ActionScript 3.0 :: Batch JPG To Vector/Automate FLASH Authoring
Jun 15, 2010
I would like to be able the batch a bunch of JPGs and turn them into simple 1 or 2 frame vector swf files. I would like to be able to use the flash trace bitmap option as it does the best at what i'm trying to do. If i where using in photoshop i would use a script to do but i don't know how for flash.
So here is an outline of what i am ultimatly trying to do.
I have a swf called "page" page has two layers to it. layer one has some buttons and AS and Layer two is empty. I would like to batch a collection of 3000 images, all jpgs, and convert them into 100% vector and insert that vector in to layer two and save that swf as "original jpg file name.swf"
Possible Duplicate: automate testing in Flex I want to automate testing of flex application. I have heard that Flex provides with classes that help you automate the testing. But I don't know where to find them and how to use them.
I was wondering if its possible to automate games and apps that have been written in flash.
For example.
Suppose a simple card game was written in flash. To automate it I would need to -read all of the values of all labels on the screen. -figure out the location and identity of active objects like buttons and text boxes.
I suppose these values could be passed to some kind of executable flile running outside the browser which would then move the mouse and click the buttons as desired.
Mabey there is a better way of doing this ?
I tried running flash apps in Firefox with firebug and fireflash installed to see if I could see what was going on inside the flash files. It didn't work. Mabey debugging has to be enable inside the files themselves which is no use if they are owned by somebody else.
Is it possible to automate a gmae somebody else has written in flash ?
I am attempting to test several web pages built in Flex, and need to automate clicking on several videos through the Flash interface. I'm using Ruby and Watir-Webdriver, but I'm not sure how to interact with Flash using them.
I like the Eclipse SDK for other languages like python/java etc for writing code. But the Flash CS4 environment is not as intuitive (specially the editor). Is there any alternative for writing actionscript?
I want to create a custom chatback badge in Flash to match the other buttons on my site. I am a newbie to Flash using CS4. I don't have a preference of actionscript 2.0 or 3.0. I've figured out set up the url, but all I want to do is get the little dot next to my name that says whether I am online, busy or offline. It is an html code, and I dont know how to put it into Flash.
Here is the html code: <img height="9" width="9" style="padding:0 2px 0 0;margin:0;border:none" src="[URL]" alt="">
i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets.
I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way.
I'm working on an interactive company, and for each campaign we create dozens of loaders. A loader is a simple flash file contains the following elements:* few lines of code for eRate (counting how many clicks have been done on a banner)* a loader for the source banner from "http://....host.../..../" + w,h + ".swf"* a button that tells what happens when a banner is clicked (different portals as us for different scripts)Is there a way to automate the process of making such files? it takes a 1 minute to make 1 swf, but the amount of loaders make the work a bit longer.I'd like to see an application that asks for a list for sizes + eRate code for each one and the URL for the source banners.
I would like to be able to click a button on a flash menu, programmatically.
This means, unfortunately, that tabbing over to it or hard-coding the X and Y coordinates of the button will not work (due to using multiple threads, neither of these approaches works while running in the background).
I tried doing this with Javascript, but automating it that way does not work because the individual items are inaccessible in Flash.
The reason I'm asking is because I'm attempting to load-test our application which interacts with a flash menu in order to build a report. From what I can tell, the low-end or open-source load-testing utilities don't offer much support in the way of flash navigation.
Is there way to simulate click on a flash application using Greasemonkey script? I need to test a flash app with lot of permutations and combinations. Traditional approach of using ExternalInterface wont work because it is too cumbersome to add the callback.
It might sound silly but how about having a shorcut/tool in flash IDE to view recently published swf file basicaly i m not updating content outside flash i.e. XML,images and I dont want to use windows explorer to run swf file and check the updated content
Is there any way to use incremental compiling? I seem to have added alot of bitmap graphics to my library and I think I may have added to much over time and dind't notice how badly it was affecting my compile time. In my next project, i'll definately be doing bitmap graphics last. But is there a way for me to do incremental compiling in flash cs 5.5 authoring tool?[code]....
I have made an interactive application that runs on boothes that are 24h/24 running.I've tried to debbug it as far as possible from my computers, but when it runs on the boothes, it sometimes happen a bug.How could I log it? Is there a simple way to get what we have in the "input" window of the authoring tool into a log file?..... I've seen some tutos using the debug version of flash player, but in my case it's not working very well because i use some local and distant assets, and it gives me a lot of security warnings.
I'm creating a component that places symbols on the stage based on text input by the flash author. The component behaves as expected when the swf is published, but doesn't update in flash authoring when the data is changed in the component inspector. Live preview in the control tab is checked. The component functioned as expected until a couple of days ago, and I can't for the life of me see what I may have changed to cause it to stop functioning.
We need to generate around 8,000 nearly identical SWF files with slightly different text. I know about flashvars, but unfortunately, we don't have control over the publishing of these files and can't have flashvars passed in. Ideally what I'm looking for is that we have a flash designer come up with a nice looking template for us with a placeholder text or element in the file. We can then call a command line utility many times to generate 8,000 copies of this with slightly modified text. I've searched for an entire day now and haven't found anything to help us out. Granted, I'm not a flash developer, but it seems like this would be pretty straight-forward.
I'm looking for a good solution to automate testing of a website, major parts of which are in flash/flex.
The preferred language is c#, but I wouldn't mind java, python or php if the solution on any of those languages is better (meaning, easier to write on, less bugs and more tutorials and samples).
What is the best framework around for flash automation in my case?
I have an actions layer, a sound layer and an image layer. I put one image from the library onto the image layer and all I see is the border. When I test the movie the image is visible. This just started suddenly. What is going on? Flash CS4.
I'm talking about watching my nested animations playback within Flash, while scrubbing the timeline. I've read this isn't possible, but I've found it to be a major hindrance. Anyone know of a plugin or workaround?
I draw a circle in authoring flash or in as3 and when i test it in flash ;it looks ok but when i doubleclik the swf in flashplayer i get an oval instaed of a circle!!!
I want to set a variable from a flash file so that I can access if from JSFL in a Command. I am using a element in JSFL's XMLUI: Here's the JSFL:
[Code]....
but I get undefined when I use trace fl.xmlui.get('secretword') in JSFL after opening the panel. In a way it kind of makes sense, if the xmlui variables live as long as the xmlui dialog is display, and they become undefined as soon as the user click either accept or cancel. Can someone confirm is this is the case ? Aworkaround would be saving the 'secretword' in a text file through JSFL from xmlui, although just passing values from a xmlui node to JSFL would be simpler. Is there a 'cleaner' way of doing this, other than writing a file to disk ?
1. There has a subtle difference between a static text field in flash authoring tool which has been set to use the device font when it's got focus(state that user can type character in) and lose focus;
2. There also has a subtle difference between when it is being rendered in flash player and in flash authoring tool.(Note that the key factor here is setting the text field to use device font.)
For a current project I need to create 25 versions of 5 different banner sizes. By version, I mean having slightly different content, namely: a different image and different text somewhere in the banner.
Let's, for this question, suppose I'll make sure somehow that said images and texts will all fit fine in the design for that particular size, so that I could create some sort of template per size, with some sort of placeholders for them. What is an efficient method, if any, to automate the rendering of these differing versions per size? Is it possible?
I'm working on a cartoon series in the uk and we use flash, 3d and after effects. I'm building a little pipeline tool to help us compositors do your job (there's hundreds if not thousands of files to be comped for a great number of shows)anyhow, we use flash for the 2d animation and we need to extract pngs. Right now it's a process I can't streamline (ie compers still have to have flash opened to choose which layers to export manually) but I'd like to be able to open flash and launch a specific javascript file ('command')
I've been doing Flash for couple of months and I love it. I can easily use a rectangle tool to draw a rectangle and do shape/motion tweening within seconds.
Lots of people are talking about HTML5 vs Flash nowadays and I took a look on HTML5 Canvas today. To my surprised, I see whole bunch of "code". It's so complicated, they need to make a lot of calls (fill, stroke, moveto, closepath etc...) to make a simple shape. And even dozens lines of code mixing with javascript to do a simple movement???
Am I missing something? It'll make animation 10x more complicated with HTML5 Canvas than Flash.
I add everything dynamically via actionscript.In the Flash authoring environment, when I test the movie, sometimes all of the movieclips on stage disappear and all I see is the color of the Stage.The strange thing is that I can still rollover/rollout (I added trace statements to my rollover/rollout handlers).
I'm also tracing out the 'visible' and the 'alpha' property and visible=true and alpha=1.0 !On thing that I am seeing is sometimes the rollover/rollout methods get called multiple times in quick succession. I.e. the method invocation order is rollover, rollout, rollover or rollout, rollover, rollout.
The actions that I have in my rollover and rollout methods are really simple. All they do is turn on/off other movieclips...imagine a map...when you rollover an icon, a path shows up on the map and when your rolloff, the path goes away.
However, if I adjust the window of the test movie window, everything appears again!The crazy thing is that when I publish it, this behavior doesn't happen in the browser or as an app! Could it be a memory thing with the authoring environment?
Developing custom components within Flash Professional CS5.5, I am attempting to implement functionality similar to the way a UIScrollBar can be dropped on a TextArea to bind functionally.Place a TextArea on the artboard.Drop a UIScrollBar on to the TextArea.The UIScrollBar will auto-position itself against the TextArea, and if instance names are not defined, the TextArea will receive a name such as 'InstanceName_0' and the UIScrollBar's scrollTargetName will set to match.For those familiar with Flashblocks Flash CMS, this functionality is replicated using their Editblock component. The Editblock can be dropped on a component, automatically position itself, and bind instance names.Following threads and examples, I see mostly historical implementations citing _targetInstanceName and scrollTarget.[code]
Is this a special property of "scrollTargetName", or can this functionality be implemented with different property names?Have I correctly implemented this functionality per Adobe's intention of authoring on the artboard?UPDATE 2012-01-05My remaining issue is getting the dropped component to position itself. Regardless of x and y positioning, the DisplayObject remains at 0x0 upper-left corner. I know this must be possible as a scroll-bar can change its position when dropped on a text area.
my friend and I are trying to make a GUI for a CD that autoruns when you pop it in your computer. Now my friend can write the batch files to autorun the swf, but i guess what I'm actually asking is how to run programs or batch files from flash by clicking on a button. We tried just useing the getURL AS to link it but it doesn't run it (kinnda makes sense now...).