Using Flash 8 and as2.0 I am trying to create a simple (!) app. that lets a user click one of ten buttons to go to a gallery.
On frame 1 of the .fla I have ten buttons, and on frame 2 a target mc. Frame 2 also has the script to create an xml 'object'. In the same folder as the .swf, I have ten xml files.
How can I get each button when clicked to 'pass' the url for the specific xml file to the xml script in frame 2? My xml script works pertectly if I key in the url, ie
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
i have an if statement, an object will go to a new frame if multiple buttons are pressed
PHP Code:[code].....
now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?
I have a flash movie with 3 buttons I am trying to link relativley to pages within my site, I have one working fine but can't get the others to link and when I try it makes the one that is working, work no more..
Below's the code I am using for the one that is working;
import flash.events.MouseEvent;var getIndex:URLRequest = new URLRequest("../index.html"); //---Enter Button---\
I have a map with a list of items to the side. I want the list to work as buttons and highlight both the button and the particular image on the map... and when you click you link to a certain location.I also want to be able to MouseOver the map, have both the image on the map and the corresponding 'button' from the list highlight - but when you click, you go to a different location than if you would have clicked from the list.I have it set up - but something is conflicting. Here is how I have my code set:
Code: BUTTON_ONE.onEnterFrame = function(){ if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame();[code].......
I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators); function clickEducators(evtObj:MouseEvent) { gotoAndStop("OE")
Found this code on the site from nunomira regarding URL request...code works, but when I try to duplicate it for 3 buttons hey go fritzy!Do I need something in between?
Home_btn.addEventListener(MouseEvent.CLICK,clickHa ndler1); function clickHandler1(event:MouseEvent):void { navigateToURL(new URLRequest("http://www.ebay.co.uk"));
I have three buttons. My goal is that each button will load and play a sound file from the internet. Here is what I have:
function loadPlaySnd(pSpecifier1:String):void {
arguments;
SoundMixer.stopAll();[code]....
Every Button I press goes to the same sound file. The best I can figure, is that the file I loaded the first time I pressed a button has been uploaded, and from there I cannot load another file over that variable when I try another button.
I'm designing a website for a Reiki/Spiritual advisor thingymebob and I have a menu on the left of my page of buttons and when I click a button it displays the contents of the button on the stage. Easy enough, so to speak, but the code I have written should send the viewer to a certain frame in the timeline where the tween begins.
When I play the swf and click the home button it works perfectly on the first page and if I go down the menu and click every other button in order they too all work fine, but as soon as I start clicking any other button randomly there is no tween effect and it seems to send me to the wrong page(!) plus straight to the clear text on the stage without any fading in tween. As though it has just gone to the last frame of the tween.
Here's the code below. I've asked the spiritual advisor for guidance and he sent me here, so please prove him right - ha ha!
stop(); myHome.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2); function mouseDownHandler2(event:MouseEvent):void { gotoAndPlay(281);
I am using tweenLite in my Fla and I have set up this code sofar which is working fine:
Code: function tweenTopicUp(topic):void { var myTween:TweenLite = new TweenLite(topic, 0.6, {alpha:0.5, ease:Expo.easeOut});[code].........
The problem is that i have about 10 buttons (topic1, topic2, etc.) to go. I know I need to do something with Array but I can't seem to get it working .
What I want to happen:Everytime I'd hover the mouse on each button, I would like the background animation to run. And have the animation stop on mouseout for each button.I was able to make it on one button via this tutorial: [URL]But this doesn't seem to work with multiple buttons involved.
I am using the following AC3 to call a new frame when a button is down. All my instances are named as listed and I double checked that. All the buttons are on different frames. When I just use one it will work, but when I add the others I get the Output Error: TypeError: Error #1009: Cannot access a property or method of a null object reference.at final_project_fla::MainTimeline/frame1() It will allow me to move to frame 5 and 6, but not 7 & 8.[code]
I have 50 buttons. Each button has to make 30 MCs _visible = false. Which results in 30 lines of code on each of the 50 buttons. The 30 lines of code are all the same for each button. How can I put this 30 lines of code in one spot, and not on every button? So when one of the buttons is clicked, it just runs this same code.
I am trying to control my main Scene 1 via a navigation bar within a movie clip.
I am using the following code for each button:
btn_2.addEventListener(MouseEvent.CLICK,btnClickHa ndler); function btnClickHandler(event:MouseEvent):void{ MovieClip(root).gotoAndPlay("frametwo","Scene 1"); }
If I just put that code in for one button, that one button will work, but once I add another line of code for my next button, the only one that works is the first one, then the rest of them don't do anything.
I'm completely new to this forum, and would like to ask your help for one issue. I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button. I would like to set all of the buttons to have the same properties for example : All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue. I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.
Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated ?
I'm trying to figure out if it's possible to run multiple buttons using a single addEventListener so that I don't have to create extra code. For example, in the code below I have my instance name "btnCA" which is on my movie clip. It works great and there are no issues with this code, but I need to add more buttons. Does that mean I have to copy and paste this code for each button or is there a way to add multiple instances to an event listener?
Sample code: buttonMode = true;useHandCursor = true; var rewind:Boolean =
is there a way to view all of the hit spots with in the project at the same time? I have multiple hit spots attached to various buttons and it would be ideal to view them all at the same time to ensure I am not overlapping.
Although I'm a pretty solid animator, i know almost nothing about actionscript.Recently i got the code to have a button go to the next scene.I now have multiple buttons named nex, nex1, nex2, nex3, and nex4, which i need to all to go to the next scene when clicked.everything ive tried using my little knowledge of actionscript has failed
I am building a Flash site with a boombox animation. I have the below code I am using. I am using just two frames. First frame, is where I put the code in the actions layer, boombox is still. In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins). No code in second frame. So, if you hit the play, previous or forward button a song goes on and the animation start. If you press the pause button, animations stop with music. I have created 2 functions per button.
2 questions: 1 - Is this the best way to do it? If I press the buttons quickly, sometimes a song gets stuck and I can't stop, forward, etc. I was wondering if this was the code?
2 - I am tweening in my pages using AS3 - not timeline. I have a music and video page (each a movieclip). Is there a way that once I tween in the new movie clip (non-music of vid page) that the music or video can shut off?
I've got this scene which is a movie clip; the only movement is in the models eyes, so I want to add invisible buttons around the scene that the user can interact with. When a certain object is clicked (the button) it triggers a short movie clip in the bottom corner of the scene, which is basically a text box typing letters.
However, I've tried to do this and I've come across two problems. One, I can only click the button once, it won't repeat itself again. Two, I can only seem to add one button as it's a movie clip and it messes with the others in the scene.
Here's a screen grab of what I've got: [URL] I want multiple buttons in this scene, and I want to be able to click them as many times as I like.
Is there any way I can have multiple sound buttons that works as stop buttons for each other? I mean.. I now got 3 buttons that start 3 different songs, but they overlap each other when I press more than one. I'd like Song 1 to stop when I press Song 2 or 3. And vice versa
A way to disable multiple buttons on different timeline mostly resides movie clipLike when I click a single button, the other buttons will be disabled.As of now what I'm doing is like this...
function disableButtons(){ preview.btn1.enabled = false; preview.btn2.enabled = false;
I have a group of 50 buttons (named Bottle01 > Bottle50) that I want to have the same code on. The code I want is to, when pressed, put the buttons individual name into a variable and then move to a point later in the timeline. I have just started using as3 as I need this to work through Air and have been googling all afternoo and have cobbled something together, but it doesn't seem to work that well. This is the code I have sofar which is probably very wrong:
I'm trying to find the way to attach the same actionscript to multiple buttons(over 100 buttons) at one time, instead of copying and pasting the actionscript in every frame. I have over 100 buttons as a seperate object in the library. In timeline, there are 100 keyframe, that each frame contains one button. Each instance is from one button. I don't want to write a same actionscript in for every button object. Is there anyway to get around that?
I am building an interactive world map, and for ease of updating am slapping all the functions in a frame on the main timeline.
Say I have a the word "Belgium" with a generic button symbol underneith it (instance name of Belgium of course), and also the maps shape of Belgium, as a button labeled, say Belgium_Map , each requiring several functions for rollovers, movement etc, is it possible to simple write one expresion and apply it to both buttons?
So can I apply it to my completly separate button with the path map.europe.belgium as well, without having to write out all that crap again for each, when they execute the same things?
[code]I can contorl the current selected mc.like myButton1.But How I can control the other button action at the sametime.like myButton1._alpha =50, myButton2,myButton3,myButton4...._alpha = 30.
I'd like to know if it's possible to have several buttons in a single movieclip that can interact with things outside of that movieclip? An earlier test failed due their instance names not being found, I'd like to think it were possible though.
My reason for asking is that I'd like to control the visibility/position of a large group of buttons simultaneously via AS3 while keeping to a single frame.