Media Server :: Make Text Chat Application Using Shared Object?
Jan 21, 2010
I'm trying to make text chat application using shared object. I'm using api Shared.getRemote("so",m_nc,true); to make the data persistent. It makes the file with extension fso. I want to save the chat history in notepad for further reference, and also load that data as per requirement.
Basically trying to update a "userlist" shared object everytime someone connects.Administration console live log reads:"Sending error message: ...main.asc: line 12: TypeError: this.usersSO has no properties"
I'm connected ok. Here's the server code Doesn't like "usersSO.setProperty()" call: application.onAppStart = function(){ this.uniqueID=1; this.users = new Object(); this.usersSo = SharedObject.get("userlist", false); }
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
I have created a video chat application using Flash Media Server, Its working well in Local, But not in FMS (If I connect with my FMS account). But Text Chat working well, pbm in Video only My server is from influxis with Bandwidth 1 mbps, But My application got 13 mb totally, It is any pbm in the server, I'm very newbie to FMS, so excuse my silliest question and explains if its.
I want to create a video chat application between 2 people and I want to record the dialouge between the two people to one audio file, so both of then can play back the dialouge at a later time.
I want to incorporate a graphics frame in my chat application so that anyone can scribble in that box using the mouse (click and drag), just like a pencil in the MS paint. This would be something like a graphic analogue of the text chat area. Is there is any such Component like TextArea which may be used for this kind of application?
I have made an Audio Video chat application in AS3 and using FMS as my server.I want to make the functionality of a call accept dialog box which pops up when one client wants to call another .Giving 2nd client the control to accept call or not like is done in Skype and all.Can anyone explain how will thisbe done using AS3.
the chat client application is created using adobe AIR, the application should be able to do communication sims like Google Talk and AIM does. If it is impossible is there any other solution to do that?
I am wondering if we should use RMI or NetStreams for our text chat.A few things should be considered, as we have different scenarios that could happen :
- Imagine a 2-way text chat, with 2 people connected via RTMFP to the FMES server. Would text chat with RTMFP NetStreams be more appropriate than RMI? - Imagine a 2-way text chat, 1 person connected via RTMP and the other via RTMFP, would the text chat be better over RMI or over RTMP NetStreams? - We need to consider that video/audio are also available, and we use either RTMP or RTMFP NetStreams (depending on the protocol the users connected to the server with).
i have implemented simple text chat using fms and php but now i want to implement the group chat whoever come to online should be able to text each other implement this.
private function sendMessage(e:MouseEvent=null):void { if (_message.message_box.input_txt.text=="Message..."||_message.message_box.input_txt.text
One strange thing happened at application, connection to the fms server takes few milliseconds but shared object takes few second (more then 20) to connect.
I'm developing Text Chat App with FMS 4, Flex 4.6. I want to count how many users in. I've searched enough. And I made some codes. Server Side Code(main.asc)
I need to move two figures on the stage with shared object like the "Tutorial shared Object ball" on the adobe website but with more than one figure. All the client must see the figures moving. The figure are a circle (Cerchio) and a square (Quadrato). This is the script:
i am trying to develop a multiplayer game using the flash media server. Currently i can get multiple users to control one shared object but i need to have 2 users controlling seperate shared objects on the same stage.
I am using FMS3 and Flash CS3 (actionscript2) in a Flash based whiteboard application. Multiple users can join this whiteboard. I want to save chat text and drawing in same sequence as live time. I am using persistant remote shared object to save these data. But when i try to replay these data its not showing in same squence as live . I am generating unique slot for chat and drawing but still same error occuring.
I'm having trouble connecting to a remote persistent shared object. When I run from the Flash authoring environment it works. But when I run it from a browser it doesn't. The code attaches an event listener to the sync event, and then calls so.connect(nc).
As mentioned - it works inside Flash authoring only. In both cases the connection to the server is successful. I also tried setting client.readAccess to "/" in the application.onConnect function of the server-side code - but it doesn't help. (Everything was written by me including the server-side application code. I have full control and access to the server).
Also, I can see the remote object exists on the server in the admin console.And as mentioned, when running inside Flash CS5 - the onsync gets triggered after connecting to the shared object.But, the same code under a browser - doesn't trigger the onsync.The SharedObject.getRemote method on the client side returns an object on both occasions.
We have been using flash media server with great success. We were wondering if the is any software package which works with the server to provide text chat amongst the user
I trying to make a application for multiple videoconferencing, in which more than one peaple can join. During my analysis I have got one issue: Suppose four users are making a conference meeting and all of them are publishing their respective videos. All the video are displayed on on each screen. But due to limited connection and bandwidth I am making connection or viewing each publisher one at a time in every 15 sec, which make still image. but I want to clear the video of the respective person who has either logged out or stop publishing. I have tried the netstream event i.e netstream.unPublishNotify but it works only when I have made connection for viewing. But sometimes it happens that I have no connection for viewing for that perticular person as per the timer. so I want to know who is publishing video at the time of making connection for that perticular view. How could it be possible to know whether the live stream is coming or not at the time of view.
I've already enabled the FMIS: Please enter your Flash Media Server 3.5.1 serial number.xxxxxx Congratulations. You have enabled theAdobe Flash Media Interactive Server! But my own application still fails :
If I'm streaming live video and chatting in an FMS app, should each component have its own instance of NetConnection or should they share one? Was thinking perhaps the quality of the live video stream would be hurt in a sharing situation but am not sure the architecture works like that.
From a development standpoint, I'd like to make one NetConnection instance in my main application file and connect with it. Then, when successfully connected, I'd like to pass that connection into any custom components that need it.