here's what I need to do: I need to have a pie that is not 100% complete circle, like a pacman facing north. That area is static and represents a data range from 0.00 to 1200.00. I need to have another slice over it that dynamically reflects input data from 0.00 to 1200.00. In the example below I have the static max. data range as blue and the dynamic data range as orange showing a data input of 6.70:
All I find online is pie charts that are full circles and use percentages instead of numerical data.Attached is a test.fla (CS3 format) with the above shapes.
When it comes to ActionScript 3 or programming, i'm newb. But I want to create an odometer effect in my flash movie. It's just a plain dynamic text box.[code]FastMile is the instance name of the text box. It works OK - the mileage is incrementing by 1s. After 10 seconds, it starts to increment by 10. Still works OK.But when I want it to start incrementing by 100s, the text starts to shake and I cannot see what's going on.However, the movie stops at 76931 miles as intended.
When it comes to ActionScript 3 or programming, i'm newb. But I want to create an odometer effect in my flash movie. It's just a plain dynamic text box.
ActionScript Code: var count:Number = 60621; var myTimer:Timer = new Timer(33,count); myTimer.addEventLi
I want the classic odometer styled counter but i want to put in some information for it to run with.. A start date, a end date and a number (e.g. meters) which needs to be reached in the given time spanThe odometer should hereafter show the current progress and increased accordingly.So i figured out how to get the time span traced out in seconds and thereby the meter increase every second (dividing: meters/seconds)Now the tricky part is to put these numbers in the odometer: The current progress and the increasement.
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
Im not sure whats the best way is to make large amounts of data available to my android app on the local device.
For example records of food ingredients, in the 100's?
I have read and successfully created .db's using this tutorial.[url]...
However to populate the database I use flash? So this kind of defeats the purpose of it. No point in me shifting a massive array of data from flash to a sql database, when I could access the data direct from the as3 array?
So maybe I could create the .db with an external program? but then how would I include that .db in the apk file and then deploy it to users android device.
Or maybe I create a as3 class with an xml object init and use that as a means of data storage?
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
how "you" would do it and then deciding my strategy from there.What I'm setting out to do is as follows:I have a UI with about 10 sliders and 10 buttons.I'm using Senoculars Virtual Mouse class to record all of the users interactions into arrays (basically [x,y, action, time, value]) and then after a decided time (say 3 minutes) I play the users interaction back to them.All of that works fine but now the data is not persistent.I would like to be able to store the interaction data somewhere and then a user can log out, log in and view their previously saved interaction.how would you go about saving this data? I was thinking about storing it in a XML file but I'm concerned that the file would wind up being ridiculously huge. If a user drags a slider from left to right just once thats saving [x ,y action, time,value] 42 times.
I'm currently using XML to import geo-location data to my flash application.Even though my XML scheme is about as small as can be, I still feel i would do better downloading the variables as text and exploding them. If i manage to change the xml to raw text I can compress the data to about 35% of the original size.I want to load the data in the form a_b_c_d-e_f_g_h.So, to the question; how do I explode a datastring in flash?
I'm currently working on a project where I generate a large amount of audio data to be stored on a users machine.
It works fine for small amounts of data but as the memory usage grows the flash application begins to struggle and eventually dies.
I've been thinking about possible ways to overcome this problem and I was thinking instead of storing all the data in memory (sometimes up to 100mb) a possible solution may be to stream the data to a server (44100 float numbers per second) as it is is being generated then once the accumulation of data has ended sending it back to the client.
1) can you see any problem with this idea and if so could you offer a better alternative? 2) could you reccommend a good server technology to achieve this?
Edit 1
To add more detail.
I am generating audio on the client using the sound.extract method. As the audio is being sent to the speaker I also send it to a byte array.
Once the user has hit a stop button I prepend a wav header to the audio data in the bytearray and allow the user to download a wav of the audio they have just being listening to.
Ideally I didnt want to impose a limit of how much data the user could save. This may not be possible.Storing all this audio data in memory was causing severe performance problems in flash. I don't know of any way to incrementally store this data on the client machines so I was thinking a solution may be to incrementally stream the data to a server somewhere to reduce the memory load.
i'm building a site for a pharmacutical company. it's a resource guide. it's essentially a 300 page document, and turning it into a flash site, with links to external pdfs/ppt/doc files. when dealing with so much copy, what is the best way to manage/display it? in the first round of this project, i was simply putting it in flash type, with thumbnail images scattered throughout. it worked, but seemed a little bit archaic. often, with such heavy copy (3 full page scrolls), the thumbnails wouldn't align where i wanted them, and would end up overlapping with text.
What is the best way to work large amounts of external data in Flash? XML, remoting,something else??I'm looking into a project that has a lot and I'm not sure what the best way to handle it would be
AS3 to animate dynamic xml text values to -X direction means left side of the screen. The text boxes will be holding dynamic numbers which willl be basically some amounts passed by the user and these amounts will be animated as running towards left. For getting these dynamic text values from an external XML file every n second say every 5 second the xml connection will be refreshed with a timer. Now am working on is like creating text boxes at run time as per the number of amounts coming to the flash while refreshing once. Here the issue what am facing is like first time when the flash loads then there will be some 10 values so 10 text boxes will be generated and the movieclip holding these will be moving to -x direction with a timer, so when the next time the connection refreshes its again creating new text boxes and appending the movieclip and this process repeats in every refresh, if a new value is coming to the flash may be in 6th refreshing time then to see this new values there is a big delay happening because all the old generated set of amounts has to be moved to see the new one. Here we are looking for a instant change on these amounts once the new values gets to flash.
I have a web application that functions as a dashboard, allowing a user to see summaries of historical data to view trends, etc. As an extension to this, I want to allow the user to drill-down into the historical data if they so wish.What this will amount to is a table of time-value pairs, showing the time a particular data point was recorded as well as its associated value. The issue is that there could be a very large amount of data on record (millions of points is entirely possible), which means it wouldn't work to load all the data up front and display it to the user.
So far, my best idea is to implement the table of time-value pairs with "infinite scrolling" - i.e. the first x points are loaded and then as the user scrolls down the next x points are fetched and so on until the user reaches the end of the data (with a fixed-size cache of points, so that I don't run out of memory). The issue with this approach, though, is that there's no way to get to the end of the data without first fetching every point in between.
Another option would be to have a navigation interface with forward and back buttons, as well as some sort of date chooser so the user can quickly navigate to any data point they wish. This solves the problem of the first idea, but this navigation interface is far more clunky and less intuitive.My question is: is there some happy medium? A UI where it's clean and easy to navigate through the data but at the same time provide some method of jumping to a specific point in time?
Edits based on comments below:The development environment is flex and the database is SQL Anywhere, though the back-end logistics are less important to me than a clean, functional UI.
how much memory (and swf size) the various built-in data types take up in actionscript 3? I'm specifically interested in int, Number, and (dense) Arrays or Vectors. I'm working on a project where I need to embed large amounts of structured array data, which is already in C++ format, so porting is just a matter of copy-paste, search-replace. I've already had a look at Adobe's lowdown on datatypes but it's not specific enough, and doesn't mention Arrays, etc.
I have a component I created that works like a Viewstack but the next index component slides in from one of the four sides. I've got it working well enough that it's acceptable to use, but I want to make it more efficient.
Right now I'm using a Canvas as the base component, I create a snapshot of the current view using an ImageSnapshot (new Bitmap( ImageSnapshot.captureBitmapData( this ) )), and I slide the new index on top of that image on index change.
I'm basically looking for suggestions on how to do this a better way. By taking the Image after the component loads, and after the slide happens, I've gotten the initial jaded moves down to a minimum, but we normally use this for transitioning grids so it's almost always slow on the first or first couple slides.
i have made a site in flash. stage size 955x600 i have exported it as fullscreen with no scale. the problem is that if i browse the site with a resolution of 800x600 (760x420 if i'm not wrong), the browser dont' add scrolls and its impossible to see the complete site. How can i fix this without resizing the site. i want the users to see with the proportions that i have now.. ijust want a scroll on the browser.
the flash4 published set of files, with a variety of skins tried, works well on the local drive, even when moved to a different folder structure. when index.html is opened on the remote web site, the browser (firefox3 and ie7) displays the player conrols and a rotating horizontal barber pole, green and black, but no flash video.some of the skins i've used are: SkinOverPlaySeekFullscreen.swf, nOverPlayStopSeekCaptionVol.swf and SkinUnderPlay.swf. all work locally but do not play the .flv file on the web site. no problem playing flv movies on the remote web site if the file set is created by dreamweaver.
Forgive if I am not explaining this very well- here goes. I have one major site with three other gallery sites that are related. From one of the gallery sites I need to create a button that takes you back to a specific page on the major site.
I was wondering if its still necessary to build a html site aswell as a Flash Site? Or is there a definitive and failsafe way to incorporate html into my flash site? SEO is a very important factor for me. I read this article: url...by Geoff Sterns in 2006, resulting in the following[code]
A client of mine has had 2 sites (both Flash sites) attacked over the last 12 months, so he's been asking: should he go for a static HTML site or stick with a Flash site? Is there ways to make a Flash site more secure?
I have some people making a site that uses PHP and mysql. You will be logging in first to the PHP site, but the Flash based component of it requires to use the same log in and password. Do they have to log in twice??????
I need a good html mailer that will post ...ive tried everything from php to dw formmailer, and it is crazy **** that i cant finish a simple mailer. I just want it to send name and email of someone from a site to that site holders email! I guess I am a moron
I want to do a thing where a number is displayd, and it represents the number of days that has passed since I started the date.Or to put it in another way, I put the certain date in the actionscript, and it displays how many days had passed since that date, on the main stage, inside a text box
After loading the following XML file, is there a way to count the number of attributes of the "question" node, and if possible, the number of items having the word "answer" in them? (in this case 4 should be returned, ie. answer1, answer2, answer3, answer4)
Code:
<?xml version="1.0" encoding="utf-8" ?> <quiz> <question text="The man went ___ the morning." answer1="at" answer2="on" answer3="in" answer4="out" correct="in" /> </quiz>
I would like to make an .exe file that shows a starting number (that I would designate in the code), and then every 30 seconds, it adds 1 to that number. So for example, the exe begins by showing "11,057" on the screen, and then 30 seconds later, that number changes to "11,058", and so on. Is this possible? How do I do this? I wish I could find an .fla that does this so that I could understand everything from setting up the text box to show the number to assigning the actionscript code to make that number change.
PS - I need this counter to run as an .exe file on a Windows 7 computer that will not be connected to the internet, so code that requires PHP or running on a web server won't work. But an XML file called from the .fla would work, because I could keep the XML file in the same folder as the .exe on the computer.