Run A Flash Based Voice Chat Without The Flash Media Server?
Feb 5, 2011
Its just a quick question: Is it possible to run a falsh based voice chat without using the flash media server and instead using some kind of peer to peer connection? (just one to one connection, one to many connections are not needed)
Its just a quick question: Is it possible to run a falsh based voice chat without using the flash media server and instead using some kind of peer to peer connection? (just one to one connection, one to many connections are not needed)
We are building a live RTMFP voice chat application with Cumulus. While the basic voice transfer works pretty easy using NetStreams, we have one big problem:There does not seem to be a way to manipulate the microphone data that the NetStream sends, and also not a way to manipulate the data the listening NetStream receives before it is played.However, this is exactly what we need. We do not want to transfer the normal microphone recorded audio, but first pitch it, then send it, then play it. Or first send it, then pitch it, then play it. But it seems that the whole audio recording, speex encoding, speex decoding and audio playback is completely encapsuled within the NetStream class.The only ways to achieve what we want (and all of them removing NetStream completely) seem to be:Send raw pitched audio data. That does work, but is of course a lot of data to send and will likely not work fast enough outside of our local LAN testing.
Pitch audio data, convert to ogg/mp3 using existing encoders for flash, send, decode ogg/mp3 and play. But this would mean encoding each and every sample packet that is received from the microphone, adding header stuff, etc. So this would likely not even yield that much of a benefit compared to raw audio data.2.1. This would actually be a good way if there was a Speex encoder/decoder for flash. But ironically, there is none other than the built in one (which is used for encoding/decoding audio in NetStreams) that cannot be explicitly used. ot offering it, Adobe...Send the data to the Cumulus server, pitch (and probably convert) there and send to the recipient. This would likely not even be that much faster than 1. and also throw away the exact benefit of RTMFP, P2P communication.
We need to develop a flash voice conference application with using flash media server. The number of connections can be up to 20,000. is it possible with flash media server. Can it also possible with Peer to Peer. If we use flash media server what configuration needed for.
We have been using flash media server with great success. We were wondering if the is any software package which works with the server to provide text chat amongst the user
I am using Adobe Citrus and Air. The goal is to make a voice chat application with low latency. I take the sound samples that I get from the Microphone SAMPLE_DATA_EVENT encode them in using Native Process and speexenc.exe.
The question with method should I use for the sending of the samples. I tried object repication and the latency is to big.
I have created a video chat application using Flash Media Server, Its working well in Local, But not in FMS (If I connect with my FMS account). But Text Chat working well, pbm in Video only My server is from influxis with Bandwidth 1 mbps, But My application got 13 mb totally, It is any pbm in the server, I'm very newbie to FMS, so excuse my silliest question and explains if its.
I would like to develop a small p2p chat using flash media sever 4.0. There are many p2p video chat samples using cirrus. Please help me if you know how to do it with flash media server,not cirrus.
i have implemented simple text chat using fms and php but now i want to implement the group chat whoever come to online should be able to text each other implement this.
private function sendMessage(e:MouseEvent=null):void { if (_message.message_box.input_txt.text=="Message..."||_message.message_box.input_txt.text
Suddenly mic not connecting to server. I have FP 10.1. 102.64 Windows XP 32 bit and explorer 8. See link which instructs me to "change" but no response.
I am testing RTMFP unicast for a video chat project using FM Developer Server 4.0.During the testing I overloaded the upload traffic to make packets dropped rather than suffering delay due to retransmission.
However, I see it makes a significant delay and it looks like doing retransmission just like RTMP.
Do you know if there is an option in FMS to disable the retransmission or other configuration I have to consider?One thing I found is "Netstream.videoReliable=false; Netstream.audioReliable=false;" but it doesn't make any difference.
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
the chat client application is created using adobe AIR, the application should be able to do communication sims like Google Talk and AIM does. If it is impossible is there any other solution to do that?
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="[URL]" layout="absolute" creationComplete="init();"> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.core.mx_internal; import flash.media.Camera; [Code] ..... So, I play the record video , but there is no image , just voice
I am interested in saving the text content of flash based chat in a text file or xml. The repetition of the recorded words is very much correlated to the social , and psychological monitoring research I need to accomplish. The web based chat is not my own, so i don't have any administrative privileges over the server.
I am wondering if we should use RMI or NetStreams for our text chat.A few things should be considered, as we have different scenarios that could happen :
- Imagine a 2-way text chat, with 2 people connected via RTMFP to the FMES server. Would text chat with RTMFP NetStreams be more appropriate than RMI? - Imagine a 2-way text chat, 1 person connected via RTMP and the other via RTMFP, would the text chat be better over RMI or over RTMP NetStreams? - We need to consider that video/audio are also available, and we use either RTMP or RTMFP NetStreams (depending on the protocol the users connected to the server with).
I'm trying to make a P2P video chat application with Flash Builder 4.5 and Flash Media Server 4.5.First, I've tried a simple sample application using Cirrus(Stratus). It worked very well!NetConnection -> NetGroup -> 2 NetStreams -> netstream play and publish -> last, netgroup post.The sample was all OK.[code]I couldn't get events about NetGroup and NetStream any more..When using Stratus, It worked well...I am not familiar with FMS.. did I skip something in FMS setting?
I am building an enterprise application which involves many to many video chat. Most of the chats at any given time will be idle but they still need to trasmit some frames to keep the video chat alive and let other person know that someone is available. Will I be able to achieve this without any media server such as FMS and wowza? I heard about data packet loss during RTMFP. Is that true? What would be my limitations?
I'm building a chat app and there are between 100 and 900 users inside. I'm checking if a user is connected to the FMS by pinging it and if the stats['ping_rtt'] is higher that 3 secs i disconnect the user. The problem is that some user are connected but have very high ping like 30 secs or even higher.Does anyone have an idea what can be the reason for the high ping?
sample Application, etc. .xml that would provide optimal tuning for many 4-way video chats?Using the "live" application out-of-the-box ended up in very significant delays (~7sec)
I cannot get good quality in video chat. I have 3mbps line but i did not get good quality video, and my video is too slow. Also i will subscribe my FMS on influxis server.