and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:
Code: if (contenturl1 ne "") { loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....
but when the xml menu loads this swf file its structure loads but not its data.I tried using :
Code: this._lockroot = true;
in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.
I'm working on generating a dynamic menu from a WDDX data set, and I'm having a little difficulty with looping through the information.
What I'm trying to do is: if this city = last city, attachMovieClip A. if this city != last city, attachMovieClip B. that works fine, but...What I need to do is figure out a way not to repeat a duplicate record... the way it is now, if this city and last city match, it will place movie clip A, which is good, but if there are three instances of the same city, it will place three movie clip As. what sort of looping I'd need to do not to repeat records, yet still place the delightful movieClip A on the stage?
Been butting my head against the wall on this one. Im making a news app that loads xml data and diplays the data onto 3 seperate textfields. The 3rd textfield has auto size set to true, so that the height of each instance of the attached movie is always going to be different from each other. I need to figure out how to get the height from each instance of the attached movie and use those numbers for the verticle tiling so that they dont run into each other.
heres what I got so far. Its the "duke news" box. If you scroll down in the news box, you will see that the text starts running into each other.
I am real new to action script 3 and I am looking for a way to create a menu that loads my swfs onto the stage, I want the swfs to replace each other when a new button is selected but dont know what function to use.
I have a master SWF which has a menu and loads other swf's into holders so they can be animated. I have button's in one of the loaded swf's but i am unable to make these buttons alter whats in the main swf. I.e. addEventListener to button and root(but the root doesnt seem to root to the holding swf).
I have a horizontal menu bar across the bottom of a site I manage, and I would like to load it as the Moive content loads. I have made the menu bar into it's own movie clip, but I cannot work out the code to relate the Menu bar movieclip to the parent movie clip.[url]...
I have a swf that is being loaded into another swf without a "container" clip (which i am not quite sure how to implement). The loaded swf has _root references so in the very first line of script i placed this:
[Code]...
I also have embedded MC that refer to this _root script. So my problem is that the swf loads but the script which is supposed to close a menu when one menu is opened does not work, they just all stay open when i click other menus.
I am using a main .swf with buttons on a navigation menu that loads external .swf(s) - these load external videos (I use them as their backgrounds).In the main .FLA I have used the following code (in the first and unique frame):
CODE
var Xpos:Number = 110;
var Ypos:Number = 180;
var swf:MovieClip;
var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/eyesClosed.swf");[code].....

I can make each button on the menu load each external .swf correctly with videos included - but when I leave that .swf using the navigation buttons to go to another section, the video and audio keep working in the background.
On a menu I have various school subjects. I have a separate movie for each subject. When you click a subject on the menu; a coresponding movie loads on the stage.
The actionscripting is quite simple:
on (release) { loadMovie("Art.swf", "_root.Facilities"); }
Yet however I try I can't get the swf to load .
I realise I need to configure the target so the swf loads in the right place but I'm unsure if this is the problem.
When the page loads, the first menu button (PORTFOLIO) is automatically OnClick. I want the user to be able to rollover it and click it when the page loads. I attached my file.
I am currently doing a project that to create a full flash website. The website contains a preloader, an introduction movie, and dynamically loads external swfs when click the menu buttons. I am struggling with the preloader part. My preloader movie does not shown until 50% and disappears at 90%. I have searched for solutions on the internet for days but could not find any. I attached my source file as well as the swf.
I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
i need to know how to make that effect on [url].... website where when the sliding menu gets to a point it loads a movieclip and a movie starts.. i have so far for the sliding menu..
buttons : on (release) _root.menu.Xpos = 0 on (release)[code]....
I have the following script which works jim-dandy when implimented as a frame script in my .swf, but I don't want it there, I want it in a class I've created called FigureItem. I've stripped the script down to just the part that loads the XML. When the script is inside the .swf (without the class constructor, obviously) 'trace(contentXML)' correctly returns the formatted XML. Inside the .as file, 'trace(contentXML)' returns 'undefined'. SOMETHING is loading becase 'trace("yay")' returns 'yay'. (loadXML gets called by the FiguireItem movie clip inside the .swf).
In my app, I load multiple xml files. And to load those, I always create a new URLLoader. Nothing special. The first file works fine, the second one does, too. The third one, however, reports to have loaded fine, but the data it holds is actually the data of the second file. The current workaround is to load the third file twice, which somehow works... weird.
All right, this behavior is throwing me off for some reason.
I've got this small library I'm constructing right now. In it I'm creating an object that is rather robust and is constructed from a bunch of smaller objects. The thing is none of these objects are DisplayObjects of any sort... so event bubbling isn't an option here.
The project consists of a public Class object that can be instantiated and a bunch of internal Classes that make up this public one. One of these internal classes is a "backend" to the server. It basically handles communication with the host and makes different netConnections and loads data and all kinds of other stuff. At certain points it updates the front end of different actions that occurs by a custom event type... lets call it CustomEvent... so that way the public frontend Class can do what it needs with it.
Now some of these events that the backend fires really are useless to the frontend except in that the user of the frontend might want to know about this stuff. So I thought I'll just pass the event through by listening for the event and letting "dispatchEvent" capture it:
im having a little problem with my flash site im trying to build. inside my site i have a scroll box that loads data from a xml file, i set the mask and scroll bar of the scroll box to stage.height and it works perfectly, but here comes the problem, the scroll bar that you drag in order to display more data goes past the stage height.[code]
I have a simple swf file which loads data from an external XML file.At present, the user types the filename of the XML file they wish to load.Is it possible for Flash to 'read' the filenames of all of the available XML files in the folder and then present these filenames in a drop down list for example? Then, instead of typing filenames, the user would just click on the XML file they wanted to load.
I am creating a simple flash page that loads XML data to propigate text fields. However, the project is acting very strangley, certain areas of the whole movieclip aren't responding in the normal way. If i move a fully working button in to certain areas of the screen it won't react at all or fire off any events.
I have uploaded a video to youtube that demonstrates how certain areas of the screen are just black holes
For demonstration purposes i added a MC with the opactiy slightly down and buttonmode enabled, this is not part of my usual project.[URL]..
The problem is if I press the buttons in a sequential manner..the data loads fine..but If i pres it randomly choosing a button..the data doesnt loads according to the button..The problem lies with the Variable "p". Here is the Actions on Frame-1 :
Im trying to make a class that loads in some external data, and then creates some arrays in the class, which names and content are based on the data that are loaded.What i have now, is something like like this:
[Code]...
I guess my problem is, that i dont know how the reference the "root" of the class.What i want to be able to do with this class is this:
how to create a Flash website, that loads data from an external source(CMS), that can be indexed by Google? Indexed by Google looking at the SWF and not shadow HTML pages. Or exactly why such a site cannot be indexed by Google. I have found several articles; however, none get into technical details or are by Adobe.
Im trying to make a class that loads in some external data, and then creates some arrays in the class, which names and content are based on the data that are loaded. What i have now, is something like like this:
i have a problem with my flash menu. It's simple menu that contains one MC at start that works as button, u can edit size of the menu from external .txt file by changing the value of menu length. All that works fine , my problem is that every new duplicated mc contains dynamic text area as a label. Labels are also loaded from that .txt file , but that works only for the 1st mc because the newly created text areas in mc's dont have Instance Name set. How can i assign them from as?
How do you preload dynamic classes which loads its own content? cause theoretically speaking the classes doesn't have a size yet until it loads its content right?