i just have known about shared object class , it is really so usefull,the problem is that : flash movie cannot save info. on the internet ,- it save it just on PC -e.g. if i wonna make some movie in my site that add No. "1" when any visitor open my site ( as a visitors counter) , i cannot do that with shared object class
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
At the moment I'm developing something in which I need to have a server of some sort store and send Shared Objects. When I was looking into it the API said that you would use something like a flash media server. Well the student price for that is about 1300$ so I can't do that. Is there a way for me to create a server in actionscript using socket connections (or something). To send and receive shared objects? I haven't started on this yet I'm just looking ahead into what I'm going to need.
I have followed the tutorial on Shared Objects with possitive results, and have found answers in the forums, only thing is, as soon as I get my files on the server VERY strange things start happening. (Locally there is no problem) I have two files in the same folder (on the server and locally)
Alright, so I have a projector application running, and an SWF on a server. The projector loads the SWF on the server.The projector will save all of the sharedobjects it creates in the local-host folder, whereas the swf on the server will store it in it's own folder "or example. I want to be able to have them both store shared objects in the same folder, so that they can interact with each other through shared objects. Even if I load the SWF from the projector, it still creates it's own folder.
I need to have this because it stores level data for a game I'm making, where all the levels are on the server, and you can download each one individually, and make your own levels, and upload them, so others can play. The data would be loaded from a swf on the server, and then create the S/O on the users computer. Then, the actual game would load this SO and then create the map, based on the data.
One strange thing happened at application, connection to the fms server takes few milliseconds but shared object takes few second (more then 20) to connect.
Below is the code. When the swf is connected to FMS(the connection is successful) I use this application.user_so.send("enterContestGroup"); to call the client side mothed. You can see that in the client side I have defined the "enterContestGroup" mothed. However the fact is it doesn't call that mothed. Can anybody tell me what the error is
I need to move two figures on the stage with shared object like the "Tutorial shared Object ball" on the adobe website but with more than one figure. All the client must see the figures moving. The figure are a circle (Cerchio) and a square (Quadrato). This is the script:
I'm trying to make text chat application using shared object. I'm using api Shared.getRemote("so",m_nc,true); to make the data persistent. It makes the file with extension fso. I want to save the chat history in notepad for further reference, and also load that data as per requirement.
i am trying to develop a multiplayer game using the flash media server. Currently i can get multiple users to control one shared object but i need to have 2 users controlling seperate shared objects on the same stage.
Basically trying to update a "userlist" shared object everytime someone connects.Administration console live log reads:"Sending error message: ...main.asc: line 12: TypeError: this.usersSO has no properties"
I'm connected ok. Here's the server code Doesn't like "usersSO.setProperty()" call: application.onAppStart = function(){ this.uniqueID=1; this.users = new Object(); this.usersSo = SharedObject.get("userlist", false); }
I am using FMS3 and Flash CS3 (actionscript2) in a Flash based whiteboard application. Multiple users can join this whiteboard. I want to save chat text and drawing in same sequence as live time. I am using persistant remote shared object to save these data. But when i try to replay these data its not showing in same squence as live . I am generating unique slot for chat and drawing but still same error occuring.
I'm having trouble connecting to a remote persistent shared object. When I run from the Flash authoring environment it works. But when I run it from a browser it doesn't. The code attaches an event listener to the sync event, and then calls so.connect(nc).
As mentioned - it works inside Flash authoring only. In both cases the connection to the server is successful. I also tried setting client.readAccess to "/" in the application.onConnect function of the server-side code - but it doesn't help. (Everything was written by me including the server-side application code. I have full control and access to the server).
Also, I can see the remote object exists on the server in the admin console.And as mentioned, when running inside Flash CS5 - the onsync gets triggered after connecting to the shared object.But, the same code under a browser - doesn't trigger the onsync.The SharedObject.getRemote method on the client side returns an object on both occasions.
Is there any way to make a flash object where users can interact but has no server side support. All users are in the same network, the swf file would be on a shared drive. Nothing complicated, just one frame where everyone (about 10 user) can make modification. No login, no password.
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...)
I am writing a thesis and have been able to place all my frameworks under two categories (client-side frameworks and server-side frameworks), but I can't seem to finf where to place Adobe Flex...In which category should I place this or should I place it in some separate catgeory?
I am making an app where people upload a bunch of images and it thumbnails them and saves them to the server. Is it better to create thumbnails from the uploaded images, or to upload them to the server then re-download the thumbnails?
How would I be able to create a scene where you scroll left to right using the mouse, but instead of having it at a constant rate and having the picture (background) move when your mouse is at a certain x coordinate to have it be that when you move the mouse away from an object the background will move, and will move faster the farther away the mouse is? I have tried scrolling back and forth with x coordinates, but I haven't been able to get this to work.
(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).
The $995.00 version is listed as not supporting server side playlists. Is it possible to implement internet TV station like functionality using that version? I would like to have a list of files to play out and have it so those connected are all viewing the same thing.
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
can you write and modify XML files using server-side Actionscript? I've been going through Adobe's Server-side Actionscript reference, reading up on the File class that lets you modify files on the server, and the server-side XML class that lets you read and 'understand' XML data, but can you put them together and essentially edit XML files on the server?
I have an *.flv file on a FMS. When I play it on the client side the video plays just fine, but when I call Stream.play(filename, 0, -1, false) on the server side the video turns out really choppy.I both cases I use NetConnection to connect to an rtmp and NetStream to play the stream, but in one case I connect to a stream and request the server to play my file on that stream. Apparently that doesn't work with files? It works just fine for live streams.
I am streaming pre recorded audio files (mp4) to an AIR client. I have tried two different solutions, streaming the file directly with the NetStream.play("mp4:xxxxx.m4a") and creating a server side playlist, adding the same sound clip and then streaming the playlist. The problem is, when streaming the playlist i get a few NetStream.Play.InsufficientBW, this does not happen when streaming the file direct. Both solutions uses bufferTime=1.0
I would like to use a server side playlist to implement a simple key solution so that the client dont know the full path to the file, but instead sends a key to a custom server side function that looks up the file path and creates a stream for the client.
Finding faults in my reasoning, or expanding the discussion further. We are benchmarking FMS 3.5.x for live dynamic streaming and we have run across an issue. When throttling the client from a high bandwidth (1500kbps) to a low bandwidth (325kbps) via a bandwidth shaper (a physical firewall) it takes a very long (real-) time for the client to see the new stream-quality.
During the investigation of this issue we have narrowed this down to:
1. when transition is requested from client, the client-side buffer is 1/2 i.e. 4-5seconds. 2. if transition is request on a client with unlimited bandwidth, it takes about 6 seconds for the server to process, find an acceptable switching position and send a "transition.complete" event. 3. on the throttled client however, this event takes much longer.