Assets On Stage Are Not Visible At Authoring Time In Flash CS4?
Jun 30, 2009
I have an actions layer, a sound layer and an image layer. I put one image from the library onto the image layer and all I see is the border. When I test the movie the image is visible. This just started suddenly. What is going on? Flash CS4.
I've built a UIComponent in AS3. When I drag it onto the stage during authoring time, the ADDED_TO_STAGE event fires.
I have an event handler, but it's really only meant to perform actions at runtime, not when I'm dropping the component onto the stage to design the layout. Is there any way to check to see if the component is "running" in a live SWF?
Basically, I don't want the ADDED_TO_STAGE event handler to do anything at design time.
I'm trying to use fl.controls.Button under Flash CS3 to replace some "classic" custom button symbols with resizable ones with a consistent look and feel. However, I want to apply an icon to the button when authoring the layout of a particular frame on the timeline - but the only way I can see to set the icon style on a button is at runtime with myButton.setStyle(). Is there no way to customise style properties of AS3 Components when authoring on the stage, such that the preview in the IDE vaguely matches the end result? The 'Properties' inspector only provides 'emphasized', 'label', 'labelPlacement', 'selected' and 'toggle' inspectable properties - how do I assign style information at authoring-time?
Is it possible to access the graphics.* - characteristics of objects that I have drawn at authoring-time at runtime? If I have drawn a single line in a movieclip I'd like to do sth like this:
I have made an input text filed in frame 2 (made at authoring time) and populated a variable with it i.e var g_nameEntry: String; g_nameEntry = nameField_txt.text; and now have performed the concactenation with this variable in the Frame 4 i.e loserField_txt.text = "Sorry" +g_nameEntry where loserField_txt is another dynamic field created at authoring time in Frame4. However this is not working.
I have four dynamic text field created at the authoring time in Frame-4. I just need them to be placed randomly every time when I come from Frame3. I have known that there is a Math Class which generates random numbers which would be an effective way. how do I proceed ahead i.e shall I create an array and seed it with the their current positions etc etc
I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?
I have a master file where all of my code is. I to need to publish several versions (for example, a volume 1, volume 2, etc.). Each volume has it's own set of assets that needs to be called (basically movieclips). Can I create and store all of the volume 1 assets, all the volume 2 assets, etc.?
My Flash file contains a movie-clip(Box1) that is exported for Action-script but it is not exported to Frame 1 in Linkage Dialog Box. Box1 has been put on frame-40 and the object is accessible in document Class but is not added to stage. However when it reaches to Frame 40, the object at Frame 40 get visible. My question is where is boxObj??
Flash Builder has a nice feature that will allow you to have it move files such as images, fonts, xml files and so forth into the bin-debug directory an compile time. The reason for doing this would be to mock up some data or test pulling in assets dynamically but having them in source directory so you can version control the assets during development. Typically we don't add the bin directory to version control so being able to have the IDE move files over to bin for you is very helpful if you are on a large team.
Is there a feature within FDT5 that will do this like Flash Builder?
I have a Flash app that shows a map with different regions colored depending on values in an external xml file. I also have a simple preloader that I want to appear until all the elements of the app are ready to be displayed. However, when I use the preloader, the results are the same as if I hadn't use it. My map comes up immediately with no colors, there is a pause, and then the colors come in (as calculated from the data in my xml file). Do I have to have code in my xml loader that tells the user what percent of the file is loaded?
How does flash player handle objects when they are no longer on the visible stage? Is the graphical data still in memory? Does hittestobject/point consider them? Are enterframe and interval events still running?
In AS2 I would hold metaobjects (minimal x,y,width,height data) that would delete/create movieclips as the screen scrolled. Is this still a correct approach in AS3? If not, is there anything I can do to offstage display objects that improves efficiency, assuming around 400 are created initially?
I have a popup that contains a TabNavigator control. The tabs are dynamically added to the TabNavigator when the popup loads. Is there a good way to tell when one of the tabs is loaded, from the tab itself?I have a tab that requires a service call to be made, and I don't want the service call to be made unless the user actually goes and clicks the tab to view it. I could notify the tab from the popup control itself when the TabNavigator index was changed, but that doesn't seem like a good way to go about doing it.
Is it possible to have a MC go to ._visible=false after a certain amount of time? So you would roll over it and let's say after 2 seconds it would become not visible. Is this to do with the setInterval function? Actionscript knowledge is slim so be gentle.
I have one button, that when clicked should display several images, one at a time. At the minute they are all just coming on together, how do i seperate the functions so they come on individually, for example like bullet points, e.g click once and image1 appears, click again and image2 appears etc... so eventually all of the images are on screen, but they don't all just appear together, if that makes sense!
Is there any possibility to make a movieclip visible for a specific time (e.g. 5sec.)? I want to make "srch275" show for 5 seconds and then make it disapear.
sruch_btn.onRelease = function () {if (cosearchbx.text == "APPLE"){srch275._visible = true;}
I want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.
However, if I bind the zoom effect to a showEffect trigger on the component and then make the component visible, it will first show the component at its regular size for a split second before it begins the zoom effect. If I combine the zoom effect and setting the component visible together in a parallel, it will also flash the component at its regular size for a split second before the zoom. If I make the component visible when the zoom effect starts through its effectStart event, it still does it. Does anyone know how to make it visible only when the zoom effect begins so that it doesn't flash the component at its regular size for a split second before the zoom effect?
how can i make MC visible for 20 seconds when a button is pressed i tryd to do this and this is what happend when i first press the button it works perfectly but when i press the button the seccond time the MC doesnt turn visible can someon give me a sample how to do this?
Code://game_display_bitmapData is an object which contains bitmap data. this bitmap data is loaded from an XML file.
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Now what happens is tht only one button is visible or workin at any point of time. But if i use say, "xyz_button" as the params for the about_button. then it works fine. i can see both the buttons. also i tried giving unique names to the button, even that didnt work.
I like the Eclipse SDK for other languages like python/java etc for writing code. But the Flash CS4 environment is not as intuitive (specially the editor). Is there any alternative for writing actionscript?
I had a question if there is a way to set the stage as not visible? Meaning the .swf stage is transperent and takes the properties of the bg image of the bg of the page its laid on? I'm trying to steer away from just using flash for the site and using a mixture of flash elements in a css site but I can't seem to get the stage to be transparent.
I am close to finishing my animation and for starters one scene is lagging a lot and the artwork is visible outside of the stage dimensions. is this normal?
It might sound silly but how about having a shorcut/tool in flash IDE to view recently published swf file basicaly i m not updating content outside flash i.e. XML,images and I dont want to use windows explorer to run swf file and check the updated content
Is there any way to use incremental compiling? I seem to have added alot of bitmap graphics to my library and I think I may have added to much over time and dind't notice how badly it was affecting my compile time. In my next project, i'll definately be doing bitmap graphics last. But is there a way for me to do incremental compiling in flash cs 5.5 authoring tool?[code]....
I have made an interactive application that runs on boothes that are 24h/24 running.I've tried to debbug it as far as possible from my computers, but when it runs on the boothes, it sometimes happen a bug.How could I log it? Is there a simple way to get what we have in the "input" window of the authoring tool into a log file?..... I've seen some tutos using the debug version of flash player, but in my case it's not working very well because i use some local and distant assets, and it gives me a lot of security warnings.
I'm creating a component that places symbols on the stage based on text input by the flash author. The component behaves as expected when the swf is published, but doesn't update in flash authoring when the data is changed in the component inspector. Live preview in the control tab is checked. The component functioned as expected until a couple of days ago, and I can't for the life of me see what I may have changed to cause it to stop functioning.
I have 5 mc on stage. Each mc is visible false. I want only 1 mc appear on stage each time. For example mc 1,2,3,4,5. If 5 appear the rest are invisible. If 3 appear the others are not seen.