ActionScript 2.0 :: Make A MC Not Visible After A Certain Time?
Jan 29, 2010
Is it possible to have a MC go to ._visible=false after a certain amount of time? So you would roll over it and let's say after 2 seconds it would become not visible. Is this to do with the setInterval function? Actionscript knowledge is slim so be gentle.
Is there any possibility to make a movieclip visible for a specific time (e.g. 5sec.)? I want to make "srch275" show for 5 seconds and then make it disapear.
sruch_btn.onRelease = function () {if (cosearchbx.text == "APPLE"){srch275._visible = true;}
I want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.
However, if I bind the zoom effect to a showEffect trigger on the component and then make the component visible, it will first show the component at its regular size for a split second before it begins the zoom effect. If I combine the zoom effect and setting the component visible together in a parallel, it will also flash the component at its regular size for a split second before the zoom. If I make the component visible when the zoom effect starts through its effectStart event, it still does it. Does anyone know how to make it visible only when the zoom effect begins so that it doesn't flash the component at its regular size for a split second before the zoom effect?
I have a popup that contains a TabNavigator control. The tabs are dynamically added to the TabNavigator when the popup loads. Is there a good way to tell when one of the tabs is loaded, from the tab itself?I have a tab that requires a service call to be made, and I don't want the service call to be made unless the user actually goes and clicks the tab to view it. I could notify the tab from the popup control itself when the TabNavigator index was changed, but that doesn't seem like a good way to go about doing it.
I have one button, that when clicked should display several images, one at a time. At the minute they are all just coming on together, how do i seperate the functions so they come on individually, for example like bullet points, e.g click once and image1 appears, click again and image2 appears etc... so eventually all of the images are on screen, but they don't all just appear together, if that makes sense!
I have an actions layer, a sound layer and an image layer. I put one image from the library onto the image layer and all I see is the border. When I test the movie the image is visible. This just started suddenly. What is going on? Flash CS4.
how can i make MC visible for 20 seconds when a button is pressed i tryd to do this and this is what happend when i first press the button it works perfectly but when i press the button the seccond time the MC doesnt turn visible can someon give me a sample how to do this?
Code://game_display_bitmapData is an object which contains bitmap data. this bitmap data is loaded from an XML file.
[Code]...
Now what happens is tht only one button is visible or workin at any point of time. But if i use say, "xyz_button" as the params for the about_button. then it works fine. i can see both the buttons. also i tried giving unique names to the button, even that didnt work.
I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.
even once i'v executed "getMcInfo", I get "null" from the trace statement in "changeBorderColor", I should get [object blabla]. I know this has something to do with the scope of the variable "MC" but i just can't fine a solution..
i have this script to animate my button. so fare it works fine. the buttons are mc and have three states: one for up, one for over and one for press.when first loading the swf, i want to have the first button already in the 'press' status.i tried to do it with this:but1.mc_butup._visible = false;but that confuses my function of the button states.this is the scrip i have so far:
Code: var buttonActive; _global.buttonRelease = function(which) {
I would like to make an object visible off stage. So that the object is floated over the HTML. Any Ideas. I don't seem to be able to do it using Transparent Window in the HTML publish options and think it may only be possible using javascript (layers) but I would much prefer to only use flash so if anyone has a idea I'd love to hear it.
I have a quiz and when the correct answer is clicked i want to show a correct answer mc so when the answer is clicked a "correct" or an "x" will flash up for 1 second. I have to functions on for right (celebrate) and one for wrong (wrong_answer)
I'm trying to allow all things oitside of the stage peramiters to be visible in the browser screen so certain elements can be longer than the stage and still be shown Can't remember if it's a flash thing or an html thing.
I have a map of states state when a particular state is clicked on, the fla centers on and zooms to that state. When you click on a state a unique ID is pulled from an xml. Using this ID, I can then call all the counties that are part of this state through the county's xml which is also loaded on my stage.or example if I click on Arizona, it zooms and I get a trace of all the instance names of the counties within Arizona.
//call all instance names of Arizona counties cldcnfips=(cntXml.Records.Record.(STATE_FIPS==cldstfips).afips.children()); trace(cldcnfips);
For keeping the actionscript in the first frame; I'm creating buttons only in the first frame that doesn't change; but I want for some of them to be visible only in certain frames! Is there any code for doing that?
I am making a jigsaw puzzle in flash. But I have a weird bug. There are 25 pieces, 5x5. I am passing in the background bitmapData to the pieces as they are created.
For each piece I create a single puzzle-shaped mask bitmap.
So each piece contains a bitmap whose bitmapdata is the puzzle texture. And each piece has a mask piece.
When I just show the masks, all 25 pieces are drawn to the stage.
But when I use the piece masks to mask out the texture, I seem to have a hard limit to 22 pieces in which the mask is applied. This happens if I am using 25 peices or even 80 or 100. Each time, only the last 22 pieces created will display the texture. [code]...
I have a file where everything is on frame one, and I have a nav bar. I want there to be a couple of buttons showing up below the main nav bar when one nav button is clicked, then disappearing when any of the other buttons are clicked.
How to make the cursor visible in a TextField (either flashing or still). I have created an on screen keyboard to use with a TextField so that the TextField doesn't receive direct keyboard/mouse input, but there is no cursor to see where you currently are. I have tried the setSelection() stuff with no luck..
I am trying to set up a code that will make a MovieClip visible = false when you press the spacebar then reapear when you hit the spacebar again. I had it working once but I lost the code somehow ... think I deleted the wrong file. the one time I got it to work I used a keylistener and stuck the code in the action panel on the timeline at frame 1.
I thought maybe there is a way to do the same thing but instead of the frame 1 action panel thing. I thought you might be able to set it up in a movieclip class action script file. I did these tutorials on the kongregate site ... shootorials and they teach you how to make a MC move with the arrow keys which was easy ... they had you make a ship into a movie clip then you created a new AS class file for the ship movie clip. Then they placed the code under the function onEnterFrame() in the ship class AS file which works well when you want to move something ... because it checks every frame.
I can set up what I want in that area just fine ... problem is it fires off every frame .. so my movie clip blinks on and off several times everytime I hit the spacebar. I just want it to disapear when you hit the spacebar then become visible again when you hit the spacebar again.
Seems like this should be a very easy thing to do but I spent all day reading through tutorials and searching google everything I tried all I did was run into one error or another when I tried to compile for a test.
I am very new to all this so the other thing that confuses me is the fact that you can put code in so many different places and depending on where it goes the same thing might be written a different way depending on where you write it.
This time I'm experimenting with visibility. All the tutorials online vary a lot. I'm trying to find something noob proof. I have actionscript 2 and 3. I'm not sure which one to use..I'm just trying to learn how to make a frame become visible and Play when I click on a movieclip.
I have an swf that plays a video (toobplayer component) and has two dynamic txt fields. The video and both txt fields are "fed" from an xml file. I also have a movie clip that loads an image on another layer and is set to an alpha of 0. Is there a way to use a conditional statement to check the video variable and if one is not present to change the image loading movieclip to an alpha of 100. here is what I am working with.[code]...