ActionScript 3.0 :: Component Does Not Update During Flash Authoring
May 6, 2010
I'm creating a component that places symbols on the stage based on text input by the flash author. The component behaves as expected when the swf is published, but doesn't update in flash authoring when the data is changed in the component inspector. Live preview in the control tab is checked. The component functioned as expected until a couple of days ago, and I can't for the life of me see what I may have changed to cause it to stop functioning.
I've built a UIComponent in AS3. When I drag it onto the stage during authoring time, the ADDED_TO_STAGE event fires.
I have an event handler, but it's really only meant to perform actions at runtime, not when I'm dropping the component onto the stage to design the layout. Is there any way to check to see if the component is "running" in a live SWF?
Basically, I don't want the ADDED_TO_STAGE event handler to do anything at design time.
Is it possible in Flash 8 accessing from the linkage class, associated to a component, the graphics elements (for instance, a standard UI component, like a tree or a comboBox) that are on the movieclip this class refers to?
I've been working with the flash data grid component, and I want to update just one cell in the data grid without updating the entire dataset. I haven't found anyway to do this and the object inheritance makes it really difficult to track down properties of specific child elements. Here's a snippet i use to get data from a specific data cell:
var cellData:String = _currentPlaylistDataGrid.columns[0].itemToLabel(_currentPlaylistDataGrid.getItemAt(_c urrentSlideID));
What's the best way to do this? It's NOT on a click event or interactive event.
I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?
I want to use the XMLConnector component to read and update XMLdocuments, binding it to a DataGrid.
As long as I only receive data there is no problem. As soon as I want to work with send/receive nothing works anymore. Unfortunately all tutorials I can find only show how to receive data.
I have a component A in my flex project where people can vote for their favourite artist. Someone "likes" an artist, it get's updated in my database. There is also a component B that shows a chart of the most liked artists. I call the data from the database on creationcomplete in Flex. The problem is that when a person first votes on an artist, it will not be visible in the datagrid untill the user reloads the main page (?) or reopens the entire application. So i was wondering how i can update the datagrid everytime someone adds a vote to my database. I'm now using an update button, but that's not very user friendly of course.
I like the Eclipse SDK for other languages like python/java etc for writing code. But the Flash CS4 environment is not as intuitive (specially the editor). Is there any alternative for writing actionscript?
It might sound silly but how about having a shorcut/tool in flash IDE to view recently published swf file basicaly i m not updating content outside flash i.e. XML,images and I dont want to use windows explorer to run swf file and check the updated content
Is there any way to use incremental compiling? I seem to have added alot of bitmap graphics to my library and I think I may have added to much over time and dind't notice how badly it was affecting my compile time. In my next project, i'll definately be doing bitmap graphics last. But is there a way for me to do incremental compiling in flash cs 5.5 authoring tool?[code]....
I have made an interactive application that runs on boothes that are 24h/24 running.I've tried to debbug it as far as possible from my computers, but when it runs on the boothes, it sometimes happen a bug.How could I log it? Is there a simple way to get what we have in the "input" window of the authoring tool into a log file?..... I've seen some tutos using the debug version of flash player, but in my case it's not working very well because i use some local and distant assets, and it gives me a lot of security warnings.
A Flex components values are initlized by init methord. In an application flow, How to refresh a mxml component data value ; as init is callled at the start up it self only.
eg. of mxml componet may be as simple as button label or text as complex as repeater whose data provider is a web service ( means a fresh quesy should be made to pull the data and refresh the dataprovider of repeater )
I have an actions layer, a sound layer and an image layer. I put one image from the library onto the image layer and all I see is the border. When I test the movie the image is visible. This just started suddenly. What is going on? Flash CS4.
I'm talking about watching my nested animations playback within Flash, while scrubbing the timeline. I've read this isn't possible, but I've found it to be a major hindrance. Anyone know of a plugin or workaround?
I draw a circle in authoring flash or in as3 and when i test it in flash ;it looks ok but when i doubleclik the swf in flashplayer i get an oval instaed of a circle!!!
I want to set a variable from a flash file so that I can access if from JSFL in a Command. I am using a element in JSFL's XMLUI: Here's the JSFL:
[Code]....
but I get undefined when I use trace fl.xmlui.get('secretword') in JSFL after opening the panel. In a way it kind of makes sense, if the xmlui variables live as long as the xmlui dialog is display, and they become undefined as soon as the user click either accept or cancel. Can someone confirm is this is the case ? Aworkaround would be saving the 'secretword' in a text file through JSFL from xmlui, although just passing values from a xmlui node to JSFL would be simpler. Is there a 'cleaner' way of doing this, other than writing a file to disk ?
I would like to be able the batch a bunch of JPGs and turn them into simple 1 or 2 frame vector swf files. I would like to be able to use the flash trace bitmap option as it does the best at what i'm trying to do. If i where using in photoshop i would use a script to do but i don't know how for flash.
So here is an outline of what i am ultimatly trying to do.
I have a swf called "page" page has two layers to it. layer one has some buttons and AS and Layer two is empty. I would like to batch a collection of 3000 images, all jpgs, and convert them into 100% vector and insert that vector in to layer two and save that swf as "original jpg file name.swf"
1. There has a subtle difference between a static text field in flash authoring tool which has been set to use the device font when it's got focus(state that user can type character in) and lose focus;
2. There also has a subtle difference between when it is being rendered in flash player and in flash authoring tool.(Note that the key factor here is setting the text field to use device font.)
I've been doing Flash for couple of months and I love it. I can easily use a rectangle tool to draw a rectangle and do shape/motion tweening within seconds.
Lots of people are talking about HTML5 vs Flash nowadays and I took a look on HTML5 Canvas today. To my surprised, I see whole bunch of "code". It's so complicated, they need to make a lot of calls (fill, stroke, moveto, closepath etc...) to make a simple shape. And even dozens lines of code mixing with javascript to do a simple movement???
Am I missing something? It'll make animation 10x more complicated with HTML5 Canvas than Flash.
I add everything dynamically via actionscript.In the Flash authoring environment, when I test the movie, sometimes all of the movieclips on stage disappear and all I see is the color of the Stage.The strange thing is that I can still rollover/rollout (I added trace statements to my rollover/rollout handlers).
I'm also tracing out the 'visible' and the 'alpha' property and visible=true and alpha=1.0 !On thing that I am seeing is sometimes the rollover/rollout methods get called multiple times in quick succession. I.e. the method invocation order is rollover, rollout, rollover or rollout, rollover, rollout.
The actions that I have in my rollover and rollout methods are really simple. All they do is turn on/off other movieclips...imagine a map...when you rollover an icon, a path shows up on the map and when your rolloff, the path goes away.
However, if I adjust the window of the test movie window, everything appears again!The crazy thing is that when I publish it, this behavior doesn't happen in the browser or as an app! Could it be a memory thing with the authoring environment?
Developing custom components within Flash Professional CS5.5, I am attempting to implement functionality similar to the way a UIScrollBar can be dropped on a TextArea to bind functionally.Place a TextArea on the artboard.Drop a UIScrollBar on to the TextArea.The UIScrollBar will auto-position itself against the TextArea, and if instance names are not defined, the TextArea will receive a name such as 'InstanceName_0' and the UIScrollBar's scrollTargetName will set to match.For those familiar with Flashblocks Flash CMS, this functionality is replicated using their Editblock component. The Editblock can be dropped on a component, automatically position itself, and bind instance names.Following threads and examples, I see mostly historical implementations citing _targetInstanceName and scrollTarget.[code]
Is this a special property of "scrollTargetName", or can this functionality be implemented with different property names?Have I correctly implemented this functionality per Adobe's intention of authoring on the artboard?UPDATE 2012-01-05My remaining issue is getting the dropped component to position itself. Regardless of x and y positioning, the DisplayObject remains at 0x0 upper-left corner. I know this must be possible as a scroll-bar can change its position when dropped on a text area.
I've developed a neat WindowSWF panel after watching Lee's demonstration video. I got everything I needed to work, but I'm having trouble getting information from my sound files. Basically I have a list of sound objects (.wav format) in my library and I want to find the duration of each file so that I can add them to existing movie clips, then add or remove frames depending on the length of the sound file on the frame. I've been pouring over the jsfl actions libraries and can't find any method to get the duration of a selected sound file.
I have an empty textbox with the basic scroll bar component. Nothing is in the text box so the arrows are greyed out on the scrollbar. I have a button that loads text into the textbox, but the component does not update itself to accomodate text that is larger than the text box.
how can I make it so that the scrollbar changes when text is added.....also If I put text in the text box in flash, when I publish it gets the scrollbar fine, but it will not adjust itself when I click on the button that loads different text into the text box. what happens is the scroll bar stays the same regardless on the size of the loaded text.
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
I'm trying to use fl.controls.Button under Flash CS3 to replace some "classic" custom button symbols with resizable ones with a consistent look and feel. However, I want to apply an icon to the button when authoring the layout of a particular frame on the timeline - but the only way I can see to set the icon style on a button is at runtime with myButton.setStyle(). Is there no way to customise style properties of AS3 Components when authoring on the stage, such that the preview in the IDE vaguely matches the end result? The 'Properties' inspector only provides 'emphasized', 'label', 'labelPlacement', 'selected' and 'toggle' inspectable properties - how do I assign style information at authoring-time?