ActionScript 2.0 :: Accessing Authoring Elements Of Component At Runtime

Mar 6, 2007

Is it possible in Flash 8 accessing from the linkage class, associated to a component, the graphics elements (for instance, a standard UI component, like a tree or a comboBox) that are on the movieclip this class refers to?

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ActionScript 3.0 :: Altering Drawn At Authoring-time At Runtime Graphics?

Feb 13, 2009

Is it possible to access the graphics.* - characteristics of objects that I have drawn at authoring-time at runtime? If I have drawn a single line in a movieclip I'd like to do sth like this:

[Code]...

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ActionScript 3.0 :: Component Does Not Update During Flash Authoring

May 6, 2010

I'm creating a component that places symbols on the stage based on text input by the flash author. The component behaves as expected when the swf is published, but doesn't update in flash authoring when the data is changed in the component inspector. Live preview in the control tab is checked. The component functioned as expected until a couple of days ago, and I can't for the life of me see what I may have changed to cause it to stop functioning.

package {
import flash.display.*;
import flash.text.*;
import flash.filters.*;
import flash.utils.*;
[Code] .....

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Actionscript 3 :: Ignore A Flash Component's ADDED_TO_STAGE Event During Authoring Time?

Feb 3, 2010

I've built a UIComponent in AS3. When I drag it onto the stage during authoring time, the ADDED_TO_STAGE event fires.

I have an event handler, but it's really only meant to perform actions at runtime, not when I'm dropping the component onto the stage to design the layout. Is there any way to check to see if the component is "running" in a live SWF?

Basically, I don't want the ADDED_TO_STAGE event handler to do anything at design time.

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Flex :: Create States And Add Elements At Runtime From Actionscript?

Sep 28, 2010

I wanna add dynamically (at runtime) new states to a container and, to this states, add different elements (like TextInput, Label etc.). This must be done from actionscript, I don't use any mxml file. I can add states and change properties or styles for different elements, but I didn't figured out how to add child elements for different states.

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ActionScript 3.0 :: Accessing Elements In Xml

Nov 17, 2011

I have the following descriptive xml and code... the code doesn't work as it should be

[Code]...

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ActionScript 3.0 :: Accessing Stage Elements From Within Nested MC?

Apr 3, 2011

After quite some time I finally decided to pick up Flash again, this time taking the OOP route. I'm a bit rusty though, so I'm stuck on something pretty basic.Here's my Layout of relevant objects and scripts:

Stage > gunAmmo (TextField)
Stage > player (MC) > pistol (MC)
........ > player.as > pistol.as

As you might've guessed, what I'm trying to do is set the gunAmmo.text property from within my pistol class. I've tried using MovieClip(root).gunAmmo, stage, etc., but neither seems to be working. I sort of get why, but I don't know what the correct syntax is. (And yes, the TF's instance name has been set correctly.

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ActionScript 3.0 :: Accessing Values From Child Elements?

Jul 9, 2009

I have a movieclip, with the instance name SizingBox, on the main timeline. Within that mc, I have a Slider component, with the instance name Sizer. I want to declare an action listener on the main timeline which will listen to changes for Sizer and do something based on the current value of the slider.In AS2 this was really easy, but I cannot seem to figure it out for AS3.

Code:
var X = SizingBox.Sizer.value;
this code gives an error.

[code]......

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Actionscript 3 :: Why Won't Visual Elements Display Inside Custom Component Extended From Another Custom Component

Sep 6, 2011

I created a custom MXML component, TurboContent, that extends the NavigatorContent class:

<s:NavigatorContent xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">

[Code].....

In this case, the 'myButton' component never shows up, but all the elements of the base component do (3 buttons and a datagrid).

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ActionScript 3.0 :: Difficulty Accessing JSON Values Of Elements

Aug 25, 2009

I am working on a information visualization project that involves visualizing json data from online forums. The problem that I'm having is that I'm not able to access all of the values of elements the json. Here is my Schema:

[{"course": "compsci 101",
"forums": {
"forum": {
"forum_title": "Week 11 - Cable and the Specialization of Television",
"forum_word_count": "1000",
[Code] .....

I tested and the json is valid but when I run it with this code it only is able to pull the last value (Week 2 Discussion 1 - Cable and Broadcast Television).
for (key in tuples) {
trace("forum title: "+ tuples[key].forums.forum.forum_title);
}
So, my question is, why isn't it tracing all of the values for the forum title? and what do I need to change to access those values?

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ActionScript 2.0 :: Accessing Elements On The Stage From A Linked Class

Nov 28, 2007

I'm trying to link a clip to a class, and it goes well until I try to access MovieClips or TextFields placed on the stage within that clip from code in the class. My code is below; there is a TextField called output_txt on the stage within this clip.

class Main extends MovieClip{
public function Main() {
//trace("123"); <--if I replace the line below with this, it traces nicely
output_txt.text = "123";
stop();
}
}

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Actionscript 3 :: Accessing GUI-created Elements In A Class Definition File?

Mar 18, 2010

I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.

I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:

"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."

when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:

package com.examples
{
import flash.display.Sprite;
import flash.display.SimpleButton;

[Code].....

The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.

is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?

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ActionScript 3.0 :: Accessing Movieclip Properties Which Are Created During Runtime?

Mar 9, 2011

how to access the properties of the movieclips which are created during runtime.

Ex:
var dotCount:uint = 0;
for(var i:uint = 0; i<=10;i++)
{
var circle:MovieClip = new MovieClip();

[Code]....

How can I access a property (say .alpha or any other property) of "circle6"??

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Flex :: Accessing Properties Of AdvancedDataGrid Runtime Vs Design Time

Jun 12, 2011

I am new to Flex and trying to modify some existing code.I am trying to It uses and Advanced DataGrid. In the click event, the ListEvent is passed in, and the code is able to access properties such as event.itemRenderer.data.feature.I would like to check whether the user has clicked on a parent (group) record or the child record; at runtime, I can see that the property I want to access is event.itemRenderer.listData.hasChildren. However, the listData property of itemRenderer does not show up in intellisense, and when I try to access that at design time, the project will not build because of the error "Access of possibly undefined property listData". But the property .data.feature doesn't show up in intellisense at design time either, and that builds and runs just fine.

What do I need to do to access event.itemRenderer.listData without throwing errors when I build the project? Do I need to capture a different event, or cast the event object or one of its properties into another object that will have the properties I need at runtime (I've investigated these options but cannot find info on how to do that).

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Actionscript 3.0 :: Accessing Runtime Shared Libraries, Crossdomain & Security?

Sep 10, 2010

Preface: I'm using Flash CS4 Professional for the Mac, AS3 and Flash Player 10.

I have an RSL (runtime shared library) SWF that contains bundled classes which I store in an online location. I also have another SWF that access that runtime shared library in order to instantiate it's classes and use their methods/functions.

Here's the code of the RSL:

Code: Select allpackage  {
import com.thisCompany.customClassOne;
import com.thisCompany.customClassTwo;
import flash.display.Sprite;

[Code]......

I've also tried putting the code Security.allowDomain('*') (from import flash.system.Security) in the RSL SWF and it doesn't work.

what to do to let my my host SWF properly access the objects and methods/functions of my RSL in another domain?

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IDE :: Adding Gap Between Elements In A TileList Component?

May 12, 2010

Pff is there a way to add padding between elements in a TileList

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ActionScript 1/2 :: Accessing Components Nested Inside A Movie Clip Instantiated At Runtime

Jul 31, 2009

I am having this problem with actionscript 2:

I have a class that instantiates a movieclip from the library, eg: myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);
 
myBar is an instance variable in the class.

Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.

I would have thought that this would work: myBar.input_txt.text = "hello";

in order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (frame 1 of a 1 frame mc).

This does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I cannot added event handlers for the component events either.

I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).

I tried casting it to a component, such as:
var temp:TextInput = TextInput(myBar.input_txt);
trace(temp);
 
which gave "temp" as null. Without casting, it gives the path to correctly.

It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?

The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were placed at authortime.

I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc. I am rather baffled as to why all this doesn't work.

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Actionscript 3 :: Flex - Reference Flex Elements Added During Runtime?

Jan 17, 2010

I am having difficulty getting a reference to elements added after compile-time using the 'id' property. I have seen a few forum topics suggesting that this isn't possible, and that getting a reference to elements added this way is trickier, but never just exactly what that trick is. This code throws a fun little: Error: uncaught exception: Error calling method on NPObject! [plugin exception: "ReferenceError: Error #1069: Property canvas_tentpoles_0 not found on SGraph and there is no default value."].

[Code]...

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Actionscript 3 :: UI Component Libraries That Can Be Used To Elements In A Flash Game?

Oct 5, 2010

Main features I am looking for are carausels and alert boxes.I have already seen Yahoo Astra. Are there any better or comparable libraries ?

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Flex :: Flex3 - How To Reach Elements Of An Inline Component

Jul 27, 2011

I have a problem with inline components. I want to reach an inline component from another one.. From the first component, i want to change "enable" value of the linkbutton named "Add" which is in second component. Altough i gave "id" and "className" to second one, i could reach neither it nor its elements.. is there a way to do this?

*in first component there is a text input in "CodedDescriptionItemEditor" component. I want to validate it and according to validation enable the button that i mentioned above..These all are in a datagrid by the way. In datagrid, there is always a row that you can enter data and via the "Add" button you can save it. After save it seems as text..

Here is my code:

<mx:columns>
<mx:DataGridColumn headerText="{Problem}" wordWrap="true" textAlign="left" sortable="false">
<mx:itemRenderer>

[code]....

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Actionscript 3 :: Flex 4 - Add New Component At Runtime?

Feb 1, 2011

I'm looking to make a "Generate component" button that will add a new component such as a Button to a Group. There could be any number of components added, so I don't want to use states. How can I do this?

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Flex :: Adobe - Possible To Clone Component At Runtime

Jul 6, 2009

I am trying to duplicate a flex component at run time. For example if I have this:
mx: Button label="btn" id="btn" click="handleClick(event)"/>
I should be able to call a function called DuplicateComponent() and it should return me a UI component thts exactly same as above button including the event listeners with it.

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Bind A Component To An XML Node Dynamically At Runtime?

Sep 13, 2010

I have a custom component based on mx:ComboBox. Within it I connect to an HTTPService (the url is passed as a paramter) and bind the combobox. Parameters to be sent to the HTTPService are passed to the component. This is working fine. But I want to modify it to make it re-usable with other HTTP service URLs, which return the XML in a different format.

My challenge is how can I bind a custom component to a node dynamically at runtime?[code]...

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Flex4 Component Kit For Flash Loading At Runtime

Jan 11, 2011

I created few flex components in flash using flex component kit for flash. It generates a swf and a swc file. my question is, how can i load these flash created flex component at runtime and use them.

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Flex :: Swapping Movieclips With Other Assets At Runtime In A Flash Component

Sep 2, 2011

I have an animated character swc that is an empty skeleton basically (has all the body parts, animations, and functions/vars). I want to essentially put different clothes on that character at runtime so I don't have to have many copies of this character in my resources.

For example, I have 'skeleton' (the non-clothed model) and 'Bob', 'Jane', and 'Mary' characters. 'skeleton' is animated and fully works as an exported swc, and to get the other characters in their clothes/skins, I open up Flash CS5 and replace the movie clips with the 'clothed' versions of the components. To clarify,'skeleton' has "body parts" as movie clips that are all animated on the timeline, such as "head","face","left arm","right arm", etc. I open up 'Bob', who has the same exact design as 'skeleton', with the exception that 'Bob' has all the clothes and such as differently-designed movie clips. The size, shape, orientation, and reg points are all the same across all the components. After I've replaced all the movie clips in 'skeleton', I export it as a swc named 'Bob.swc' and I do this for all the characters.

What I'm asking is, how can I do this process ^, but at runtime instead, so I don't have all these duplicate root swcs ('skeleton' has a lot of frames on it) so I can cut down on a bunch of space? So I can do something like:

// bob gets all the actions and animations of skeleton
var bob:UIMovieClip = new skeleton()
// replace the body movieclip with a new looking one
bob.body = resources.bodyassets['bob']['body']

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ActionScript 2.0 :: Make Non-inspectable Component Properties Persist From Design To Runtime?

Jun 9, 2010

I have two components (lets call them A and B) which have normal inspectable properties (e.g. NAME and AGE) which allow you to enter values via the component inspector. When I type the value for NAME in component B (via the component inspector) I communicate via a singleton class and store this value in a NON INSPECTABLE property located in component A.

When I run the movie, I want to access this non inspectable property within component A; however, it is always null - the value will not persist from design time to runtime. I check that the value is set at design time by tracing the A's non inspectable property once component B has set it - and it does indeed work, so I know component B has managed to set the correct value in A.Basically, what I need to know is, how do you persist properties of a component from design to runtime, without having to make properties inspectable and having to manually type property values via the component inspector?

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Professional :: Make Non-inspectable Component Properties Persist From Design To Runtime?

Jun 9, 2010

I have two components (lets call them A and B) which have normal inspectable properties (e.g. NAME and AGE) which allow you to enter values via the component inspector. When I type the value for NAME in component B (via the component inspector) I communicate via a singleton class and store this value in a NON INSPECTABLE property located in component When I run the movie, I want to access this non inspectable property within component A; however, it is always null - the value will not persist from design time to runtime. I check that the value is set at design time by tracing the A's non inspectable property once component B has set it - and it does indeed work, so I know component B has managed to set the correct value in A.

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ActionScript 3.0 :: Accessing List Component Skins?

May 28, 2010

unable to figure out how you can access a List Component Skins using ActionScript. What I'm trying to do is access the CellRenderedSelectedUp skin and:

1. Change it's color using ActionScript

2. Make it change its' color when that list item is clicked

So, let's say that the first item in the List is clicked. I want ActionScript to override the default coloring of the Selected Up skin (say change the color to yellow) and stay that color(yellow) until another list item is clicked on.

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Flex :: Accessing Children Of A List Component?

Apr 15, 2010

when I try to loop through the children of a List component that has buttons in it, I can't seem to access those children. I try

for(var btnNum:Number = 0; btnNum < myList.numChildren; btnNum++)
{

trace(myList.getChildAt(btnNum);[code]......

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ActionScript 3.0 :: Accessing Some Properties Of A Custom Component?

Jan 15, 2009

I have been stuck on this problem for a while, and wonder if anyone knows the answer. It is concerning accessing some properties of a custom component. I marked the problem with the keyword [PROBLEM] in the following snippets of code.

components/State1UI.mxml
--------------------------------
<?xml version="1.0" encoding="utf-8"?>

[code].....

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