i was thinking if i could make a button that when you do mouseover it brings up a bar saying "background" at the top and a list of colours to choosethe colours are buttons and u click to change the background for the whole sitei thought maybe
Code:
on (release) {
gotoAndPlay("background", 2);
I've made a mask with a FLVPlayback inside and with a sliding bar that appears when I make rollover in the FLVPlayback. All working well. I want to put some simple controls in the sliding bar like pause or play, but I can't access the buttons because they are inside a first button ( the FLVPlayback ) that triggers the sliding bar. How can I make to have a button inside another button area?
I created a Movie Clip with a button inside it. The Movie Clip contains simple animation within its timeline. I dragged the Movie Clip to the main stage and tested the movie/ My goal is to have the button start the animation inside the Movie Clips timeline but it is not working.The Movie Clip instance is named 'film_mc' and the button inside it is named 'first_btn.' The frame is labeled 'one'. I tried these two Action Scripts that I put on the main timeline. Where am I going wrong?
I was asked to put all my actionscript in only at the main timeline, while I have lots of movie clips that acts as each page in my website. Each of them has buttons that I need to make them work without put the actionscript inside the movie clip but the main timeline.
I tried to use movieclip(parent).menu_btn.function(); which is not working
and now I'm trying to use array as a friend suggested me.
var play_buttons:Array = new Array("menu_btn", "ok_btn", "back3_btn"); stop(); //buttons for menu
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the problem is when i clicked play button and it links to the play page,but it has an intro animation for 2-3 seconds before they reach the menu_btn that's why the error come out is that I have a null object since they execute the code b4 it comes to the menu_btn keyframe.
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
I have a button inside another button which is inside a movieclip. *whew*I have it so that when you click on the movieclip, a dialog box pops up. I have two buttons on the dialog box, but for some reason you can't click on them and when you do, the dialog box just disappears. Here's a picture of what I'm talking about, so how do i get the "YES/NO" buttons to work? Oh, the buttons are not included in that Graphic
So I'm creating this flash game for our company's 2010 halloween greeting card and I'm having some problems.All it is an swf that has balloons randomly moving upward.Each balloon is a movie clip that has another "button" movie clip inside of it. As you click on each balloon, the balloon pops and then recreates itself. The only problem is that the button inside the balloon is not acting like a button the entire time.
The upward movement is being called through an enterFrame event listener and the use of the button goes in and out as the balloon moves upward. It's a pain because you have to click the balloon multiple times in order to get the balloon to pop. Does anyone know why this is or if there is an alternative to enterFrame?
how do we refer the submenubutton which hasbeen masked inside a movie clip.
In my code ,
mainBtn3 is present inside "mm " movie clip . and on click of it I am able to move to another frame using below code . But, if there is a sub menu for the button , and if I am referring it as below [mm.btn3sub1] and trying to move to another frame . I am getting following error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at sumiyatried12356_fla::MainTimeline/frame1()
I have issues with the buttons working from the SWF file which is brought into the main flash site via UILoader.
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I gathered that it is most probably due to the fact that I have constructed a button in the improper way.I tried to redo a button but it was the same result.I would like to try to access it through the main timeline. What would be the whole block of code to put a function on the button located inside an external SWF which is called in via a UILoader?
I have flip_mc which contains listSide_mc and videoInfoSide_mc both of the above mc's contain a button name spin_btn.My flip_mc should rotate around the y axis and swapping whichever of the 2 (listSide_mc and videoInfoSide_mc) should be visible.All the rotating and adding a child stuff works fine.BUT the whole flip_mc seems to be a button, the spinIt function runs when I click anywhere on the mc, it should only happen when I click the spin_btn buttons.[code]
controlling a button. when users rollover that one there is another button named happy_mc that pops up. how would i code it so that that button (happy_mc) works inside of link_mc?
I have a button containing 2 child buttons. I want to be able to keep the mouse over state active, when I rollover a child button. At present it fires mouse out when i rollover a child button, I suspect this is correct, but not what I want to happen.
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
by the way you need to make a symbol and need to export for ActionScript and class name is "ball". And the button instant name is:bButton. So here's the script I wrote so far.
var boundaryRight:Number = stage.stageWidth; var boundaryLeft:Number = 0; var balls:Array;[code]....
As you can see that code made the multiple ball go to left and looping over and over again. So here's what I want to do. I want to make a button and when I click the button it'll change direction like click and it change direction to right. I click it again and it'll go left again. How do I write the code for that?
I've two movie clips. my first mc as a button is on stage(part of many buttons) when user click on it opens up across the page(works perfect), in this page I want show three scrollbars with three buttons each button for different scrollbar but these buttons don't work, even cursor don't change to hand shape.
[URL]you can see that scrolling list I have. My problem is, I need the user to be able to click the "send to phone" button, but since I have RollOver and release links on the list, it wont allow me to select the send to phone button. Here is my AS..its loading the text from XML
Code: for (var i = 0; i < fileLength; i++) { var node = xml.firstChild.childNodes[2].childNodes[i].attributes; var title:String = node.title; var keyID:String = node.keyID;
I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)
The button (or graphic) I want to become active has instance name of "sockcircle_btn" The button you click to make it appear is called "sock_btn"
In the first frame of the sockcircle_btn layer, this is my code
sockcircle_btn.addEventListener(MouseEvent.CLICK,sockcircledisable); function sockcircledisable(evt:MouseEvent):void{ sockcircle_btn.mouseEnabled = false; }
In the sock_btn frame (frame 3) this is my code
sock_btn.addEventListener(MouseEvent.CLICK,sockcircleenable); function sockcircleenable(evt:MouseEvent):void{ sockcircle_btn.mouseEnabled = true; }
The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.
I'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
Let's say I have 3 buttons (movieclips) and, using AS2, I want that when mouse is over a button, that button changes its state, something like
[Code]...
so that the same thing happens for each button when the mouse is rolled over it, by simply calling for each button a function inside which I refer to the button by using "this". And the problem is I cannot (don't know) how to do this in AS3. I mean if I use "this" inside a function, this refers to the main timeline. So is there a possibility to write a function like
I simply don't know the syntax.I am attempting to make something similar to a Jeopardy board for a Christmas party at work. I have a grid of buttons that correspond to different questions. The function would be as follows: The button "eng_1" (as in "English for 100 points)is clicked.This makes the button "eng_1_q" (as in :English 100 question) visible, so the question can now be read.The button "eng_1_q" is clicked, and that button is then made invisible. The question can not be seen, now we have returned to the board.The original "eng_1" is now a different colour (or left in it's "down" state) to show that the question has already been asked (not sure if this should be part of the function of "eng_1" or "eng_1_q").My idea would be something like this.
I have a flash file where i can save "yes or no" questions and every time i need to click a save button. Is there a way to autosave when i choose either "yes og no" or make another button go to XX and click XX-button.[code]
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code: