data?
Mar 28, 2005
Im trying to make a class that loads in some external data, and then creates some arrays in the class, which names and content are based on the data that are loaded.What i have now, is something like like this:
[Code]...
I guess my problem is, that i dont know how the reference the "root" of the class.What i want to be able to do with this class is this:
Im trying to make a class that loads in some external data, and then creates some arrays in the class, which names and content are based on the data that are loaded. What i have now, is something like like this:
I have a simple swf file which loads data from an external XML file.At present, the user types the filename of the XML file they wish to load.Is it possible for Flash to 'read' the filenames of all of the available XML files in the folder and then present these filenames in a drop down list for example? Then, instead of typing filenames, the user would just click on the XML file they wanted to load.
how to create a Flash website, that loads data from an external source(CMS), that can be indexed by Google? Indexed by Google looking at the SWF and not shadow HTML pages. Or exactly why such a site cannot be indexed by Google. I have found several articles; however, none get into technical details or are by Adobe.
i'm trying to make a class that loads an image easily for me, and runs a callback function when its loaded.
I'm not sure if it would make sense to use a static function for this or create an instance of the class, I did it both ways. I'm wondering what ways better or if theres an even better way to do it.
They both work but i'm not sure if LoaderPro could get garbage collected before it loads the image, doing something like this without referencing it in a variable.
and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:
Code: if (contenturl1 ne "") { loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....
but when the xml menu loads this swf file its structure loads but not its data.I tried using :
Code: this._lockroot = true;
in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.
the best way to do it but i have a preloader the loads an external swf that loads 2 external swf files. one on layer o and the other 1.it seems to load the swf on layer 1 twice.url...if i run the swf that loads the 2 external swf files by it's self and the same problem happens.mouse over the navagation button and then mouse over the close button and follow the animation down to were it turns back into the navagation button. sometimes the close stays up.if i run the swf file that just contains the navagation it dosen't happen.
Been butting my head against the wall on this one. Im making a news app that loads xml data and diplays the data onto 3 seperate textfields. The 3rd textfield has auto size set to true, so that the height of each instance of the attached movie is always going to be different from each other. I need to figure out how to get the height from each instance of the attached movie and use those numbers for the verticle tiling so that they dont run into each other.
heres what I got so far. Its the "duke news" box. If you scroll down in the news box, you will see that the text starts running into each other.
I'm trying to use GMap API in Flash CS4. When I code in the main timeline, it works. However, I wanna to make this GMap be an external class, but it doesn't work, also I didn't get any error either so can't really tell where is wrong:
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
I have combed the Web and I can't seem to find the answer. All I want to do is display some html-formatted text, located within an external XML file, in a dynamic text field in Flash CS3.
I don't have any code to supply because at this point the only thing I'm trying to display in the text field is "<b>This</b> is a <a href="http://www.google.com">test</a>." For this hypothetical example, I could call the text field myTextField. I just need to know how to format the AS3 code to get the XML to display inside myTextField.
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
I'm building a game in which I have different player objects which will behave differently. I want to make a player(i call it professor) class held in an external .as file. I need to be able to assign onEnterFrame attributes in for this class in the external .as file and I'm encountering some difficulties. here is my .as file
The constructor is working fine, along witht he getSkin function, but I can't get the onEnterFrame function to work. It is my understanding that once I instantiate an instance of the Professor class that the onEnterFrame function should kick over and start sending my trace statement to the debugger at the current frame rate.
ps. here is the code in my .fla
#include "Professor.as" playerOne = new Professor("mathews"); playerOne.getSkin();
I'm trying to make a popup alert modal window thing with an external class. I have a simple swf set up with just some random sample text, a rectangle, and a button. What I want to happen is for the "alert" class to initialize upon startup of the swf and then when I click the button (instance: btn), the alert will show up. If I get rid of all AS in the swf and set alert as the document class, it shows up just fine, so I think it should be working, but for some reason I get this instead when I try the button function:
I have the following script which works jim-dandy when implimented as a frame script in my .swf, but I don't want it there, I want it in a class I've created called FigureItem. I've stripped the script down to just the part that loads the XML. When the script is inside the .swf (without the class constructor, obviously) 'trace(contentXML)' correctly returns the formatted XML. Inside the .as file, 'trace(contentXML)' returns 'undefined'. SOMETHING is loading becase 'trace("yay")' returns 'yay'. (loadXML gets called by the FiguireItem movie clip inside the .swf).
In my app, I load multiple xml files. And to load those, I always create a new URLLoader. Nothing special. The first file works fine, the second one does, too. The third one, however, reports to have loaded fine, but the data it holds is actually the data of the second file. The current workaround is to load the third file twice, which somehow works... weird.
All right, this behavior is throwing me off for some reason.
I've got this small library I'm constructing right now. In it I'm creating an object that is rather robust and is constructed from a bunch of smaller objects. The thing is none of these objects are DisplayObjects of any sort... so event bubbling isn't an option here.
The project consists of a public Class object that can be instantiated and a bunch of internal Classes that make up this public one. One of these internal classes is a "backend" to the server. It basically handles communication with the host and makes different netConnections and loads data and all kinds of other stuff. At certain points it updates the front end of different actions that occurs by a custom event type... lets call it CustomEvent... so that way the public frontend Class can do what it needs with it.
Now some of these events that the backend fires really are useless to the frontend except in that the user of the frontend might want to know about this stuff. So I thought I'll just pass the event through by listening for the event and letting "dispatchEvent" capture it:
im having a little problem with my flash site im trying to build. inside my site i have a scroll box that loads data from a xml file, i set the mask and scroll bar of the scroll box to stage.height and it works perfectly, but here comes the problem, the scroll bar that you drag in order to display more data goes past the stage height.[code]
i have a button called LUNCH, when pressed it plays an external swfif i keep clicking the button, the swf keeps loading on top of one anotherall i want it to do is for me to press the button ONCE, Load the SWF, and Not load again even if i do press the button over and over...perhaps restart the movie from beginning would be ideal..iv tried to place .removeEventListener but its not workingwhat am i doing wrong(code below does not contain the removeEventLis...)
Code: var lunch:lunch1 = new lunch1(); lunch.x = 106
I am creating a simple flash page that loads XML data to propigate text fields. However, the project is acting very strangley, certain areas of the whole movieclip aren't responding in the normal way. If i move a fully working button in to certain areas of the screen it won't react at all or fire off any events.
I have uploaded a video to youtube that demonstrates how certain areas of the screen are just black holes
For demonstration purposes i added a MC with the opactiy slightly down and buttonmode enabled, this is not part of my usual project.[URL]..
The problem is if I press the buttons in a sequential manner..the data loads fine..but If i pres it randomly choosing a button..the data doesnt loads according to the button..The problem lies with the Variable "p". Here is the Actions on Frame-1 :
I am loading an external SWF file on button click, however, when the external SWF loads, it covers the buttons..how I can keep the buttons on top? I even tried lading the External SWF into a Movie clip and putting the buttons on a layer above it - and it doesn't work...
Here's my code:
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["page1.swf", "page2.swf", "page3.swf"];var index:int = 0;
I've created transitions betweens two external swfs, which both get loaded when their button is clicked. The problem is the buttons only load the swf once, then they stop working when I click either of them again.Here's the code:
import fl.transitions.*; import fl.transitions.easing.*; // tween the main menu into place upon opening
my friends i have a main swf where the extenal swf can be called on button click. loadMovie("reseller_locations1.swf",this); the external swf works perfectly outside. but when it is loaded to main swf , it plays only upto first frame. no button press or others works. i am really STUCK on this problem.
I am loading an external SWF file on button click, however, when the external SWF loads, it covers the buttons. How I can keep the buttons on top? I even tried lading the External SWF into a Movie clip and putting the buttons on a layer above it - and it doesn't work.
This is my code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["page1.swf", "page2.swf", "page3.swf"]; var index:int = 0; // Stuff to load swf files var thisLoader:Loader = new Loader(); [Code] .....