What I want to happen:Everytime I'd hover the mouse on each button, I would like the background animation to run. And have the animation stop on mouseout for each button.I was able to make it on one button via this tutorial: [URL]But this doesn't seem to work with multiple buttons involved.
I'm really new to flash, and just taking an intro level course at the moment.Anyways, for one of my projects,I wanted to load some .jpg files onto the stage, and make buttons from certain aspects of the image.So for example,I have an image of a coconut that I wanted to make a button out of.Right now I am trying to use the pen tool to outline the shape of the coconut, and then create a symbol from the pen tools shape.However, I'm obviously not doing something right, as when I turn the image into a symbol, instead of creating a button symbol from my outline with the pen tool, it just turns my whole .jpg file into a symbol.
I want to be able to make multiple clickable buttons from a single image,I know how the coding will work once I can make the individual buttons, but right now I seem to be missing a step.
My problem is that I am trying to use the following functions on 10 different logo movieclips. Each logo movieclip has a popup up box (another mc) within its timeline with a description in. When I hover over the logo movieclip i want it to call the forward frames function and on hover out call the rewindframes function.
function forwardFrames() { onEnterFrame = function () { if (_currentframe != 15) { nextFrame();
I'm new with AS 3 and I'm struggling with this: I have five different movieclips in a single frame and I want to asign the functions "roll over", "roll out" and "press" to every single movieclip. Now, I write all the code in the frame, for the five buttons, but just one works, I don't know what am I doing wrong, here's the code for two of he five buttons, the first works fine, the second doesn't:
I have a single movieclip named button, and I want to use a "for" to multiply that movieclip, that way I can have multiple buttons and edit them all in a single function.
It would be something like this:
var _button = new button; for(i=0; i<5;i++){ _button[i]:button = new button; addChild(button[i]); }
I am trying to have one single loader for different buttons to load their specific target. lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader?
I am trying to have one single loader for different buttons to load their specific target.lets say I have btnOne and btnTwo, each of them have their page to link to, btnOne to pageOne, btnTwo to pageTwo, page one and two are external swfs. so can I load them into stage by sharing one single loader? this is simply my script:
I am currently working on an assignment that requires me to add sound to a mobile game. This is fairly straightforward in many ways but I wondered if there was any way that I could add multiple sounds to a single movie clip or action?
What I really want to do is to have say three or four different sounds for the sound of a spaceship exploding in the game to create variety and stop the gamer getting bored of the same sound every time they hit a spaceship.
I need to write a function which should fix the location of the movie clip on the stage.
public function setCoOrdinates(xpos:Number,ypos:Number,movieName:S tring):Void { eval(movieName)._x=xpos; eval(movieName)._y=ypos; }
My function is as above. While I use this function in flash I only see the last movieclip on the stage which was passed. Movieclips passed earlier seem to have disappeared from the screen.
I'd like to know if it's possible to have several buttons in a single movieclip that can interact with things outside of that movieclip? An earlier test failed due their instance names not being found, I'd like to think it were possible though.
My reason for asking is that I'd like to control the visibility/position of a large group of buttons simultaneously via AS3 while keeping to a single frame.
script that would allow the user to clikc and drag mulitple symbols- similar to this:
on (press) { startDrag (this._parent, false);} on (release) { stopDrag ()}Only that instead of using "this", it drags the following symbols on mouse click: background (a movie clip)[code]..............
I am having a great problem with getting the buttons inside a movie clip I am trying to tween to work. I can only get one of them to work.I want to add several more inside the clip as well.Here is the code:
I've been trying to figure this out all day, with no luck - so I'm hoping someone here can help a girl out with her code .I'm working on what is essentially a 'character profile' page, in which you can scroll across the page to see different characters, and clicking on them will bring up a short profile.However, I've set up these different characters as separate buttons within the scrolling movie clip and can't seem to get them to activate.Here is the code I've used so far:
-- p1.visible = false; p2.visible = false; var tar:Number;[code]....
It doesn't work.However, using tutorials and trying different things, all I have achieved is making all the profiles appear at once, or having them activate when you press anywhere on the movie clip.In AS2, I would have used myMC.b1 to target it,
I want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.
Is there any reasonable way of combining multiple charts into one like this? Basically having rows in a table where each row is a different chart but the columns are consistent. or am I going to be best served just by stacking separate ones? an illustration of what i'm going for is here: http:[url]........
In one of our project we are using flex for front end, blazeds/java in the backend. Its an existing code where services are prewritten. I have to make calls to 3 services in the backend (basically 3 remote objects) and get their result and store the result in an object and show the data of this object in a view. Now in front end we are using Flex and Parsley Framework. I was thinking of the following approaches.
1) Making commands for each service call and storing the result in a shared object (model) and then displaying this model in the view. In this approach the problem is some services are needed in some other web pages, but they donot need the same model. How should i handle this scenario ? Should i make a asynchronous remote call and fetch the result and then again dispatch and event with the event object storing the result.
2) Making a service call , wait for the result then make another call and wait for the result and then make other call, not sure if this is the right way ?
I'd like to use the same music player displayed multiple times on the same page, one for each song. But when songs are played, I want the existing play to stop. For example:
song1 song2 song3
I click to play song1, while it's playing, I decide to play song3 instead. Based on the default setup, song3 will start playing while song1 continues to play. I'd like song1 to stop when song3 starts.
I have a doubt: When you open various flash pages in tabs, for example in Firefox, all those pages share the same Flash instance or each one use an instance of flash??
I have done words animation in flash and converted as swf. I have more than 300 small swf files. Now I have to merge all these files in to a single swf. Is there any software to merge multiple files to a single file. I don't want to use loadMovie, because I haven't used script in any of these files. Since it is an urgent project, I can't add code in all these files.
i have 4 movieclips on my stage , there are mc_1, mc_2, mc_3 and mc_4 and i also have 1 dragable movieclip (named ball), and i want something traced if my ball touch another movieclip, below are my code
ActionScript Code: ball.addEventListener(MouseEvent.MOUSE_DOWN, drag); stage.addEventListener(MouseEvent.MOUSE_UP, drop); function drag(e:MouseEvent):void {
I am trying to use an existing link with a flash file that is functional to also link to another page at the same time. Basically I am using Joomla and I have a flash file that has menus and pictures and such. I want to be able to click on a link within the flash file and still have it do its given function of pulling up an image or opening another menu or whatever the current function of that link is. The problem I am having is that I also want this link when clicked to navigate to a specific url to show aditional content on one of the Joolma pages.when one of the links in the flash file is click and it pulls up a specific image within the flash file.I want it to also pull up text or other content below my flash file that goes along with the image.
I have the following scenerio, a main.swf which loads swfs on top, code below
stop(); var Xpos:Number = 0;var Ypos:Number =0;var swf:MovieClip;var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/home.swf");
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single video).
I have an application in flash, I build in ActionScript 3.0 Flash IDE, my application loads some external swfs which mentioned via XML file. Its working fine at the moment. But I need to compile all these external SWFs and xml file into single exe file. How can I compile like this. or how can I code like this?
EDIT: 1 from here : [URL]
You can see an example, the application is build in .net and it import pdf and publish it as flash projector or web based(swf). How is it compiling all the external SWF files.
I'm working on a Flash project that deals with multiple files. There is a main file that loads in individual SWF files as they click on different buttons. The course has dynamic text Fields that are populated via XML. So right now, my idea is to give each page it's own XML file? Would this be better suited to have one single XML file for all the pages, and the container file or multiple files?
Also, this is going to be a multilingual project. EDIT: The XML files will just be storing text information to populate the text fields, and some links to load in images. Also, the loaded SWFs will never be accessed without the use of the main "container" SWF.
I have 16 movieclips, each with different instances and linking to htmlsI owuld like to have it so that when you ROLL_OVER a movieclip, they shift position 1 along the x and 2 along y axis.I've given each MC a ROLL_OVER event listener and know I could call separate function for each but I'm sure there's an easier way.This is what I have already have
I am trying to build a video player in flash that would be able to play multiple flv's as if it was a single video. I come running to you because I don't really know how to go about doing this. I know how to load in an flv and play it, but I want to load in say 3 flv's and play them, the thing I'm stuck on is, do I need to create multiple net streams?
How can I tell the swf to start loading in the next flv when the first one is 90% loaded...? I see you can play an flv, by passing a url to the play method of the net stream object, but how can i get an flv to be on 'stand by' and load in, and add it when the first flv is at 100% finished playing?