Media Server :: Call Accept Dialog Pop Up In Chat Application
Feb 23, 2011
I have made an Audio Video chat application in AS3 and using FMS as my server.I want to make the functionality of a call accept dialog box which pops up when one client wants to call another .Giving 2nd client the control to accept call or not like is done in Skype and all.Can anyone explain how will thisbe done using AS3.
I have created a video chat application using Flash Media Server, Its working well in Local, But not in FMS (If I connect with my FMS account). But Text Chat working well, pbm in Video only My server is from influxis with Bandwidth 1 mbps, But My application got 13 mb totally, It is any pbm in the server, I'm very newbie to FMS, so excuse my silliest question and explains if its.
I want to create a video chat application between 2 people and I want to record the dialouge between the two people to one audio file, so both of then can play back the dialouge at a later time.
I want to incorporate a graphics frame in my chat application so that anyone can scribble in that box using the mouse (click and drag), just like a pencil in the MS paint. This would be something like a graphic analogue of the text chat area. Is there is any such Component like TextArea which may be used for this kind of application?
I'm trying to make text chat application using shared object. I'm using api Shared.getRemote("so",m_nc,true); to make the data persistent. It makes the file with extension fso. I want to save the chat history in notepad for further reference, and also load that data as per requirement.
i need a wey without knowing the index value of spacific client in the application clients array to identify this user for use: application.clients[this client id].call to him only. in addobe halp its says: "Do not use the index value of the clients array to identify users between calls, because the array is compacted when users disconnect and the slots are reused by other Client objects" but it do not say what to use??... i try this 4 ways none working - last 2 throw error:
I need to configure FMS server so that it will listen to only RTMP request and disable other services like HDS and PLD. What configuration is required for this arrangement?
We have been using flash media server with great success. We were wondering if the is any software package which works with the server to provide text chat amongst the user
i want to develop video chat and there will be a admin and users. Admin can see their name on the screen and choose an user can start his/her cam play ?
I am testing RTMFP unicast for a video chat project using FM Developer Server 4.0.During the testing I overloaded the upload traffic to make packets dropped rather than suffering delay due to retransmission.
However, I see it makes a significant delay and it looks like doing retransmission just like RTMP.
Do you know if there is an option in FMS to disable the retransmission or other configuration I have to consider?One thing I found is "Netstream.videoReliable=false; Netstream.audioReliable=false;" but it doesn't make any difference.
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
the chat client application is created using adobe AIR, the application should be able to do communication sims like Google Talk and AIM does. If it is impossible is there any other solution to do that?
When using the getCamera() method, Flash displays a dialog box requesting permission to access the camera and microphone. Is there anyway to suppress the dialog box and just automatically accept? I just want to display a local feed, I'm not going to be saving any of the video via FMS or anything like that.
I am wondering if we should use RMI or NetStreams for our text chat.A few things should be considered, as we have different scenarios that could happen :
- Imagine a 2-way text chat, with 2 people connected via RTMFP to the FMES server. Would text chat with RTMFP NetStreams be more appropriate than RMI? - Imagine a 2-way text chat, 1 person connected via RTMP and the other via RTMFP, would the text chat be better over RMI or over RTMP NetStreams? - We need to consider that video/audio are also available, and we use either RTMP or RTMFP NetStreams (depending on the protocol the users connected to the server with).
I'm trying to make a P2P video chat application with Flash Builder 4.5 and Flash Media Server 4.5.First, I've tried a simple sample application using Cirrus(Stratus). It worked very well!NetConnection -> NetGroup -> 2 NetStreams -> netstream play and publish -> last, netgroup post.The sample was all OK.[code]I couldn't get events about NetGroup and NetStream any more..When using Stratus, It worked well...I am not familiar with FMS.. did I skip something in FMS setting?
I am building an enterprise application which involves many to many video chat. Most of the chats at any given time will be idle but they still need to trasmit some frames to keep the video chat alive and let other person know that someone is available. Will I be able to achieve this without any media server such as FMS and wowza? I heard about data packet loss during RTMFP. Is that true? What would be my limitations?
I'm building a chat app and there are between 100 and 900 users inside. I'm checking if a user is connected to the FMS by pinging it and if the stats['ping_rtt'] is higher that 3 secs i disconnect the user. The problem is that some user are connected but have very high ping like 30 secs or even higher.Does anyone have an idea what can be the reason for the high ping?
sample Application, etc. .xml that would provide optimal tuning for many 4-way video chats?Using the "live" application out-of-the-box ended up in very significant delays (~7sec)
I cannot get good quality in video chat. I have 3mbps line but i did not get good quality video, and my video is too slow. Also i will subscribe my FMS on influxis server.
I'm running Flash Media Streaming Server and have only been serving VOD up until now. I had my network administrator open up port 1935 to the outside world during the setup process and now I can't remember if that was actually required for streaming VOD to clients. Most documentation I've read says that this port should be open, but I seem to recall reading something at one point that suggested it wasn't necessary.
I've just started messing around with publishing live streams using Flash Media Live Encoder to the Flash Media Streaming Server. I have that working without issue but was surprised to find that no authentication is required before a client running the live encoder can publish a stream to the Flash Media Streaming Server. An authentication module is available however it only works with Flash Media Interactive Server and Flash Media Development Server.
If I leave port 1935 open to the outside world, there would be nothing to stop anybody anywhere from streaming video via my server. Anyone else running a default install of Flash Media Streaming Server and with port 1935 open to the outside should see that this is true of their setup as well. I'm wondering if I can safely close port 1935 without limiting the functionality of the server or if there's some way I can require authentication prior to publishing a live stream even though I'm not on the four-and-a-half-times-more-expensive edition of the product.
The problem is a weird problem, because I can connect to the application through an RTMP test site, Adobe Flash Server reconginzes the connection and allows it. But when I try to connect from the flash applet (It's called Videowhisper), the connection doesn't go through. I was wondering if anyone knew what the problem is? I host Joomla (open source networking site) on a WAMP server, and Adobe Flash Server on the same machine. Adobe Flash Server is acception connections, just not from Joomla, for some reason.