ActionScript 2.0 :: Quickly Loading And Unloading A Movie In CS3
Apr 23, 2008
I have a custom swf player, in which content is preloaded. Some of the third-party Flash content (from Captivate) I load in the player needs to be unloaded and loaded again in order to completely reset its content (rewinding, going to frame 0, does not work). Does anyone have an example of a good way to do this, as I am rather new to Flash?
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Similar Posts:
Oct 25, 2003
i have a little problem (not so little for me) with laoding movies:on the main movie, i have a button which loads a movie withthe following script:
horta.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("03_horta.swf", "container");
[code]....
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Oct 25, 2003
i have a little problem (not so little for me) with laoding movies:on the main movie, i have a button which loads a movie withthe following script:
horta.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("03_horta.swf", "container");
[code].....
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Mar 12, 2010
SO what I have here is a simple menu with 5 buttons. I have event listeners attatched to each button that loads an external swf each time each button is clicked. Im trying to wrap my head around a solution to unloading the movie clips. as it is each swf is just getting loaded on top of the other one when the button is clicked.
a sample of a button code is:
var hList = hardwareDisplay;hardware_mc.addEventListener(MouseEvent.CLICK, hListDisplay);function hListDisplay(event:MouseEvent):void{ hList = new
[code]....
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Jan 20, 2004
I have a movie that initally onloads onto the stage at target MC. I then want this movie to unload when the following button is moused over or clicked for the same MC target.
Button1.onRelease = function() {
loadMovie("home.swf", "target");
};
What would the syntax look like if the inital movie came into a different target MC named "target 2"?
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Jul 9, 2005
when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?
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Oct 2, 2009
[URL]. How is this video compressed? it loads so quickly and is large. Is it streaming?
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Mar 12, 2010
It seems the drawing API can quickly slow down a movie, just by drawing a bunch of static (unanimated) lines on the screen. In contrast to movieclips, of which it can handle thousands without slowdown. Makes me wonder why it doesn't just handle drawn lines as movieclips? Why does the linedrawing become slow so quickly, and is there any way to prevent this from happening?I written a quick test, and it appears to slow down, while drawing, after just 300 lines, while only after 2000 mc's the fps start to dip slghtly, while placing them. I also tried drawing every line in it's own layer but it remains much the same.
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Jul 1, 2009
I'm creating a movie with a swift flies quickly across screen, but in playback it always appears as if there are two or three swifts flying together almost on top of one another, a sort of stuttering effect in the playback. I've tried altering frame rate/frame number ratio; tried viewing the swf file in the external movie player, but nothing seems to improve it.
Is this lack of smoothness a basic problem in Flash with moving objects, or is it something to do with my Flash preferences, or even my computer settings? What are the standard ways to try and increase smoothness of playback in Flash?.
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Feb 2, 2012
I have a flash file that has three main buttons on top. When a button is clicked the timeline moves to a that frame (designated with a label) that loads in a particular external SWF corresponding with the button. Those movies are loaded into the same empty movieclip called "presentation"using:loadMovie("splash.swf","presentation"); In one of the external loaded SWF's there is a tween animation (on first frame using TweenLite), that takes place upon loading the SWF. The issue is that when I click a button and go to another frame (which loads another SWF) mid-way through that animation, and come back to that same page with the animation. The animations starts mid-way as if it was running in the back, such as fading in things that shouldn't be faded in yet, etc..? Any clue as to why? EDIT: Maybe this is the cause? The animation code in the first frame of the loaded SWF:
//Animate the bouquet
var bFadeIn:Tween = new Tween(bouquet,"_alpha",Back.easeInOut,0,100,1,true); //106.95
bFadeIn.onMotionFinished = function() {
[code].....
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Feb 5, 2011
I was wondering if someone could take a look at my files and tell me what I'm doing wrong. I'm trying to rebuild an ad in AS3 from AS2 and I'm running into some issues. This is the problem: When a page loads there is a 728x360 container that loads a 728x90 ad. What I need to happen is I need to communicate to the container that when the 728x90 expand button is clicked it needs to unload or stay on the screen while a 728x360 expanded state is loaded in.
I have these files 90% figured out. My problem is I cant get the collapsed state that is loaded into the container to load the new state. I've included my files and they re really simple to follow.
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Feb 1, 2012
I've got a games menu and have the code to load games when a button is clicked. So far say you want to play GameA... The player clicks the button to Play GameA and that game is loaded. Once the player finishes the game they are shown a button to continue which unloads the game and loads the menu.
The problem is that I want a movieclip to be visible on the menu but only when GameA is completed. There is no way to back out of GameA and getting back to the menu without completing GameA. I don't know how in GameA to put that if the continue button is pressed make 'GameATick' visible. I've tried inside the code of GameA putting code like root.GameATick.visible and code like this but it doesn't recognise the MC.
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Sep 24, 2009
i have looked for a solution for a long time but they either didnt work and were too complicated for my little skill. so i have a main .swf which im working on. i then have buttons which when clicked, launch a panorama. the problem is that this panorama is created with a 3rd party program and is a .swf. now. i curretly have the follwoing script to launch the panorama
on(release){
loadMovieNum ("foyer_pano.swf", _root)
}
however this opens the swf in a new tab of my web browser. now that is not too bad, but i would like and it would be much better if the panorama would open inside my current swf. i remember i managed to do this. (sorry i forgot the code for it!!!) but when this was done, it would cover all my other buttons. i tried different things with changing levels and those sort of things, but nothing seemed to worked. (i was able to display a button on top of the swf but its AS woudlnt work) does anybody know how to do this? can someone explain it quite simply and in detail? i just want to load an swf in my project, and have a button on top of it with which i can unload this swf. (note that i cannot edit the settings of the panorama swf except for its size and dimensions and stuff, i cannot add a button or AS into it)
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Jul 20, 2006
This image gallery I am working on loads the thumbnails(from the XML) into a scrollbar. It works for the first one fine, but when I click on another button for another gallery it adds the thumbs of the new gallery at the end of the ones already there, but what I trying to do is have the previous thumbs unload then load the new xml with the appropriate thumbnails.I have tried removeNode(); to unloadMovie(); and various other functions but nothing works. The XML does not unload before the next one loads EVER. The removeNode(); doesnt even remove all the children, which i thought it was supposed to.
Code:
xmlData.firstChild.removeNode();
This is in a function called on the release of all buttons, but it doesnt do anything. This function is located in the same frame as the loadXML function. Is this the wrong place to put it?
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Oct 27, 2010
I have a movie clip (a) with a button that will load movie clip (b) when clicked. It loads (b) on top of (a) which is exactly what i want.
Now the problem. I have a button in (b) that I want to use to close (or unload) (b).
This is the code in (a) that loads (b):
Code:
spinner_mc.production.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler2);
function doubleClickHandler2(event:MouseEvent):void {
[Code]....
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Aug 8, 2010
I start off my game with an empty movieclip located in the middle of the stage. I then load a movieclip using the loadMovie method. At some point I would like to unload the movieclip and then reload another one, sort of a different scene if you will. The new movieclip has a number of other nested movieclips that I will use as buttons and I have coded a function that is called that creates these buttons. Here's what it would look like:[code]The roomSetUp function contains info on how the room should look and the button codes. The problem is that the setup function runs before the new movieclip is loaded. Seems that there is no way to have Flash 'Yield' until the movieclip is loaded and then go to the last function. Any suggestions other than MovieClipLoader?
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Sep 18, 2008
I am making a site and I want each button to load an swf, which would be the content of each page. When I click on each button the swf will load, however, the old swf will not go away.
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Jun 15, 2009
I have an accordion style btn that expands and contracts base on the user's cursor.
When the btn expands it loads an external XML file. The problem I'm having is that after the btn contracts the loaded XML content is still in place. Is there a way to unload this XML content after it has loaded?
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Apr 1, 2010
I'm trying to load an external swf and unload it after its completion. I have tried a few things and am stuck. Here is my current code to loading the swf, which seems to be working fine, its the unload I cant get:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
function startLoad() {
[Code] .....
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Nov 29, 2010
I have a external swf that has an embedded video that loads automatically. Once it loads I have a button that unloads it and reloads. The first time I unload it, it works fine. The second time the video unloads but the sound continues? This happens each time I load and unload; the sound continues to loop.
stage.scaleMode = "noScale";
var loader:Loader = new Loader();
var defaultSWF:URLRequest = new URLRequest("swfs1/ME_video1a1.swf");
[Code]....
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Dec 2, 2010
I'm currently working on a educational project for e-learning. This project has multiple buttons for opening several specific SWF files. What I want to accomplish is to be able to use my container file with 3 primary buttons for the named SWF files and have them load in a specific location in the container SWF. Then I have a separate button that just needs to close the loaded SWF file. FYI, the 3 primary buttons will be covered by the loaded swf file. I'm including my AS3 code for review. I can load a SWF and close it once. After that, it doesn't work.
[Code]...
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Dec 3, 2010
am using pv3d to load a couple of models for a school project. The models typically don't do much, they just spin on a dial when fired up. At any given time, there are only two models shown. My initial thought is to utilize two global Collada instances and have a function call the Collada load function to load the new models into the instances. Looking through the Collada parser, it would seem that the load function appends the new model, leaving the existing models up there, as opposed to loading in a new set of vertices.
Fair enough. At this point I decide that I should remove the models from the scene, and create new ones every time the function fires.Here is where my problem lies. This probably from my lack of understanding on the workings of AS3/pv3d, so please bear with me. When I remove the models from the scene and add them again, the models do not appear within the scene. However, the model instances still remain traceable when I run a trace.Here is the code for reference. I omitted the portions which are duplicates.Instances are created on a global level as onRenderTick can't seem to reference it if I create it on any other level
public var model:Collada = new Collada();
public var model2:Collada = new Collada();
The initial properties such as x y position and pitch are set when the dials are created
public function setupDials():void {
var materialList:MaterialsList = new MaterialsList();
var bitmapFileMaterial:BitmapFileMaterial = new
[code].....
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Jun 26, 2009
add a couple of music files to a CD presentation using actionscript. I know how to load one track but how do I unload a tack when it's finished and load another after that? Here is the code I have so far:
myMusic = new Sound(myMusic_Mc);
myMusic.loadSound("Doin It.mp3");
myMusic.start(0,5);
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Aug 12, 2009
I have this code that unloads all swfs that the home swf connects too. by going back to the first frame label of the home.swf. Instead of it going to the first frame label of the home.swf I need the code to load another swf.The new button name is "back_btn", instead of the homebtn.[code]
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Oct 4, 2011
I have a button that when clicked it shows a movie clip and when clicked again it removes the movie clip. I'm having trouble getting the button to do this action more than once. Is there some code I can add to the button to make the actions start from the beginning? I'm worried once the button is clicked to remove the movie clip, the action is only being read from the function down. Here's my code:
ActionScript Code:
my_btn.onPress = function()
{
captionFNtst(true,"tst",this);
this.onPress = function()
[Code].....
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Dec 12, 2011
loading a SWF file and then removing it with the use of buttons. It's a fairly simple situation, but I just can't seem to get it to work.
Here is the code:
function newvid(event:MouseEvent){
var tv_loader:Loader = new Loader();
tv_loader.load(new URLRequest("tv.swf"));
addChild(tv_loader);
[Code]....
The scene basically says click on button and tv turns on...but I can't seem to get the off button to work. I think I am missing a step some where in the code.
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Nov 13, 2008
I am slowly learning AS3 but have hit a bit of a brick wall though I am sure it is something that many will see as easily resolvable, just my lack of knowledge and understanding of AS3 at this moment.
My query is I am trying to create a SWF which loads in (3) external SWF's using three movieclips I have within the main SWF. I have managed to get the external SWF's (1.swf, 2.swf, 3.swf) to load in when each of the movieclips / AS3 buttons have been clicked but I cannot figure out how to unload the current selected SWF file (e.g. have initially click on btnOne which displays 1.swf yet when click on btnThree to display 3.swf, 1.swf has not been removed from the stage and overlaps 3.swf) when I want to load another SWF file (sorry if this does not make sense). Below is the test code I have tried:
Code: Select all/////////////////////
///////Loaders///////
/////////////////////
//One
[code]....
My question is how do I unload (or removeChild I guess) the current SWF from the stage when I click on another movieclip / AS3 button to load another external SWF without the mish-mash as can be seen in the uploaded test files?
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Aug 4, 2004
I am Using Flash MX ActionScript.
Anyways i have a series of buttons, and I would like them to each load a external SWF file into a movieclip. I have accomplished this so far but, I would like it so that whenever I click a button it unloads any already loaded SWF file that is already there. This is what I Have So far
on (release) {
loadMovie("movie.swf", this.movieholder);
}
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Dec 8, 2008
I am loading an external swf file into my main swf movie with a button. But I donot know how to unload it. Here are the scripts.
on (release) {loadMovie("Main content.swf","Main1");
}
Main1 = the holder on the stage
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Mar 21, 2012
i am making a game of 3 different levelsi have 4 swf file1 for the user interfaceand 3 swf for the level of the gamesim gonna link the userinterface file to the 3 levels using the load function etc.the problem is how to unload the swf file when game over or when the user wants to quit and go back to the user interfaceim not sure if you got my point clearbut to be more specific each swf has its owns fla and as files independently and from the user interface as im gonna load the filesi know how and when to load thembut the problem i have no idea how to unload them when its game over in the game
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