ActionScript 2.0 :: Making A Game - Buy A Gun From The Store And Then That Goes Under Your Gear ?

Feb 9, 2004

I am making a game url...).I want you to be able to buy a gun from the store and then that goes under your gear which you can then choose to use before a match.I do not know how to make it so when you buy a Pistol and a rifle they show up in your gear, Then make it so that when you select the pistol then when you start the round, you will have the pistol and not the rifle.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Making Game And Objects Would Spawn At Random And Be Able To Click But When De Game Starts Itself

Jul 4, 2010

currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.

View 1 Replies

ActionScript 3.0 :: Making A Game Like Pokemon Trading Card Game?

Jul 23, 2010

im trying hard to make a Game like the Pokemon TCG .

View 2 Replies

ActionScript 3.0 :: Store The Progress Of A Game?

Aug 22, 2011

I am currently developing a game in iOS / Android and I encounter a problem. If I am playing a game mid-way and if a person phones up, my game is still running, how is it possible to store the state of game so that I can continue to play after I put down the call?

View 1 Replies

ActionScript 3.0 :: How To Store Objects In Game

Feb 18, 2009

Suppose I have a list of 100 enemies on the stage like this (pseudocode):

Code:
// init:
enemies = new Array();
for (i=0; i<100; i++) {
temp = new Enemy(a, b, c);
stage.addChild(temp);
enemies.push(temp);
}

Now enemies is an array of all the enemies, so I can update all of their positions, and other properties, each frame. Is this a good way to do things? Because I just realized that I'm storing each enemy twice: One time in enemies Array and one time in stage.children. Maybe I should get rid of the enemies Array altogether, and just use stage.getChildAt() to update the enemies?

View 1 Replies

Store Scores From Flash Game Into Database?

Jun 3, 2009

And one more, im still new to flash and im thinking which database is best to be used for flash. i got some ideas in SQL server and Microsoft Access.

View 1 Replies

ActionScript 3.0 :: How To Store Game Save Data

Mar 22, 2010

I am making some word game I need to save my data into PC. I don't know How to do it.

View 6 Replies

ActionScript 3.0 :: Flash - How To Store Game Assets

Mar 8, 2012

Is there a way for Flash to store content that will not be deleted with the browser's cache?Imagine a game that runs in the browser but is still heavy enough that you don't want your users to go through downloading assets again every time.Now that LSO obeys browser cache deletion (it does, right?), is there another way? Using Air would work but you'd have to download and install a client, which defeats the purpose of browser games.

View 2 Replies

ActionScript 3.0 :: Savable Game - How To Store / Retrieve Data

Dec 18, 2010

I want to make my games savable. What would be the best way to store and retrieve the data? I plan on storing them in a mySQL database and retrieving them as XML. Should I give each game its own table and each variable its own column (with a row for each user)? Or should I just put all saved games into a table and store all variables in one cell? How should I retrieve them?

View 7 Replies

Flash :: Store Levels - Side Scrolling Racing Game?

May 3, 2007

I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.

View 1 Replies

Flash :: Iphone - Adobe CS5 For Game Development And Publish It On The Apple App Store?

Oct 28, 2010

Since Apple loosened their terms again, is it posible to develop a game in FLash CS5 and publish it on the Apple App Store? Are there actually any real apps / games on the App Store that were build on Flash?

View 1 Replies

ActionScript 2.0 :: Store A Simple Cookie That Will Remember The Score For The Next Time The User Plays The Game?

May 6, 2007

I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?

Write:

Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();

The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too

Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {

[code]...

There is another point it is read but it is the same sort of thing as the above.

View 1 Replies

ActionScript 3.0 :: Simulate An Acceleration That Looks Like A Car's Gear?

Feb 16, 2011

I've been trying to create a new class of vehicle and simulate a somewhat realistic acceleration/velocity relationship and behavior but with no success.
At least, I can't figure out how to do what I want to do.

Which is this:I have a vehicle with a maxVelocity and an initialAcceleration properties, and what I want to find out is how to express the vehicle's acceleration with the two above mentioned variables so that the vehicle stops accelerating when it reaches its maxVelocity (meaning that acceleration reaches 0).

I believe there are some serious maths going on behind this seemingly simple thing, at least too serious for me, and I tried to remember what I learned years ago about arithmetic progressions and stuff like that but to no result other than a headache.

Does someone know how to do it, if it's actually possible. And if not, how you guys do to simulate an acceleration that looks like a car's gear.

View 2 Replies

ActionScript 3.0 :: Rotating Gear Or Symbol For Loading?

Oct 20, 2008

I have seen (particularly when a MAC computer boots up, etc)a "gear-like" symbol that gives the appearanceof rotation that some flash programmers use when an imageloads. I have seen this on various flash sites .Where can I get that symbol? I would like to use that instead oftext indicating percent loaded, etc.

View 13 Replies

Making A HUD For A Game ?

Jul 8, 2010

I am working on a Heads up display and I am having some problems. The Problems are i cant seem to get Flash to do what I want...I am relatively new to flash but I know that I need to use action script 2.0 and Kismet to make what I want happen. (I am using the UDK and Scaleform for the development of the game I am helping with)Here is what I am doing.

I am making a cross hair. When I highlight an enemy it should turn red. When it Highlights an ally it should turn blue.I have made a heart beat Monitor that needs a animation for a heartbeat and Flat lining. The Background of the Heart beat monitor Changes color according what has happened to the player, If the player Gets hit the background of the heartbeat monitor changes color. If the Player gets hit too much the Heart Beat Monitor will flat line.Then I am making a radar for the hud.

View 1 Replies

ActionScript 2.0 :: Place A Second Gear On Stage And Have It Rotate Counter Clock-wise

Aug 16, 2002

I have a gear on stage which rotates using this script.....

[Code]...

//Here is my question. I want to place a second gear on stage and have it rotate counter clock-wise. If I wish to use the same script (this script makes for smother rotation.) What modification do I need to make?

View 3 Replies

Making A Game In Flash?

Sep 25, 2009

Im planning on making a game in flash thats going to be kind of like a breeding game for birds.

View 2 Replies

ActionScript 2.0 :: Making Coins In My Game?

Jul 17, 2008

I am making mouse avoider game where idea is to avoid walls. and i want to create coins to stages and my problem is that i don't know how to make it so that when player collects coin he can go to goal but if he doesn't collect it he can't go to goal.. second option is that goal isn't seen if coi hasn't been collected.. Heres what I have done :

onClipEvent (load) {
var coin = false;
var game = false;[code]..........

View 2 Replies

ActionScript 3.0 :: Making A Word Game?

Dec 2, 2011

I am making a word game app in flash for the touch screens, except I really don't know how to have the game recognize words. Is there some trick to doing this? To be a little more clear, I want to know how I can make the game recognize real words that the player will be putting together. I'm pretty sure I know how to have the game recognize the player's chosen letters, but that's really about it

View 2 Replies

ActionScript 3.0 :: Making A Game Using XML With Flash?

Aug 9, 2011

I'm currently working on a new game using flash CS5. The game is really a simple quiz game.Basically I have written up an xml file with dreamweaver andI want flash to search for the Child element and return the Subchild.

<items>
<Question>Legato is the musical term for what</Question>

[code].....

View 2 Replies

ActionScript 2.0 :: Making A Game Multiplayer?

Nov 18, 2003

I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this?

View 12 Replies

ActionScript 2.0 :: Making A Top-down Shooter Game?

Mar 17, 2004

I'm making a top-down shooter game. I have keyboard input that moves the ship around and fires a laser.everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals. Just not those two

[Code]...

is this a common problem among movement in games? or do I just need to fix something?

View 1 Replies

ActionScript 3.0 :: Making An Online Game

Mar 13, 2009

I want to make a multiplayer flash game- something very basic, like each person controls a dot which they can move around (doing this as a learning experience, not because it seems like a great concept for a game ). I'm pretty new to PHP and mySQL, and don't have a lot of experience in making flash apps that interact with outside scripts... and here's the approach i've thought up so far.i design the swf so that every 30th of a second or so it checks an xml file on the server (http:servernamedata.xml), and also sends a request to the server to run a php script and sends it four boolean values (which keys the player is pressing). The php script runs- it loads a mysql database which has each players x/y coordinates, adjusts those coordinates according to the bool (if player is pressing keys), resends the x/y coordinates to the mysql database, and generates an updated version of the xml, which the swf running on each players client computer will check to determine where to draw each dot.So to get to the point, what i want to know is:

1: is what i described even possible?

2: if it can be done, is this a good way to go about it or is it horribly innefficient (i eventually want to make games more complicated than moving dots around, and have as much code run server-side as possible to prevent hacking/cheating)

3: if this is a possible and OK way to do this, what sort of AS3 script do you use to make a flash app have a server execute a php script?

View 8 Replies

ActionScript 3.0 :: Making A Bubbles Game

Jan 27, 2010

I'm trying to make a simple animation where there is ten balls floating around the stage, I want to be able to click on any of the balls and "throw" them. I'd also like there to be a boundary around the stage so the balls bounce off this when thrown.

View 4 Replies

ActionScript 3.0 :: Making A Little Game With A Character?

Jun 12, 2010

I seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?

View 1 Replies

ActionScript 2.0 :: Making An Escape Game?

Apr 4, 2011

Well i need help with two things! 1. i need help with an if statement that satisfies the following

[Code]...

View 3 Replies

ActionScript 2.0 :: Making A Game Multiplayer

Nov 18, 2003

I am in the progress of making a game....its based off of the TV Show, Charmed. I want to try and make it an online multiplayer game so three people can play online together as a team. Is there any possible way I can do this? If there is.

View 12 Replies

ActionScript 2.0 :: Making Guitar Hero Game

Feb 15, 2009

Dynamic text box on one frame that displays your currunt score or points youve got then ive got a Finnish button that ends the game and goes to the next frame with:another dynamic text box that i want to diasplay the total score aka:Display the socre from previous frame can i do that how? details:Score on first frame is called scoreBox Total score display text on second frame called: totalScore

View 4 Replies

ActionScript 3.0 :: Making A Space Invaders Game

Sep 26, 2009

how to make a Space Invaders game (with a twist). I have previously made a game in Actionscript 1.0, which may be viewed at [URL] (press S to start the game after typing in your name).

I want to use this project as an exercise for learning AS 3.0, and I a cannot really see how I need to use separate AS files (Actionscript classes)

View 5 Replies

ActionScript 3.0 :: Can't Get My Roots To Work On Game I Am Making

Oct 23, 2009

I heard that the .roots don't work anymore on AS3.

I am following this old tutorial, and cant get the scoring to work.[url]...

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved