Actionscript 3 :: Group Text Chat Using Flash Media Server?
Feb 2, 2012
i have implemented simple text chat using fms and php but now i want to implement the group chat whoever come to online should be able to text each other implement this.
private function sendMessage(e:MouseEvent=null):void
{
if (_message.message_box.input_txt.text=="Message..."||_message.message_box.input_txt.text
I am wondering if we should use RMI or NetStreams for our text chat.A few things should be considered, as we have different scenarios that could happen :
- Imagine a 2-way text chat, with 2 people connected via RTMFP to the FMES server. Would text chat with RTMFP NetStreams be more appropriate than RMI? - Imagine a 2-way text chat, 1 person connected via RTMP and the other via RTMFP, would the text chat be better over RMI or over RTMP NetStreams? - We need to consider that video/audio are also available, and we use either RTMP or RTMFP NetStreams (depending on the protocol the users connected to the server with).
I'm trying to make text chat application using shared object. I'm using api Shared.getRemote("so",m_nc,true); to make the data persistent. It makes the file with extension fso. I want to save the chat history in notepad for further reference, and also load that data as per requirement.
I'm developing Text Chat App with FMS 4, Flex 4.6. I want to count how many users in. I've searched enough. And I made some codes. Server Side Code(main.asc)
We have been using flash media server with great success. We were wondering if the is any software package which works with the server to provide text chat amongst the user
I have created a video chat application using Flash Media Server, Its working well in Local, But not in FMS (If I connect with my FMS account). But Text Chat working well, pbm in Video only My server is from influxis with Bandwidth 1 mbps, But My application got 13 mb totally, It is any pbm in the server, I'm very newbie to FMS, so excuse my silliest question and explains if its.
I would like to develop a small p2p chat using flash media sever 4.0. There are many p2p video chat samples using cirrus. Please help me if you know how to do it with flash media server,not cirrus.
I am testing RTMFP unicast for a video chat project using FM Developer Server 4.0.During the testing I overloaded the upload traffic to make packets dropped rather than suffering delay due to retransmission.
However, I see it makes a significant delay and it looks like doing retransmission just like RTMP.
Do you know if there is an option in FMS to disable the retransmission or other configuration I have to consider?One thing I found is "Netstream.videoReliable=false; Netstream.audioReliable=false;" but it doesn't make any difference.
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
the chat client application is created using adobe AIR, the application should be able to do communication sims like Google Talk and AIM does. If it is impossible is there any other solution to do that?
Its just a quick question: Is it possible to run a falsh based voice chat without using the flash media server and instead using some kind of peer to peer connection? (just one to one connection, one to many connections are not needed)
Its just a quick question: Is it possible to run a falsh based voice chat without using the flash media server and instead using some kind of peer to peer connection? (just one to one connection, one to many connections are not needed)
I'm trying to make a P2P video chat application with Flash Builder 4.5 and Flash Media Server 4.5.First, I've tried a simple sample application using Cirrus(Stratus). It worked very well!NetConnection -> NetGroup -> 2 NetStreams -> netstream play and publish -> last, netgroup post.The sample was all OK.[code]I couldn't get events about NetGroup and NetStream any more..When using Stratus, It worked well...I am not familiar with FMS.. did I skip something in FMS setting?
'm writing an application using FMS in which I'm supposed to create a audio/video meeting between two or more people. I need to record this group session over FMS but unable to get an idea how to do it?
I am building an enterprise application which involves many to many video chat. Most of the chats at any given time will be idle but they still need to trasmit some frames to keep the video chat alive and let other person know that someone is available. Will I be able to achieve this without any media server such as FMS and wowza? I heard about data packet loss during RTMFP. Is that true? What would be my limitations?
I'm building a chat app and there are between 100 and 900 users inside. I'm checking if a user is connected to the FMS by pinging it and if the stats['ping_rtt'] is higher that 3 secs i disconnect the user. The problem is that some user are connected but have very high ping like 30 secs or even higher.Does anyone have an idea what can be the reason for the high ping?
sample Application, etc. .xml that would provide optimal tuning for many 4-way video chats?Using the "live" application out-of-the-box ended up in very significant delays (~7sec)
I cannot get good quality in video chat. I have 3mbps line but i did not get good quality video, and my video is too slow. Also i will subscribe my FMS on influxis server.
I need to do stream uploaded videos to only particular group. It should not be forwarded or back warded by viewers. It should be just like telecasting videos in Television.For example, I just uploaded a video (30 mints length). I shared the video to my friends at 5.00 PM and My friend shared the same video to his friends at 5.15 PM. So It should be like playing uploaded video from 5.00PM to 5.30 PM and the same video from 5.15PM to 5.45PM to my friend's friends. It should be like playing(telecasting) one video to many people at different times and Viewers cant forward or backward. Just watch it only once.
I want to create a video chat application between 2 people and I want to record the dialouge between the two people to one audio file, so both of then can play back the dialouge at a later time.
I want to incorporate a graphics frame in my chat application so that anyone can scribble in that box using the mouse (click and drag), just like a pencil in the MS paint. This would be something like a graphic analogue of the text chat area. Is there is any such Component like TextArea which may be used for this kind of application?
The problem is a weird problem, because I can connect to the application through an RTMP test site, Adobe Flash Server reconginzes the connection and allows it. But when I try to connect from the flash applet (It's called Videowhisper), the connection doesn't go through. I was wondering if anyone knew what the problem is? I host Joomla (open source networking site) on a WAMP server, and Adobe Flash Server on the same machine. Adobe Flash Server is acception connections, just not from Joomla, for some reason.