I am overlaying two textinput components and a UILoader component on top of a flash video. The three components retrieve data from the weather.com XML service and display current conditions for a city. As the video plays, the camera pans to another geographical location. Thus, I need to have the three components be visible only during certain frames. To this end, I've created the following if statement:
In the AdvancedDataGrid component, when you are in Edit mode in a cell, you can hit the Escape key to cancel editing (i.e. return to the previous value in the cell).I had expected the same behaviour while in Edit mode in both the Halo and Spark TextInput and TextArea components, and was surprised to find out that this is not the case.I looked at the attributes of all four components to see if this is something that I need to configure, but couldn't find anything.
Unfortunately, when I start placing text in this text area. Either through code or user input, the text will be placed on a new line after about 80-100 pixels. Yet I want it to start a new line after 320 pixels (it's length).
I'm having trouble making a textarea with a transparent background, with a visible vertical scroll bar? I've only found ways to make btoh the scroll bar and the textarea background transparent, is it possible to just do this to the background?
I am using a s:TextInput in Flex 4.5. It shows it's prompt text if the underlying text value is null or empty String. Does anybody know if I can make either don't show the prompt on empty String or even show a different prompt?
Every time a user takes a new line (i.e each time they press the return/enter key) when typing in a textArea, I would like the textArea to dispatch an event.I can then listen for this event and then carry out some processing on the textArea's contents.
Take a look at this demo, how do they accomplish the Inline Changes feature? To me it looks like they are floating a movieclip over the textarea. What I can't figure out is how they anchored the movieclip to stay in the correct position. If you type something before the movieclip it moves position along with the text, the movieclips even move to the next line when the text word wraps. Does anyone have an idea?
I want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.
However, if I bind the zoom effect to a showEffect trigger on the component and then make the component visible, it will first show the component at its regular size for a split second before it begins the zoom effect. If I combine the zoom effect and setting the component visible together in a parallel, it will also flash the component at its regular size for a split second before the zoom. If I make the component visible when the zoom effect starts through its effectStart event, it still does it. Does anyone know how to make it visible only when the zoom effect begins so that it doesn't flash the component at its regular size for a split second before the zoom effect?
I'm working on a project where I need to make a scrollable textarea. But it needs a little perspective.. like the star wars intro text, but not so extreme.
In the code below, image01.gif is 'higher' than the textArea readingPane(ie image01.height > readingPane.height). My problem is that I cannot srcoll the image. Is it possible? If so,how?
import fl.controls.TextArea; var readingPane:TextArea; var htmlString:String = <img src='http://localhost/strategist/images/image0.gif' hspace =
I have text in a textArea component that I need to be clickable and open up the users email program.The text shows fine when I have this:infoBox.taEmail.text = xmlDataSelect.office[evt.target.selectedIndex];but I can not click on it, so I tried this:infoBox.taEmail.htmlText = "<A REF="mailto:"+xmlDataSelect.office[evt.target.selectedIndex].email+ "</U></A>";
I want to make a TextArea component public so it can be accessed from other frames. For example, I want to be able to say that if this button is pressed change the TextArea text to "1" and go to the frame.
I have no idea how to do this, i've tried : frameHome.textArea.text = "1"; to change the text but it doesn't work so i'm presumming that i'm a little off mark.
I'm trying to change the background color on a textinput component in flex 4. I've been able to change some of the appearance by messing with the canned code flash builder generates for the sparkskin but for some reason, background does nothing.I'm just trying to make the background black. I changed the background color but it's not working:[code]
even once i'v executed "getMcInfo", I get "null" from the trace statement in "changeBorderColor", I should get [object blabla]. I know this has something to do with the scope of the variable "MC" but i just can't fine a solution..
Is it possible to have a MC go to ._visible=false after a certain amount of time? So you would roll over it and let's say after 2 seconds it would become not visible. Is this to do with the setInterval function? Actionscript knowledge is slim so be gentle.
i have this script to animate my button. so fare it works fine. the buttons are mc and have three states: one for up, one for over and one for press.when first loading the swf, i want to have the first button already in the 'press' status.i tried to do it with this:but1.mc_butup._visible = false;but that confuses my function of the button states.this is the scrip i have so far:
Code: var buttonActive; _global.buttonRelease = function(which) {
I would like to make an object visible off stage. So that the object is floated over the HTML. Any Ideas. I don't seem to be able to do it using Transparent Window in the HTML publish options and think it may only be possible using javascript (layers) but I would much prefer to only use flash so if anyone has a idea I'd love to hear it.
I have a quiz and when the correct answer is clicked i want to show a correct answer mc so when the answer is clicked a "correct" or an "x" will flash up for 1 second. I have to functions on for right (celebrate) and one for wrong (wrong_answer)
I'm trying to allow all things oitside of the stage peramiters to be visible in the browser screen so certain elements can be longer than the stage and still be shown Can't remember if it's a flash thing or an html thing.
I have a map of states state when a particular state is clicked on, the fla centers on and zooms to that state. When you click on a state a unique ID is pulled from an xml. Using this ID, I can then call all the counties that are part of this state through the county's xml which is also loaded on my stage.or example if I click on Arizona, it zooms and I get a trace of all the instance names of the counties within Arizona.
//call all instance names of Arizona counties cldcnfips=(cntXml.Records.Record.(STATE_FIPS==cldstfips).afips.children()); trace(cldcnfips);
For keeping the actionscript in the first frame; I'm creating buttons only in the first frame that doesn't change; but I want for some of them to be visible only in certain frames! Is there any code for doing that?
I am making a jigsaw puzzle in flash. But I have a weird bug. There are 25 pieces, 5x5. I am passing in the background bitmapData to the pieces as they are created.
For each piece I create a single puzzle-shaped mask bitmap.
So each piece contains a bitmap whose bitmapdata is the puzzle texture. And each piece has a mask piece.
When I just show the masks, all 25 pieces are drawn to the stage.
But when I use the piece masks to mask out the texture, I seem to have a hard limit to 22 pieces in which the mask is applied. This happens if I am using 25 peices or even 80 or 100. Each time, only the last 22 pieces created will display the texture. [code]...
I have a file where everything is on frame one, and I have a nav bar. I want there to be a couple of buttons showing up below the main nav bar when one nav button is clicked, then disappearing when any of the other buttons are clicked.