ActionScript 3.0 :: Flash - How To Store Game Assets
Mar 8, 2012
Is there a way for Flash to store content that will not be deleted with the browser's cache?Imagine a game that runs in the browser but is still heavy enough that you don't want your users to go through downloading assets again every time.Now that LSO obeys browser cache deletion (it does, right?), is there another way? Using Air would work but you'd have to download and install a client, which defeats the purpose of browser games.
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Feb 29, 2012
I am trying to add games to a Flash file. They are in different folders and the assest and xml information is not coming with it? I get the error :
"[BulkLoader] Error loading LoadingItem url: images/, type:text,
status: error Error #2032: Stream Error. URL:
file:///G|/%2D%2DWORK%2D%2D/Gilcrease%20Projects/Kravis/images/
Here are the files I need to load into the main file.
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Jun 3, 2009
And one more, im still new to flash and im thinking which database is best to be used for flash. i got some ideas in SQL server and Microsoft Access.
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May 3, 2007
I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.
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Oct 28, 2010
Since Apple loosened their terms again, is it posible to develop a game in FLash CS5 and publish it on the Apple App Store? Are there actually any real apps / games on the App Store that were build on Flash?
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Feb 10, 2011
I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?
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Aug 22, 2011
I am currently developing a game in iOS / Android and I encounter a problem. If I am playing a game mid-way and if a person phones up, my game is still running, how is it possible to store the state of game so that I can continue to play after I put down the call?
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Feb 18, 2009
Suppose I have a list of 100 enemies on the stage like this (pseudocode):
Code:
// init:
enemies = new Array();
for (i=0; i<100; i++) {
temp = new Enemy(a, b, c);
stage.addChild(temp);
enemies.push(temp);
}
Now enemies is an array of all the enemies, so I can update all of their positions, and other properties, each frame. Is this a good way to do things? Because I just realized that I'm storing each enemy twice: One time in enemies Array and one time in stage.children. Maybe I should get rid of the enemies Array altogether, and just use stage.getChildAt() to update the enemies?
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Mar 22, 2010
I am making some word game I need to save my data into PC. I don't know How to do it.
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Feb 9, 2004
I am making a game url...).I want you to be able to buy a gun from the store and then that goes under your gear which you can then choose to use before a match.I do not know how to make it so when you buy a Pistol and a rifle they show up in your gear, Then make it so that when you select the pistol then when you start the round, you will have the pistol and not the rifle.
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Dec 18, 2010
I want to make my games savable. What would be the best way to store and retrieve the data? I plan on storing them in a mySQL database and retrieving them as XML. Should I give each game its own table and each variable its own column (with a row for each user)? Or should I just put all saved games into a table and store all variables in one cell? How should I retrieve them?
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May 6, 2007
I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?
Write:
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();
The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {
[code]...
There is another point it is read but it is the same sort of thing as the above.
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Feb 28, 2011
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
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Dec 14, 2011
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
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Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
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Sep 8, 2011
Specifically, various MovieClips seem to be missing all of its content. I work in flash for a while, make a series of changes, save the file and close it, and then reopen the file. Upon reopening, the artwork inside the MovieClip does not appear. The former artowrk can be bitmaps, shapes, drawn objects, or even other symbols. I can take the time to replace the missing artowrk inside the symbol (the symbol is still there on the stage and in the library, just the artwork is missing), but three saves and closes from now, the artwork may be gone again, or new MovieClips may appear empty - there appears to be no discernable pattern yet.
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Dec 6, 2009
When I drag and drop images in flash library, the path is sometimes relative (./somefolder/someimage.png), and sometimes it is absolute (D:lahsomefoldersomeimage.png).
How can I use only relative paths in flash library in order to be able to update all images from any computer and/or from any folder ?
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Feb 26, 2011
I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders).
ImageLoader it is a container which loads image and while it loading showing some animation
Dock it is a container wich have few of ImageLoaders, it used to create Dock of thumbs images to chose.SlideShow it is a container wich have few of ImageLoaders, it used to preload images to ImageLoaders and the change them on mouse click.I need that all of this components was accessible fom action script, so i can create new instances of them.
Example code:
im1 = new ImageLoader('../im1s.jpg');
im2 = new ImageLoader('../im2s.jpg');
dock = new Dock(new Array(im1,im2));
ss = new SlideSHow(new Array(im1,im2),dock);
ss.init();
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May 23, 2011
I built a game in Flash Professional and pure AS3. Now I wanted to port it to iOS using Air 2.6. I do this by first creating the SWC file from Flash and then I compile and package the game using the command line.This works fine except that I can't use some of the Assets that I created in Flash Professional.For example I have created a MovieClip in Flash Professional that's linked to the class file MainMenu.as. Within this MovieClip there is another MovieClip with the instance name background_mc. I declared the variable name in the AS file but when I run the SWF file the value of background_mc is null. However, when I delete the .as file background_mc can obviously be found.
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Aug 27, 2006
I have a Flash file that will act as a slideshow, the images change when the sound that is to be played with each image is complete (using
soundX.onSoundComplete).
I have a folder for the sounds and one for the images. I have Flash load those assets via XML. I use XML to organize the order of playing the images /sounds.
[Code]...
My question:
Is there a way to not hard-code the image/sound names in XML and instead use it to organize and pull the assets from their respected folders? My goal is to be able to have Flash and XML working as an automated process and all I have to do is add images w/their respected sound files in their folders and never have to open Flash or XML. The Flash and XML would just automatically populate the slideshow per the number of image and sound files I add.
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Feb 15, 2010
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
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Jun 30, 2009
I have an actions layer, a sound layer and an image layer. I put one image from the library onto the image layer and all I see is the border. When I test the movie the image is visible. This just started suddenly. What is going on? Flash CS4.
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Dec 1, 2009
I'm trying to load a swf compiled by the Flex SDK into a swf exported by the Flash IDE and instantiate the assets by way of getDefinition(). Normally this works fine with assets exported from the Flash IDE then loaded into another swf also from Flash IDE.This is how I could normally do this using only the Flash IDE:Loader - > Using same ApplicationDomain - > getDefinition(class)Now, using the 'Test.as' compiled from Flex SDK using the [Embed] metadata tag:Loader - > Using same ApplicationDomain - > getDefinition("Test_" + class)The problem is I'd rather not have to keep track of the asset libraries loaded to prefix the class name I'd like to get (('Test_" + class) vs (class)). Is there any way of doing this without referencing the library the class is being pulled from or without accessing the original loader? This way I don't need to know which swf the asset is coming from, just the class name that I could instantiate from the current ApplicaitonDomain.
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Jan 28, 2010
I'm creating a project in flex builder but it's not using the flex framework, it's just pure actionscript.
At the moment I have some bitmap resources embedded for drawing things, but I'd like a little animation and thought I could create swf animations for them in flash and use the [Embed()] thing to embed them in the actionscript project.
This works perfectly well for me, however I'm a little concerned about efficiency and how well this approach will scale when my project gets larger.
Does anyone know if there are any efficiency implications to embedding maybe 20 or 30 swf files, or do they get efficiently integrated into the main swf file? Most of the animations are really simple and I could probably redo them in actionscript if needed but it's a lot easier just to draw them in flash and embed them.
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Mar 27, 2011
I created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?
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May 17, 2011
So I have an AS3 flash project with A LOT of assets, roughly 1000 at the time being but that may expand to several thousand later. They are all images but half of them are Animated GIFs so I can't import them at runtime. I considered simply dragging them into the flash project but I don't seem to have any control over the naming scheme. Basically, what I want to know is:
Is there a way to automate importing and renaming of flash assets, like "Import these 1000 files and export them for Actionscript with this name"? Additionally, is there a better way for me to be doing this? I've tried [URL].. AS3GIF but it struggles with larger animated gifs like the ones I'm working with (650x450).
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Mar 17, 2011
Is there a way I can exclude apps from the "Open With menu?
Finder mistakenly lists all standalone Flash apps I've built as possible choices when opening a SWF.
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Jan 27, 2010
I have a Flex application that automatically loads the SWF and it's contents and displays the default progress bar like in all Flex apps. Currently I have a class in the application using a Loader instance to load an external bitmap to be added to the stage/canvas. I'd like to handle the loading of this bitmap in the Flex default preloader and get rid of the Loader instance entirely.
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Dec 8, 2010
Working on a 'video heavy' Flash site that has an intro video. While the intro video is playing, assets(images,flv files) should be loaded in the background. The problem is that, while the assets are loading, the intro video play gets jittery. What can I do to make the video playing smoothly while still loading assets? It might be the single threaded nature of actionscript, not sure. After using @Demian Brecht suggested method, I noticed that the culprit might be Memory allocation. As the FLVs load the memory usage goes up by ~266MB and while the videos are written to memory, the framerate drops to 1FPS.
[Code]....
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Aug 26, 2011
How do you or your company require designers to deliver their assets to coders? Do they deliver a PSD? A series of 24-bit PNGs?
If you are a coder, what would you include in a best-practice guideline to designers? If you are a designer, what questions would you like to see answered in such a document?
[Code]...
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