ActionScript 3.0 :: Shared Object Using A Flash Server?
Jul 31, 2011
At the moment I'm developing something in which I need to have a server of some sort store and send Shared Objects. When I was looking into it the API said that you would use something like a flash media server. Well the student price for that is about 1300$ so I can't do that. Is there a way for me to create a server in actionscript using socket connections (or something). To send and receive shared objects? I haven't started on this yet I'm just looking ahead into what I'm going to need.
i am trying to develop a multiplayer game using the flash media server. Currently i can get multiple users to control one shared object but i need to have 2 users controlling seperate shared objects on the same stage.
i just have known about shared object class , it is really so usefull,the problem is that : flash movie cannot save info. on the internet ,- it save it just on PC -e.g. if i wonna make some movie in my site that add No. "1" when any visitor open my site ( as a visitors counter) , i cannot do that with shared object class
I have followed the tutorial on Shared Objects with possitive results, and have found answers in the forums, only thing is, as soon as I get my files on the server VERY strange things start happening. (Locally there is no problem) I have two files in the same folder (on the server and locally)
Alright, so I have a projector application running, and an SWF on a server. The projector loads the SWF on the server.The projector will save all of the sharedobjects it creates in the local-host folder, whereas the swf on the server will store it in it's own folder "or example. I want to be able to have them both store shared objects in the same folder, so that they can interact with each other through shared objects. Even if I load the SWF from the projector, it still creates it's own folder.
I need to have this because it stores level data for a game I'm making, where all the levels are on the server, and you can download each one individually, and make your own levels, and upload them, so others can play. The data would be loaded from a swf on the server, and then create the S/O on the users computer. Then, the actual game would load this SO and then create the map, based on the data.
One strange thing happened at application, connection to the fms server takes few milliseconds but shared object takes few second (more then 20) to connect.
I need to move two figures on the stage with shared object like the "Tutorial shared Object ball" on the adobe website but with more than one figure. All the client must see the figures moving. The figure are a circle (Cerchio) and a square (Quadrato). This is the script:
I'm trying to make text chat application using shared object. I'm using api Shared.getRemote("so",m_nc,true); to make the data persistent. It makes the file with extension fso. I want to save the chat history in notepad for further reference, and also load that data as per requirement.
Basically trying to update a "userlist" shared object everytime someone connects.Administration console live log reads:"Sending error message: ...main.asc: line 12: TypeError: this.usersSO has no properties"
I'm connected ok. Here's the server code Doesn't like "usersSO.setProperty()" call: application.onAppStart = function(){ this.uniqueID=1; this.users = new Object(); this.usersSo = SharedObject.get("userlist", false); }
I am using FMS3 and Flash CS3 (actionscript2) in a Flash based whiteboard application. Multiple users can join this whiteboard. I want to save chat text and drawing in same sequence as live time. I am using persistant remote shared object to save these data. But when i try to replay these data its not showing in same squence as live . I am generating unique slot for chat and drawing but still same error occuring.
I'm having trouble connecting to a remote persistent shared object. When I run from the Flash authoring environment it works. But when I run it from a browser it doesn't. The code attaches an event listener to the sync event, and then calls so.connect(nc).
As mentioned - it works inside Flash authoring only. In both cases the connection to the server is successful. I also tried setting client.readAccess to "/" in the application.onConnect function of the server-side code - but it doesn't help. (Everything was written by me including the server-side application code. I have full control and access to the server).
Also, I can see the remote object exists on the server in the admin console.And as mentioned, when running inside Flash CS5 - the onsync gets triggered after connecting to the shared object.But, the same code under a browser - doesn't trigger the onsync.The SharedObject.getRemote method on the client side returns an object on both occasions.
Can I use Flash Shared Object to pass information between two different SWF files on two different pages within the same website?I know it can if the SWF files are the same. But what if they are different Flash object with different SWF files?
I have a gane that uses shared object and keeps note of highscores and users names. So - if that is possible then I can set up teaching courses on standalone pcs can't I? ie: Databses I have in access can go in XML and the recording of position in course and results of tests can also be recorded using Shared object.Is that a good way of going about things OR should the whole thing go over to AIR and its sqlite system?
I have a Flash.exe projector that stores data in a Shared Object. Anything works fine if I launch it from my desktop. The Flash.exe will be recorded and used from a CD-rom. Will the path of the Shared Object change? Say, will it try to record itself on the cd?!
I am trying to access a flash shared object using sharedObject.getLocal("sharedObjectName"); But, it always creates a new object and doesn't locate the existing object, then I searched the location where it saves the object and I got this location from the internet c:/Documents and Settings/username/Application Data/Macromedia/Flash Player/#SharedObjects But, I could not get this directory in my windows XP. access my shared object which is residing in my flash media serverapplication folder..
I have a working shared object. The visitor types a password into an input text field and hits go. The next time they go to the log-in it pulls the shared object out and prepopulates the input text field. How can I add a "checkbox" (Remember Me) option to the process. I'd like the visitor to have the option of whether or not they want to be remembered.
My current code looks like this: On frame 1 Actions Keyfame: pw_babytalk = SharedObject.getLocal('babytalk'); if (pw_babytalk.data.pword != undefined) { password_txt.text = pw_babytalk.data.pword; } stop();
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
I am looking for a way to edit .sol-files (LSO/Local Shared Object). I have tried searching quite a bit, but I have not been able to find any program that can edit AS3-files properly. Is there a solution for me out there?
In one of the classes in my Flex application I have a dictionary, which is periodically updated from other parts of the application. It contains some sort of user preferences and I want to keep it in sync with a local shared object - the dictionary needs to be read during the class initialization and saved to the local storage when an element is changed, added or deleted.
The "Dictionary" object inherits only "Object" and does not have a change event - like the "collectionChange" in ArrayCollection. So I can't sync the dictionary just by listening for an event and manipulating the shared object in the event handler. The other possible solution would be to make the dictionary private and manipulate it using special methods in my class. Something like:
public function setValue(key:String, value:String):void public function getValue(key:String):String public function delValue(key:String):void
But using bindings will become a real nightmare and I will have to make changes in many other parts of the application.
I'm wondering if it's possible to access a shared object's data (once it's been changed) without reloading the swf. Specifically, I have two swfs: one changes the data in the so and lets the second swf "know" via a localconnection. I have a function in the second swf that fires via the local connection.[code]This function looks for the new value however it doesn't show the updated value in my textfield unless I refresh the browser. Thoughts?
My problem is that i have a flash movie with has a link to another flash movie. I want both of them to read from the same shared object. I know it violates the funda of shared objects. Is there some way of doin this.Both these movies run from a Tomcat Web server within the same domain.
Is it possible to access the same shared object from different flash movies. I am trying this, and I put the exact same code to access the shared object in the first frame of both movies, but when I update the SO in one of the movies, the other one does not reflect the change. Both movies are in the same folder. Any ideas?
Since it is called a "shared object, I would think that more than one movie could access it, but what do I know. I don't know if it matters, but here is the code:
I'm trying to save an object to a shared object, the thing is that while i run it the first time it works perfectly, but as soon as the swf is closed and re-opened my object just disappears.If I'm not wrong this is because it's a custom class instance and the .data saves a reference to the object instead of the object which is deleted as soon as the program closes.My question is:I've tried saving each var in a different data.[something], having to save five variables might not be bad but what about twenty or more.
My problem is that i have a flash movie with has a link to another flash movie. I want both of them to read from the same shared object. I know it violates the funda of shared objects. Is there some way of doin this.Both these movies run from a Tomcat Web server within the same domain.
I have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.
My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
[Code]....
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs; // the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash. Flash seems to be very particular about the way it handles shared objects.