ActionScript 2.0 :: Flash Lite Space For Shared Object?
Jan 30, 2010need 3x times more space than it's available... is it possible to get it somehow?
View 8 Repliesneed 3x times more space than it's available... is it possible to get it somehow?
View 8 RepliesI created a very simple experiment to attempt to access the same shared object in Flash Player and AIR.
A Flash SWF creates a local shared object.
A AIR application (being tested from CS3 or installed) opens the same shared object.
The data does not persist. Is this theoretically possible?
Can I use Flash Shared Object to pass information between two different SWF files on two different pages within the same website?I know it can if the SWF files are the same. But what if they are different Flash object with different SWF files?
View 7 RepliesI have a gane that uses shared object and keeps note of highscores and users names. So - if that is possible then I can set up teaching courses on standalone pcs can't I? ie: Databses I have in access can go in XML and the recording of position in course and results of tests can also be recorded using Shared object.Is that a good way of going about things OR should the whole thing go over to AIR and its sqlite system?
View 3 RepliesI have a flash object embedded inside a div, and for some reason it has like 10pixels space under it. Here is my code
Code:
<div class="content">
<object width="932" height="350">
<param name="movie" value="fade.swf">
<param name="wmode" value="transparent">
[Code]......
I have a Flash.exe projector that stores data in a Shared Object. Anything works fine if I launch it from my desktop. The Flash.exe will be recorded and used from a CD-rom. Will the path of the Shared Object change? Say, will it try to record itself on the cd?!
View 1 RepliesI am trying to access a flash shared object using sharedObject.getLocal("sharedObjectName"); But, it always creates a new object and doesn't locate the existing object, then I searched the location where it saves the object and I got this location from the internet c:/Documents and Settings/username/Application Data/Macromedia/Flash Player/#SharedObjects But, I could not get this directory in my windows XP. access my shared object which is residing in my flash media serverapplication folder..
View 1 RepliesAt the moment I'm developing something in which I need to have a server of some sort store and send Shared Objects. When I was looking into it the API said that you would use something like a flash media server. Well the student price for that is about 1300$ so I can't do that. Is there a way for me to create a server in actionscript using socket connections (or something). To send and receive shared objects? I haven't started on this yet I'm just looking ahead into what I'm going to need.
View 2 RepliesHow can I find a shared object file that flash uses to store data? I want to remove it manually.
View 2 RepliesI have a working shared object. The visitor types a password into an input text field and hits go. The next time they go to the log-in it pulls the shared object out and prepopulates the input text field. How can I add a "checkbox" (Remember Me) option to the process. I'd like the visitor to have the option of whether or not they want to be remembered.
My current code looks like this:
On frame 1 Actions Keyfame:
pw_babytalk = SharedObject.getLocal('babytalk');
if (pw_babytalk.data.pword != undefined) {
password_txt.text = pw_babytalk.data.pword;
}
stop();
I am looking for a way to edit .sol-files (LSO/Local Shared Object). I have tried searching quite a bit, but I have not been able to find any program that can edit AS3-files properly. Is there a solution for me out there?
View 4 RepliesIn one of the classes in my Flex application I have a dictionary, which is periodically updated from other parts of the application. It contains some sort of user preferences and I want to keep it in sync with a local shared object - the dictionary needs to be read during the class initialization and saved to the local storage when an element is changed, added or deleted.
The "Dictionary" object inherits only "Object" and does not have a change event - like the "collectionChange" in ArrayCollection. So I can't sync the dictionary just by listening for an event and manipulating the shared object in the event handler. The other possible solution would be to make the dictionary private and manipulate it using special methods in my class. Something like:
public function setValue(key:String, value:String):void
public function getValue(key:String):String
public function delValue(key:String):void
But using bindings will become a real nightmare and I will have to make changes in many other parts of the application.
I'm wondering if it's possible to access a shared object's data (once it's been changed) without reloading the swf. Specifically, I have two swfs: one changes the data in the so and lets the second swf "know" via a localconnection. I have a function in the second swf that fires via the local connection.[code]This function looks for the new value however it doesn't show the updated value in my textfield unless I refresh the browser. Thoughts?
View 1 RepliesMy problem is that i have a flash movie with has a link to another flash movie. I want both of them to read from the same shared object. I know it violates the funda of shared objects. Is there some way of doin this.Both these movies run from a Tomcat Web server within the same domain.
View 2 RepliesIs it possible to access the same shared object from different flash movies. I am trying this, and I put the exact same code to access the shared object in the first frame of both movies, but when I update the SO in one of the movies, the other one does not reflect the change. Both movies are in the same folder. Any ideas?
Since it is called a "shared object, I would think that more than one movie could access it, but what do I know. I don't know if it matters, but here is the code:
[Code]...
I'm trying to save an object to a shared object, the thing is that while i run it the first time it works perfectly, but as soon as the swf is closed and re-opened my object just disappears.If I'm not wrong this is because it's a custom class instance and the .data saves a reference to the object instead of the object which is deleted as soon as the program closes.My question is:I've tried saving each var in a different data.[something], having to save five variables might not be bad but what about twenty or more.
View 2 RepliesMy problem is that i have a flash movie with has a link to another flash movie. I want both of them to read from the same shared object. I know it violates the funda of shared objects. Is there some way of doin this.Both these movies run from a Tomcat Web server within the same domain.
View 2 RepliesSee the code below:
<div>Lorem ipsum dolor sit amet</div>
<object
type="application/x-shockwave-flash"
[Code]....
Viewing it in either Gecko, Webkit or Presto, an unintentional vertical space occurs after the object, before the second div [URL]. Removing whitespace from between tags, or explicitly setting margin and padding does not help.
I have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.
My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
[Code]....
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs; // the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash. Flash seems to be very particular about the way it handles shared objects.
Is there a way to clear shared object when I close Flash player.
stage.addEventListener(Event.UNLOAD, Close);
function Close(event:Event):void
{
mySO.clear();
}
I'm looking for a way to play flash animated content once ( even as the user navigates to different HTML pages with similar flash content) and expire after a set amount of time or after the browser is closed.
I'm aware I could use a shared object for this but can't seem to find info about how to clear them at browser session end.
since updating my Flash Player plugin from 10 to 10.1, I'm seeing a weird crash when accessing shared objects. Flex Builder's debugger pops up and prints a stack trace like this:
undefined
at flash.net::SharedObject$/getLocal()
at my.code::MyClass$/load()[/my/path/to/my/MyClass.as:27]
(...)
This happens when calling SharedObject.getLocal("someString") for the second time for the same string, though it doesn't always crash. When using another browser on the same machine (not configured as the preferred debugging browser in Flex Builder), Flash Player remains silent. The code is wrapped in a try/catch(Error) block which does not catch this error. I'm using Flex SDK 3.5 and Flex Builder 3 on Mac OS X 10.6.3.
i have prepared a login screee. using shared object i have saved username and password, now i want to know the sol path. Is there any way to actually retrieve the shared object local path.like C:Documents and Settings[userName]Application DataMacromediaFlash Player#SharedObjectsXXXXXlocalhost ext.sol
View 1 RepliesI'm using Flash and AS3 to write an app for iOS and for Android and I'm saving XML-data using shared objects. Now it struck me that when I supply an update to the app store and the user updates the app, will the shared objects remain intact or will they be replaced? I'd very much like them to remain as they were.
View 1 RepliesI have a couple of static functions (one shown below) that can be called from multiple instances; there is a problem because of a shared object I am using.My tracing shows that the application is in this function or the converse function addRec when my application is crashing.
public static var currentRecs:Array;
private static function removeRec(recName:String) { trace("Removing record "+ recName + " from currentRecs"); for (var item in currentRecs) { if (currentRecs[item] == recName) { currentRecs.splice(item, 1); trace("Finished recording " + recName + " currentRecs = " + currentRecs.length); } } }
In another class I have this statement where I set the value of some date in my shared object. I have to comment the following lone of code out in order for the application not to crash after a short while:
so.data.rArray = currentRecs;// the culprit I see the first trace in the removeRec function but then nothing. I expect to see the second trace indicating that the array of current recordings taking place (currentRecs) has been cut back by one.
Originally my function was not static and my application crashed very quickly. By making the function static the situation improved insofar as it took longer for the application to crash.Flash seems to be very particular about the way it handles shared objects.
Is it possible to load data from another shared object from another flash file? if so how?
View 1 RepliesThis might be a dumb question. I think I already know the answer, just clarify. If you declare a object in varible1 and then pass the value into varible2. If you decide to null varible2 would that kill just the reference or the object itself as well. I want to say no, but then again, everything you do to the reference it self, also affects the space in memory.these are the 2 varibles in my class.
private var objects:Array;
private var viewableObjects:Array;
above are class varibles. Later on in my code I add an object to the objects arrayobjects[0][4] = new Enemy1();When i trace i get the following[object Enemy1]I then add it to viewable objects arrayviewableObjects.push(objects[0])
In AS3 I would like to set the key of a shared object with the contents of a string as opposed to specifically naming the key.
so.data.test = "andy" // this is the basic working system
I do not want to write test I want something like this
// this is a non working and incorrect solution but shows what I am trying to do.
String myKey = "test"
so.data.{myKey} = "andy"
i am trying to develop a multiplayer game using the flash media server. Currently i can get multiple users to control one shared object but i need to have 2 users controlling seperate shared objects on the same stage.
[Code]...
I'm using a loader for people to use to upload their own images for a background, and I want it to remember the image the next time they come to the page, so is there any way to save the loader data in a shared object? I haven't tried just using something like
Code:
sharedObject.data.dataName=loader
because I assume it doesn't work that way.