ActionScript 2.0 :: Removing The Shared Object Pop-up?
Aug 7, 2011
I was thinking if there was a way to remove the shared object pop up from popping up lol?Its because Im making a game where when the player saves the pop up comes up over a 100 times and it's really frustrating, so I was thinking if you could remove the pop up entirely by using actionscript?I've found a script that shows the popup:System.showSettings(1);So is there a way to reverse this script? like System.hideSettings(1); ?
I'm using a loader for people to use to upload their own images for a background, and I want it to remember the image the next time they come to the page, so is there any way to save the loader data in a shared object? I haven't tried just using something like
Can I use Flash Shared Object to pass information between two different SWF files on two different pages within the same website?I know it can if the SWF files are the same. But what if they are different Flash object with different SWF files?
I have a client who has a video that is to only play once when a user visits. So I created a shared object to create a param that the video has been played. It works perfect locally and on my live test site. However when the client posts it on his ning website in the header it doesn't work. The strange thing is that live and locally on my server you can see the shared object and it's size through the advanced tab in Flash's privacy settings.
I have a gane that uses shared object and keeps note of highscores and users names. So - if that is possible then I can set up teaching courses on standalone pcs can't I? ie: Databses I have in access can go in XML and the recording of position in course and results of tests can also be recorded using Shared object.Is that a good way of going about things OR should the whole thing go over to AIR and its sqlite system?
I have 2 ways of accessing info in my course files (SWFs): text-only and audio playback. I'd like to use shared object to store the user preference so it remembers the setting when navigating between screens. It stores info file but each file creates its own shared object.
for example: <path to the swf>page1.swfcoursename.sol <path to the swf>page2.swfcoursename.sol <path to the swf>page3.swfcoursename.sol
Since it writes and reads the SOL file of its own folder, the user setting isn't remembered when switching pages.
I am running a chat program which displays a list of users along with their status (online or offline). I wish to remove the list and display their status in their respective biographies, which are separate swfs. The usernames and status are stored in a remote shared object as an array.My question is, what is the most efficent way of extracting an individual user's current status from the SO array?[code]
I was trying to obtain data I wrote using a sharedobject location from one application on another, but it didn't seem to work(used same machine). So I take it local stored data is only allowed to be accessed/manipulated from the application that initially wrote data to it?
Is this is for security reasons? Is there anyway around this, I want to have one application read variables from another...
I am building an application that uses a Shared Object that is shared (ironically) between 3 separate applications. 1 application listens for updates, and the others update the app. The problem I am having is that I need the main application to be able to detect changes to the Shared Object. Unfortunately there seems to be no events to listen for that are not for 'remote objects'. Because of this I created a timer that gets a new local instance of the shared object every X seconds.I just call the following before I read or write to the sharedObject:[code]This is causing a CPU Hiccup every 3 seconds and bogging down the system. so all this being said, does anyone know of a clean way to refresh a copy of the sharedobject without creating a brand new instance of it
I'm having trouble storing a dataprovider in a shared object. Writing the dataprovider object to my local shared object seems to work fine, but when I try to read this out of the shared object, it appears to have been transformed into a generic object. When I try to assign a local dataprovider variable to the dataprovider I've read out of the shared object, I get the following error:
"cannot convert Object@3721e6c9 to fl.data.DataProvider"
read a local shared object with a servlet even if there is no flash present on a page? I want to set a local shared object like a cookie, and then access it again from a page that doesn't have a flash movie.If I can't do this, is it standard to have the initial flash movie call an external javascript to set a traditional cookie that can later be read?
I have a Flash.exe projector that stores data in a Shared Object. Anything works fine if I launch it from my desktop. The Flash.exe will be recorded and used from a CD-rom. Will the path of the Shared Object change? Say, will it try to record itself on the cd?!
I want to let the user save some bigger data in a shared object by choice. Is it possible to define the size the user needs to allow? I'ld like to set the minimum to at least 10 MB to have some extra space for future usage.
I am trying to access a flash shared object using sharedObject.getLocal("sharedObjectName"); But, it always creates a new object and doesn't locate the existing object, then I searched the location where it saves the object and I got this location from the internet c:/Documents and Settings/username/Application Data/Macromedia/Flash Player/#SharedObjects But, I could not get this directory in my windows XP. access my shared object which is residing in my flash media serverapplication folder..
I'm trying to detect if a shared object's value has changed. Is there a way to do this? I'm using setProperty and it works fine but I need to change info the info has changed. I have tried event.changeList but it just shoots out [Objects] without giving me values. Can't it tell me a boolean to see if it has changed?
I have simple slideshow set up where the user presses a button(forward or back) and the image changes. I used a sharedObject to save each frame, so when the page is refreshed/reloaded, the swf loads back to the image it left off on... thats the idea anyway.However, instead of just loading the previous frame when the page is refreshed, it loads frame 1, and i have to click my "next" button, which then jumps to the slide that should have loaded in the first place. I dont know why this is happening..I'm using Sothink SWF Quicker.. so heres the .sqf[URL]
What are some possible reasons that an LSO will not update/store information when nested within an IFRAME nested in another IFRAME?The mark-up structure was not determined/dictated by me.
I have begun to use Local Shared Objects in my projects but i appear to have got a bit stuck. To be more specific, i have two input fields, first and last names, the user enters his/her first and last names into these fields, the user clicks the "Save details" button and the Local Shared Objects are then set to remember the two names. The text above the first and last name fields change from "Welcome guest" to "Welcome, First Last!". So at this point the whole system works.
The point at which the code fails to work is when the user navigates away from the page where he/she entered the first and last names. The user then returns back to that page and the Local Shared Object has been set to the two input fields which are now blank because of the scene change. The Local Shared Object is set to nothing but is still accepted as a variable and thus makes the text above the two text fields display "Welcome, !".
I understand that what i just wrote may appear a bit compicated, but what i am essentially needing to find out is how to set the Local Shared Objects to the two input values only once when the "Save Details" button is clicked, instead of constantly checking the values of the inputs and changing the Local Shared Objects.
In code:
Code: save.onRelease //only do this once// = function() { first_name_txt.text = name_details.data.first_name last_name_txt.text = name_details.data.last_name }
i wanna to make some program for save and load color...click button to change button color and click again return to old color and save lase colorwhen run project to show last save color
At the moment I'm developing something in which I need to have a server of some sort store and send Shared Objects. When I was looking into it the API said that you would use something like a flash media server. Well the student price for that is about 1300$ so I can't do that. Is there a way for me to create a server in actionscript using socket connections (or something). To send and receive shared objects? I haven't started on this yet I'm just looking ahead into what I'm going to need.
I've read and tried every post concerning shared objects on this and other boards but it's not working: Trying to access shared object for 2 or more swfs Code: This is what I have on the swf that will flush the object: